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Blender 2.6 Bug Tracker: Browse
[#25965] Auto Render in Node Editor don't work with animation.
Date:
2011-02-07 18:22
Priority:
3
State:
Closed
Submitted by:
ronan ducluzeau (
zeauro
)
Assigned to:
Ton Roosendaal (ton)
Category:
Rendering
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Auto Render in Node Editor don't work with animation.
Detailed description
ubuntu 10.10 rev34695
Open auto_composite.blend.
Add a keyframe on Mask's location.
Change current frame.
Move Mask. ->Blender make a render and reset Mask's location.
Deactivate Auto Render.
Move Mask.
Add a keyframe on Mask's location.
Press Z in Node Editor.
blender updates mask render layer.
Change current frame for one frame with another location.
Press Z in Node Editor or Activate Auto Render.
-> blender does not update mask render layer.
If sphere is animated instead of mask , it does not work, too.
Followup
Message
Date
: 2011-02-07 18:26
Sender
:
Ton Roosendaal
Hrm.... true, that's problematic. With autokey it'll work now.
Will check
Date
: 2011-02-07 18:33
Sender
:
ronan ducluzeau
I have just noticed that if I move animated mask with Auto Render.
->Blender reset Mask's location to location from animation and re-render correct layer.
Date
: 2011-02-07 19:08
Sender
:
Ton Roosendaal
Fix in svn, thanks for the notice!
Date
: 2011-02-07 19:13
Sender
:
ronan ducluzeau
another consequence to "changed" flags.
It does not work after Ctrl Z , Alt R, Alt G, Alt S, animations with baked cache.
Date
: 2011-02-07 19:38
Sender
:
Ton Roosendaal
Ho ho, the commit said it only triggers events after transform! First want to have this stable and tested, if it doesnt work reliable we kick it out :)
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
status_id
Open
2011-02-07 19:08
ton
close_date
None
2011-02-07 19:08
ton
assigned_to
none
2011-02-07 19:08
ton
Category
None
2011-02-07 19:08
ton
Status
New
2011-02-07 19:08
ton