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Blender 2.6 Bug Tracker: Browse
[#26066] Vector mapping angles in Material nodes changed from degrees to radians or just gone berserk?
Date:
2011-02-13 11:56
Priority:
3
State:
Closed
Submitted by:
Mats Halldin (
riorio
)
Assigned to:
Ton Roosendaal (ton)
Category:
Node Editor
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Vector mapping angles in Material nodes changed from degrees to radians or just gone berserk?
Detailed description
Vector mapping in the material nodes are broken. In the attached .blend, I have to enter 5200° to get a ~90° rotation. Changing global angles from degrees to radians has no effect (not sure it should).
I used the same simple setup in 2.49 and it works just fine. In the latest official release (Blender 2.56a Beta, Linux 64 bit) and in the latest version on Graphicall (2.56.1 r34777) the problem is there. When I open the 2.49 file in 2.5x 90° is changed to 5156.62° in the mapping node.
Also, when I change transparency from Ztransp to Raytrace front/back is not working (as I would expect it).
Attached to this report is the problem "reconstructed" in 2.5 (Section-nodes-003.blend) and exactly the same thing done in 2.49 (Section-nodes-004.blend).
I'm on Ubuntu 10.04/NVIDIA.
Followup
Message
Date
: 2011-02-13 12:00
Sender
:
Mats Halldin
Just a note that might be helpful: When I open the 2.49 file in 2.56 the tooltip refers to 5156.62° as "Radians: 90,000000".
Date
: 2011-02-13 14:57
Sender
:
Ton Roosendaal
The storage of the Mapping node already internally uses degrees, instead of radians, which made the UI confuse.
Fix is in svn.
Attached Files:
Name
Date
Download
Section-nodes-004.blend
2011-02-13 11:56
Download
Section-nodes-003.blend
2011-02-13 11:56
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-02-13 14:57
ton
close_date
None
2011-02-13 14:57
ton
assigned_to
none
2011-02-13 14:57
ton
Status
New
2011-02-13 14:57
ton
File Added
15003: Section-nodes-003.blend
2011-02-13 11:56
riorio
File Added
15004: Section-nodes-004.blend
2011-02-13 11:56
riorio