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Blender 2.6 Bug Tracker: Browse
[#26424] Swap render slots ("J" key) shouldn't be included in Undo-Redo steps
Date:
2011-03-09 12:27
Priority:
3
State:
Closed
Submitted by:
Luca Thesal (
reporter
)
Assigned to:
Ton Roosendaal (ton)
Category:
Interface
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Swap render slots ("J" key) shouldn't be included in Undo-Redo steps
Detailed description
1. render a scene with F12 then exit image editor with ESC
2. modify an object in your scene
3. go to image editor with F11 and press "J" to swap render slot (example from "slot 1" to "slot 2")
4. re-render your modified scene with F12 then swap *3-4 times* beetween the two render slots with "J" key
5. now return to your scene (ESC) and try to undo (Ctrl+Z) object modification you did previously...
...you'll see you have to repeatedly press Ctrl+Z for every J pression done in the image editor until you can undo that very object modification.
Another side effect of this is you completely loose your second render in the slot 2 because if the history delete even the first J pression... blender assumes you never started the second render! :)
No .blend attached because every file is good to testing, anyway you'd have to follow those steps to have at least some action in your history to undo.
System specs:
Linux 64 bit
Nvidia card with GeForce 260.19.36
Blender SVN 35424 compiled with scons and Blender 2.56a 64 bit official Beta
Thanks a lot for your hard work!
Followup
Message
Date
: 2011-03-09 14:49
Sender
:
Ton Roosendaal
Thanks for the report. This option is for UI only, and shouldn't register itself as undo-redo able operator.
Bug fix is in svn now. Good discovery! :)
Attached Files:
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Changes:
Field
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Date
By
status_id
Open
2011-03-09 14:49
ton
close_date
None
2011-03-09 14:49
ton
assigned_to
none
2011-03-09 14:49
ton
Status
New
2011-03-09 14:49
ton