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[#26066] Vector mapping angles in Material nodes changed from degrees to radians or just gone berserk?

Date:
2011-02-13 11:56
Priority:
3
State:
Closed
Submitted by:
Mats Halldin (riorio)
Assigned to:
Ton Roosendaal (ton)
Category:
Node Editor
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Vector mapping angles in Material nodes changed from degrees to radians or just gone berserk?
Detailed description
Vector mapping in the material nodes are broken. In the attached .blend, I have to enter 5200° to get a ~90° rotation. Changing global angles from degrees to radians has no effect (not sure it should).
I used the same simple setup in 2.49 and it works just fine. In the latest official release (Blender 2.56a Beta, Linux 64 bit) and in the latest version on Graphicall (2.56.1 r34777) the problem is there. When I open the 2.49 file in 2.5x 90° is changed to 5156.62° in the mapping node.
Also, when I change transparency from Ztransp to Raytrace front/back is not working (as I would expect it).
Attached to this report is the problem "reconstructed" in 2.5 (Section-nodes-003.blend) and exactly the same thing done in 2.49 (Section-nodes-004.blend).

I'm on Ubuntu 10.04/NVIDIA.

Followup

Message
  • Date: 2011-02-13 12:00
  • Sender: Mats Halldin
  • Just a note that might be helpful: When I open the 2.49 file in 2.56 the tooltip refers to 5156.62° as "Radians: 90,000000".
  • Date: 2011-02-13 14:57
  • Sender: Ton Roosendaal
  • The storage of the Mapping node already internally uses degrees, instead of radians, which made the UI confuse.
    Fix is in svn.
 

Attached Files:

Name Date Download
Section-nodes-004.blend 2011-02-13 11:56 Download
Section-nodes-003.blend 2011-02-13 11:56 Download

Changes:

Field Old Value Date By
status_idOpen2011-02-13 14:57ton
close_dateNone2011-02-13 14:57ton
assigned_tonone2011-02-13 14:57ton
StatusNew2011-02-13 14:57ton
File Added15003: Section-nodes-003.blend2011-02-13 11:56riorio
File Added15004: Section-nodes-004.blend2011-02-13 11:56riorio