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Blender 2.6 Bug Tracker: Browse
[#26133] Explode modifier doesn't care about UVs (Option "split edges")
Date:
2011-02-18 11:57
Priority:
3
State:
Closed
Submitted by:
Thomas Beck (
neo1981
)
Assigned to:
Janne Karhu (jhk)
Category:
Physics
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Explode modifier doesn't care about UVs (Option "split edges")
Detailed description
As you can see in the attached file:
When using an explode modifier on a simple uvmapped cube, the UVs get distorted after switching the option "split edges" in the modifier "on"
Greetings, Thomas
Followup
Message
Date
: 2011-02-18 12:10
Sender
:
Janne Karhu
Assigned to self for investigation.
Date
: 2011-02-23 20:59
Sender
:
Janne Karhu
Phew, this took some work! Fix committed in r35114, thanks for the report!
Attached Files:
Name
Date
Download
Explode.blend
2011-02-18 11:57
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-02-23 20:59
jhk
close_date
None
2011-02-23 20:59
jhk
Status
Investigate
2011-02-23 20:59
jhk
assigned_to
none
2011-02-18 12:10
jhk
Status
New
2011-02-18 12:10
jhk
File Added
15055: Explode.blend
2011-02-18 11:57
neo1981