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Blender 2.6 Bug Tracker: Browse
[#26273] mirror mod. + armature mod. + rotated armature == wrong reference axis for moving verts (when mirror comes first)
Date:
2011-03-03 00:56
Priority:
3
State:
Closed
Submitted by:
Dalai Felinto (
dfelinto
)
Assigned to:
Sergey Sharybin (nazgul)
Category:
Mesh Modeling
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
mirror mod. + armature mod. + rotated armature == wrong reference axis for moving verts (when mirror comes first)
Detailed description
1) Open file: crazyspace.blend
(simple file with a cube, a rotated armature, and armature + mirror modifiers, easy to rebuild from scratch)
2) move the selected verts in the Z axis
strange result - it's using a crazy axis as reference
3) Change modifiers order: Armature first and then Mirror
4) repeat (2):
good, things work as expected.
In (2) if you use "proportional editing" (press o) before picking the axis works too.
Strange bug, it seems to be using the armature object rotation on top of that?
Note: the axis is draw correctly, the problem is what happen when you grab the verts locking an axis.
Blender 2.5beta6a or current - SVN 35312
Followup
Message
Date
: 2011-03-03 13:26
Sender
:
Ton Roosendaal
Let's see of our Crazy Space expert can find this :)
Date
: 2011-03-03 16:20
Sender
:
Sergey Sharybin
It's CRAZYspace -- unpredictability is everywhere ;)
Anyway, things should be much better in svn revr35331. Thanks for report!
Attached Files:
Name
Date
Download
crazyspace_bug.blend
2011-03-03 00:56
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-03-03 16:20
nazgul
close_date
None
2011-03-03 16:20
nazgul
Status
Investigate
2011-03-03 16:20
nazgul
assigned_to
none
2011-03-03 13:26
ton
Status
New
2011-03-03 13:26
ton
File Added
15202: crazyspace_bug.blend
2011-03-03 00:56
dfelinto