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Blender 2.6 Bug Tracker: Browse
[#25878] UV Scale/Rotate/Grab break with non grid snapping.
Date:
2011-01-31 08:47
Priority:
3
State:
Closed
Submitted by:
Campbell Barton (
campbellbarton
)
Assigned to:
Janne Karhu (jhk)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
UV Scale/Rotate/Grab break with non grid snapping.
Detailed description
- new factory settings.
- enable snap in 3d view.
- change snap from grid to vertex
- enter edit mode on the cube
- project unwrap
- Scale UVs.
... UV transform doesn't work right in any snap method besides grid is used.
Followup
Message
Date
: 2011-01-31 16:37
Sender
:
ronan ducluzeau
ubuntu 10.10 rev34579
It does not work at all if snap target in 3D View is closest.
Snapping for scaling seems to be ignore with an other snap target than closest.
But UV editor is always vibrating .
Date
: 2011-03-18 17:36
Sender
:
Janne Karhu
Fix committed in r35616. The problem was that the selected uv-vertices weren't disregarded in the snapping, so each vert snapped directly to the neighbors that were in the same location.
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
status_id
Open
2011-03-18 17:36
jhk
close_date
None
2011-03-18 17:36
jhk
assigned_to
theeth
2011-03-18 17:36
jhk
Status
New
2011-03-18 17:36
jhk