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[#25965] Auto Render in Node Editor don't work with animation.

Date:
2011-02-07 18:22
Priority:
3
State:
Closed
Submitted by:
ronan ducluzeau (zeauro)
Assigned to:
Ton Roosendaal (ton)
Category:
Rendering
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Auto Render in Node Editor don't work with animation.
Detailed description
ubuntu 10.10 rev34695

Open auto_composite.blend.
Add a keyframe on Mask's location.
Change current frame.
Move Mask. ->Blender make a render and reset Mask's location.

Deactivate Auto Render.
Move Mask.
Add a keyframe on Mask's location.

Press Z in Node Editor.
blender updates mask render layer.

Change current frame for one frame with another location.
Press Z in Node Editor or Activate Auto Render.
-> blender does not update mask render layer.

If sphere is animated instead of mask , it does not work, too.

Followup

Message
  • Date: 2011-02-07 18:26
  • Sender: Ton Roosendaal
  • Hrm.... true, that's problematic. With autokey it'll work now.
    Will check
  • Date: 2011-02-07 18:33
  • Sender: ronan ducluzeau
  • I have just noticed that if I move animated mask with Auto Render.
    ->Blender reset Mask's location to location from animation and re-render correct layer.

  • Date: 2011-02-07 19:08
  • Sender: Ton Roosendaal
  • Fix in svn, thanks for the notice!
  • Date: 2011-02-07 19:13
  • Sender: ronan ducluzeau
  • another consequence to "changed" flags.

    It does not work after Ctrl Z , Alt R, Alt G, Alt S, animations with baked cache.
  • Date: 2011-02-07 19:38
  • Sender: Ton Roosendaal
  • Ho ho, the commit said it only triggers events after transform! First want to have this stable and tested, if it doesnt work reliable we kick it out :)
 

Attached Files:

No Files Currently Attached

Changes:

Field Old Value Date By
status_idOpen2011-02-07 19:08ton
close_dateNone2011-02-07 19:08ton
assigned_tonone2011-02-07 19:08ton
CategoryNone2011-02-07 19:08ton
StatusNew2011-02-07 19:08ton