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Blender 2.6 Bug Tracker: Browse
[#26448] Solidify Modifier makes mesh texture missing in OpenGL render
Date:
2011-03-10 15:31
Priority:
3
State:
Closed
Submitted by:
johan tri handoyo (
johantri
)
Assigned to:
Campbell Barton (campbellbarton)
Category:
Modifiers
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Solidify Modifier makes mesh texture missing in OpenGL render
Detailed description
My system : Ubuntu 10.10 64bit. AMD Turion X2 64bit. NVIDIA Gforce 9100m G.
I try to make an openGL render routine, to see my animation in realtime (playblasting). All mesh that using Solidify Modifier is missing their texture. All the texture works well when i disabled the solidify modifier.
Kindly please check the attachment below. Thank You
Followup
Message
Date
: 2011-03-10 16:05
Sender
:
Ton Roosendaal
The attachment is missing. In our bug tracker is a bug (yes really), so make sure you press "save changes" while the tab "Attachment" is open.
Date
: 2011-03-11 03:10
Sender
:
johan tri handoyo
sorry about that. But everytime i try to attach the file, it shows the following warning :
Date
: 2011-03-11 03:12
Sender
:
johan tri handoyo
nevermind, i think it's saved already...
Date
: 2011-03-11 03:59
Sender
:
Joshua Leung
A similar bug also affects meshes with a Mask Modifier applied. When doing an OpenGL animated render, textures are ignored, but when OpenGL still render is used, textures are drawn normally (i.e. like in the 3D viewport normally). Objects without this modifier are perfectly fine.
Checking around my harddrive for some old builds, this issue doesn't seem to exist back in 2.52 (specifically when the "bullet2" gsoc branch was branched from trunk), but it does appear in current versions (at least from r34842 till current trunk r35459).
---
See the "sintel lite" file here:
https://sites.google.com/site/aligorith/sintel_lite_v2-aligorith-03.zip?attredirects=0&d=1
The "body" mesh has a mask modifier, so lacks textures, while the shirt doesn't have a mask modifier and has textures. Removing the mask modifier solves the problems.
Date
: 2011-03-11 04:34
Sender
:
Campbell Barton
This doesn't happen
* if any other setting is used then 'Render to window'
* if armature is deleated (when armature is hidden the bug still happens)
* solidify enabled (as mentioned)
also reloading the texture ot toggling mipmap settings wont make the texture show.
Date
: 2011-03-11 06:25
Sender
:
Campbell Barton
fixed r35469.
the second window was using a datamask without UV layers so the solidify modifier was recalulated without them.
now all windows are used to calculate the datamask before use.
Attached Files:
Name
Date
Download
solidify_bug.jpg
2011-03-11 03:10
Download
solidify_bug.blend.zip
2011-03-11 03:12
Download
Changes:
Field
Old Value
Date
By
Status
Investigate
2011-03-11 06:25
campbellbarton
status_id
Open
2011-03-11 06:25
campbellbarton
close_date
None
2011-03-11 06:25
campbellbarton
summary
Solidify Modifier makes mesh texture missing in OpenGL render *NEED BLEND FILE*
2011-03-11 04:34
campbellbarton
File Added
15343: solidify_bug.blend.zip
2011-03-11 03:12
johantri
File Added
15342: solidify_bug.jpg
2011-03-11 03:10
johantri
summary
Solidify Modifier makes mesh texture missing in OpenGL render
2011-03-11 02:39
campbellbarton
assigned_to
none
2011-03-10 16:05
ton
Status
New
2011-03-10 16:05
ton