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Blender 2.6 Bug Tracker: Browse
[#26267] Seg Fault using Node Textures to Texture Paint when Using Fixed Texture
Date:
2011-03-02 09:08
Priority:
3
State:
Closed
Submitted by:
Terry Wallwork (
terrywallwork
)
Assigned to:
Ton Roosendaal (ton)
Category:
Image & Movie I/O
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Seg Fault using Node Textures to Texture Paint when Using Fixed Texture
Detailed description
I am using Blender SVN 35299.
I found that when I use a Node Textures, while in Texture Paint Mode with the Fixed Texture option enabled, it will eventually seg fault Blender.
I painted directly on the image in the UV image editor. Painting on the Mesh doesn't seem to cause the crash and it only seems to happen when the Fixed Texture option is enabled.
I tried this also in software-gl mode and found that it will also crash though it takes it a little bit more painting before it will seg fault.
I also tried switching the texture from a node texture to a normal brush texture and it did not seg fault, only when using nodes textures did it do so.
Attached is a blend file with all of it setup, paint in the UV Image editor by click and dragging around.
Also attached is a backtrace and a system-info file.
I also noticed that Node textures don't show up in the texture previews and instead just show up as big black square. I will post this as a seperate bug though, I mention here just in case it is related.
Followup
Message
Date
: 2011-03-02 11:15
Sender
:
Sergey Sharybin
Assigning to self
Date
: 2011-03-02 20:30
Sender
:
Sergey Sharybin
This crash is related to preview widget which is in your UI. This configuration leads to parallel calculation of the same node tree.
As workaround i could suggest to switch to another tab.
It's not very simple bug if we want to fix it correct, so this could take some time.
Date
: 2011-03-03 14:52
Sender
:
Sergey Sharybin
Re-assigning to out preview rendering/threading guru, Ton!
Crash could also be easily re-produced when using texture for sculpt brush and enable full redraw method in user preferences (texture preview should also be on the screen). Copying of node tree could help this problem.
Date
: 2011-03-03 19:51
Sender
:
Ton Roosendaal
Fix goes to svn now. I've done a lot of work on cleaning code for previews, but it's not finished yet (materials + texture nodes combo with texture image paint ).
The demo file was a fun test :) Thanks!
Date
: 2011-03-03 21:48
Sender
:
Adam Jaworski
After your commit it's impossible to draw when preview is open. It draws only while mouse click and not whole stroke. rev35339.
Testing with .blend file attached by Terry.
Date
: 2011-03-03 21:54
Sender
:
Adam Jaworski
Forgot about image. Test_1.png is a result of stroke from top to bottom.
Date
: 2011-03-03 22:00
Sender
:
Sergey Sharybin
We already know this issue. hopefully fix would be tomorrow. I have to discuss some things with Ton.
Date
: 2011-03-04 15:36
Sender
:
Ton Roosendaal
Fixes in svn, just keep testing :)
Attached Files:
Name
Date
Download
backtrace.txt
2011-03-02 09:08
Download
system-info.txt
2011-03-02 09:08
Download
PanitNodeTex.blend
2011-03-02 09:08
Download
test_1.png
2011-03-03 21:54
Download
Changes:
Field
Old Value
Date
By
File Added
15244: test_1.png
2011-03-03 21:54
jawra
status_id
Open
2011-03-03 19:51
ton
close_date
None
2011-03-03 19:51
ton
Status
Investigate
2011-03-03 19:51
ton
assigned_to
nazgul
2011-03-03 14:52
nazgul
Status
New
2011-03-02 20:30
nazgul
assigned_to
none
2011-03-02 11:15
nazgul
File Added
15195: PanitNodeTex.blend
2011-03-02 09:08
terrywallwork
File Added
15196: system-info.txt
2011-03-02 09:08
terrywallwork
File Added
15197: backtrace.txt
2011-03-02 09:08
terrywallwork