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Blender 2.6 Bug Tracker: Browse
[#26039] Relative Shapkeys have wrong coordinates after inserting vertices
Date:
2011-02-11 17:40
Priority:
3
State:
Closed
Submitted by:
Tobias Oelgarte (
niabot
)
Assigned to:
Sergey Sharybin (nazgul)
Category:
Tools
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Relative Shapkeys have wrong coordinates after inserting vertices
Detailed description
Editing a mesh (inserting new vertices) results in wrong relative shapekeys. I would expect that the location of the relative keys is identical to the basis-key for this vertices. But it isn't. Instead they are somehow computed by somehting like this: "basis.co + (relative.co - (0,0,0))".
Depending on the representation of relative keys, this should be "basis.co" or "(0,0,0)", for every newly inserted vertex.
I appended a simple example with the unexpected result. To reproduce it, just add a loopcut (Ctrl + R) to the middle mesh and step back into object mode. The result will be a more or less Saturn like shape.
Followup
Message
Date
: 2011-02-11 18:58
Sender
:
Sergey Sharybin
Fixed in svn rev34781. Thanks for report!
Attached Files:
Name
Date
Download
shapekeybug.blend
2011-02-11 17:40
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-02-11 18:58
nazgul
close_date
None
2011-02-11 18:58
nazgul
Status
Investigate
2011-02-11 18:58
nazgul
assigned_to
none
2011-02-11 18:49
nazgul
Status
New
2011-02-11 18:49
nazgul
File Added
14970: shapekeybug.blend
2011-02-11 17:40
niabot