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Blender 2.6 Bug Tracker: Browse
[#25655] Crashes with texture node in compositor
Date:
2011-01-16 04:05
Priority:
3
State:
Closed
Submitted by:
Matt Ebb (
broken
)
Assigned to:
Lukas Toenne (lukastoenne)
Category:
Compositor
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Crashes with texture node in compositor
Detailed description
I've been trying hard to find clear steps to reproduce this from scratch, but unsuccessful so far. I've been experiencing many crashes in the compositor when texture nodes are used in copy_rgba(). To be clear, I'm talking about nodes of type CMP_texture, not texture nodetrees.
Once I got it by adding a blank texture node (which got automatically connected to a viewer), and then selecting an existing texture datablock on that node. Once I got the crash by editing the size X/Y/Z values on the node inputs.
What I have managed to get though is a test file that crashes on open here for me, I looked at it quickly in GDB but don't see any obvious things like null pointers...
Anyway I've attached it. thanks
Followup
Message
Date
: 2011-01-16 16:06
Sender
:
Lukas Toenne
Attached a fix.
Bug was caused by using the (already freed) preview buffer, instead of the actual socket output buffers.
Attached Files:
Name
Date
Download
trncompd.blend
2011-01-16 04:06
Download
bug-25655_Crashes_with_texture_node_in_compositor.patch
2011-01-16 16:06
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-01-16 17:00
lukastoenne
close_date
None
2011-01-16 17:00
lukastoenne
Status
New
2011-01-16 17:00
lukastoenne
File Added
14567: bug-25655_Crashes_with_texture_node_in_compositor.patch
2011-01-16 16:06
lukastoenne
assigned_to
ton
2011-01-16 15:22
lukastoenne
File Added
14559: trncompd.blend
2011-01-16 04:06
broken