Log In
New Account
Home My Page Projects Blender 2.x BF release
Summary Activity Tracker SCM Files

Blender 2.6 Bug Tracker: Browse

[#25655] Crashes with texture node in compositor

Date:
2011-01-16 04:05
Priority:
3
State:
Closed
Submitted by:
Matt Ebb (broken)
Assigned to:
Lukas Toenne (lukastoenne)
Category:
Compositor
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Crashes with texture node in compositor
Detailed description
I've been trying hard to find clear steps to reproduce this from scratch, but unsuccessful so far. I've been experiencing many crashes in the compositor when texture nodes are used in copy_rgba(). To be clear, I'm talking about nodes of type CMP_texture, not texture nodetrees.

Once I got it by adding a blank texture node (which got automatically connected to a viewer), and then selecting an existing texture datablock on that node. Once I got the crash by editing the size X/Y/Z values on the node inputs.

What I have managed to get though is a test file that crashes on open here for me, I looked at it quickly in GDB but don't see any obvious things like null pointers...

Anyway I've attached it. thanks

Followup

Message
  • Date: 2011-01-16 16:06
  • Sender: Lukas Toenne
  • Attached a fix.

    Bug was caused by using the (already freed) preview buffer, instead of the actual socket output buffers.
 

Attached Files:

Name Date Download
trncompd.blend 2011-01-16 04:06 Download
bug-25655_Crashes_with_texture_node_in_compositor.patch 2011-01-16 16:06 Download

Changes:

Field Old Value Date By
status_idOpen2011-01-16 17:00lukastoenne
close_dateNone2011-01-16 17:00lukastoenne
StatusNew2011-01-16 17:00lukastoenne
File Added14567: bug-25655_Crashes_with_texture_node_in_compositor.patch2011-01-16 16:06lukastoenne
assigned_toton2011-01-16 15:22lukastoenne
File Added14559: trncompd.blend2011-01-16 04:06broken