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Blender 2.6 Bug Tracker: Browse
[#25590] Export to X3D of Text object does not assign material to object in X3D file.
Date:
2011-01-11 16:40
Priority:
3
State:
Closed
Submitted by:
John Coady (
jdc
)
Assigned to:
Campbell Barton (campbellbarton)
Category:
Import/Export
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Export to X3D of Text object does not assign material to object in X3D file.
Detailed description
I performed an export to X3D of the attached blend file consisting of a single Text object to which I assigned a material and set the diffuse color. The resulting shape node in the X3D file did not have an Appearance node with the material node assigned to it. The following is missing from the X3D file.
<Appearance>
<Material DEF="MA_Material_005" diffuseColor="0.0 1.0 0.0" specularColor="0.401 0.401 0.401" emissiveColor="0.0 0.0 0.0"
ambientIntensity="0.333" shininess="0.3" transparency="0.0" />
</Appearance>
I am using the blender version 2.56.0 r34154 on a windows XP machine. Attached is the blend file with the text object.
Followup
Message
Date
: 2011-01-11 18:15
Sender
:
Campbell Barton
assigning to myself.
Date
: 2011-01-12 18:57
Sender
:
Campbell Barton
fixed in svn r34286.
Attached Files:
Name
Date
Download
text.blend
2011-01-11 16:40
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-01-12 18:57
campbellbarton
close_date
None
2011-01-12 18:57
campbellbarton
Status
Investigate
2011-01-12 18:57
campbellbarton
assigned_to
none
2011-01-11 18:15
campbellbarton
Status
New
2011-01-11 18:15
campbellbarton
File Added
14484: text.blend
2011-01-11 16:40
jdc