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[#25590] Export to X3D of Text object does not assign material to object in X3D file.

Date:
2011-01-11 16:40
Priority:
3
State:
Closed
Submitted by:
John Coady (jdc)
Assigned to:
Campbell Barton (campbellbarton)
Category:
Import/Export
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Export to X3D of Text object does not assign material to object in X3D file.
Detailed description
I performed an export to X3D of the attached blend file consisting of a single Text object to which I assigned a material and set the diffuse color. The resulting shape node in the X3D file did not have an Appearance node with the material node assigned to it. The following is missing from the X3D file.

<Appearance>
<Material DEF="MA_Material_005" diffuseColor="0.0 1.0 0.0" specularColor="0.401 0.401 0.401" emissiveColor="0.0 0.0 0.0"
ambientIntensity="0.333" shininess="0.3" transparency="0.0" />
</Appearance>


I am using the blender version 2.56.0 r34154 on a windows XP machine. Attached is the blend file with the text object.

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Attached Files:

Name Date Download
text.blend 2011-01-11 16:40 Download

Changes:

Field Old Value Date By
status_idOpen2011-01-12 18:57campbellbarton
close_dateNone2011-01-12 18:57campbellbarton
StatusInvestigate2011-01-12 18:57campbellbarton
assigned_tonone2011-01-11 18:15campbellbarton
StatusNew2011-01-11 18:15campbellbarton
File Added14484: text.blend2011-01-11 16:40jdc