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[#26133] Explode modifier doesn't care about UVs (Option "split edges")

Date:
2011-02-18 11:57
Priority:
3
State:
Closed
Submitted by:
Thomas Beck (neo1981)
Assigned to:
Janne Karhu (jhk)
Category:
Physics
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Explode modifier doesn't care about UVs (Option "split edges")
Detailed description
As you can see in the attached file:

When using an explode modifier on a simple uvmapped cube, the UVs get distorted after switching the option "split edges" in the modifier "on"

Greetings, Thomas

Followup

Message
  • Date: 2011-02-18 12:10
  • Sender: Janne Karhu
  • Assigned to self for investigation.
  • Date: 2011-02-23 20:59
  • Sender: Janne Karhu
  • Phew, this took some work! Fix committed in r35114, thanks for the report!
 

Attached Files:

Name Date Download
Explode.blend 2011-02-18 11:57 Download

Changes:

Field Old Value Date By
status_idOpen2011-02-23 20:59jhk
close_dateNone2011-02-23 20:59jhk
StatusInvestigate2011-02-23 20:59jhk
assigned_tonone2011-02-18 12:10jhk
StatusNew2011-02-18 12:10jhk
File Added15055: Explode.blend2011-02-18 11:57neo1981