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- Date: 2011-03-01 13:05
- Sender: Campbell Barton
- Not sure if this is a bug, IIRC EPS doesn't do alpha at all, assigning to Matt since he added EPS support.
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- Date: 2011-03-01 14:06
- Sender: Ton Roosendaal
- The image has alpha, and blender allows to save premul-alpha in png. Maybe it's that?
Inspect the image in Blender to check it.
However, also in Blender the image shows with color... I further don't understand the report. If an eps export went wrong, why don't you attach this, and a .blend file to show what the real error is?
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- Date: 2011-03-01 14:47
- Sender: Wolfgang Faehnle
- I mean, the png has alpha but the mesh is black and the faces are orange (R 169 G 136 B 90).
In 2.49 (tga export) the mesh is black and the background is white, only two clicks in gimp to make white transparent. As I put the uv-map over my diffuse texture, and I think others do it in the same way, it make sense to have the mesh black and background/faces tranparent.
Nothing wrong with .eps export, but not usefull for texturing, you have to change two "colors" to transparent (white and grey).
Not necessary to attach a .blend, I think, all uv-maps export the same. I hope it is more clear now, and it is not a real bug but a change from 2.49 that makes no sense, work flow wise.
I am sorry if I bother the bugtracker with this. It is better to do on mail list? I try on IRC but no respose. You could close the thread if it works like it should be, I could live with oranje faces. :) Cheers, mib2berlin (eps, tga attached)
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- Date: 2011-03-01 15:08
- Sender: Ton Roosendaal
- Sorry, but I cannot follow this report... what's the problem?
Is it just: In 2.5 the "UV export" saves with different colors than in 2.4?
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- Date: 2011-03-01 15:59
- Sender: Wolfgang Faehnle
- Yes, thats all, I expected a black mesh on a transparent background and no other colors.
But again, I am sorry to take your time for such a small thingy.
Cheers, mib2berlin
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- Date: 2011-03-01 16:24
- Sender: Nathan Letwory
- IIRC the uv export code renders the uv mesh with an alphaed material.
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- Date: 2011-03-01 16:26
- Sender: Nathan Letwory
- Meh, too soon pressed "save changes". So the uv mesh is generated as a temporary mesh in a temporary scene with camera being manipulated to get the end result. The temporary uv mesh is assigned this material with color/alpha in it.
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- Date: 2011-03-01 17:04
- Sender: Campbell Barton
- Hi Wolfgang, This code is different from 2.4x so some changes are expected, I did SVG and PNG, Matt did EPS support
I read through the comments but am still not sure what you mean. From what I can gather you want the script to behave differently? - use different colors, or no colors?
Please try to be clear: * The output for PNG is "..." but I expect "..." which is wrong because "..." * SVG does "..." but EPS does "..." which is wrong because "..."
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- Date: 2011-03-01 17:07
- Sender: Campbell Barton
- @Wolfgang, would an export option to have no color filling work as you are requesting?
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- Date: 2011-03-01 18:26
- Sender: Campbell Barton
- from the commit log. r35287, 35288.
- EPS now exports material colors and face fill doesn't overwrite edges (draw in 2 passes). - added opacity option for EPS/SVG/PNG
closing.
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