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Blender 2.6 Bug Tracker: Browse
[#25885] Auto IK ignores full rotation locks
Date:
2011-01-31 19:20
Priority:
3
State:
Closed
Submitted by:
Nathan Vegdahl (
cessen
)
Assigned to:
Joshua Leung (aligorith)
Category:
Animation system
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Auto IK ignores full rotation locks
Detailed description
The Auto IK feature ignores rotation locks when all three axis' are locked.
Repro:
1. Open the attached blend file.
2. Note that all three axis' of the shoulder rotation are locked.
3. Note that all but one of the axis' of the forearm are locked.
4. Grab the hand (auto ik should already be turned on) and move it about.
5. Note that the shoulder rotates, despite the rotation lock.
6. Note that the forearm properly only rotated on the one axis, as it should.
There are rigging situations where you want to exclude bones from auto IK (like hidden mechanism bones), and currently there isn't a way to do this without compromising parent-child relationships that may be important for other reasons.
Followup
Message
Date
: 2011-02-01 01:43
Sender
:
Joshua Leung
An old fiend strikes again: off-by-one!
Date
: 2011-02-21 21:46
Sender
:
Nathan Vegdahl
Woo hoo! Thanks Joshua! :-D
Attached Files:
Name
Date
Download
auto_ik_bug.blend
2011-01-31 19:20
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-02-01 01:43
aligorith
close_date
None
2011-02-01 01:43
aligorith
Status
New
2011-02-01 01:43
aligorith
File Added
14819: auto_ik_bug.blend
2011-01-31 19:20
cessen