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Blender 2.6 Bug Tracker: Browse
[#26476]
and
missing from COLLADA
Date:
2011-03-12 17:01
Priority:
3
State:
Closed
Submitted by:
Juan Linietsky (
reduz
)
Assigned to:
Nathan Letwory (jesterking)
Category:
Import/Export
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
<specular> and <shininess> missing from COLLADA
Detailed description
Specular color must be exported as <specular> in the Collada material. It is currently missing.
Hardness must be exported as <shininess> in the Collada material. It is currently missing.
Emission also seems to be missing, which Collada exports as a color. Since in blender emission seems to be diffuse*e , exporting as <>e, e, e<> should suffice.
Followup
Message
Date
: 2011-03-12 23:11
Sender
:
Nathan Letwory
Some changes in our export for materials, lights and camera are pending, especially concerning creation of Blender profiles.
After that best efforts on exporting to common profile will be done for sure.
Assigning to myself.
Date
: 2011-03-22 16:31
Sender
:
Nathan Letwory
Fixed <specular> export in r35705. <shininess> was already being exported for <phong> and <blinn>, <lambert> doesn't have <shininess>. <emission> is already being exported.
From the commit log:
Export <specular> for <phong> and <blinn> shaders, <shininess> was already being written for these.
<lambert> shader doesn't have <shininess>.
Right now we write <phong> when blender spec is phong, <blinn> when blender spec is blinn. When spec is
any other shader, and diffuse shader set to lambert, we export as <lambert>. Any other combination defaults
right now to <phong>. This will change when Blender specific profiles have been created for the shader
combinations in Blender.
Thanks for reporting!
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
status_id
Open
2011-03-22 16:31
jesterking
close_date
None
2011-03-22 16:31
jesterking
summary
<specular> and <shininess> missing from Colada
2011-03-22 16:31
jesterking
Status
Investigate
2011-03-22 16:31
jesterking
assigned_to
none
2011-03-12 23:11
jesterking
details
Specular color must be exported as <specular> in the Collada material. It is currently missing. Hardness must be exported as <shininess> in the Collada material. It is currently missing. Emission also seems to be missing, which Collada exports as a color. Since in blender emission seems to be diffuse*e , exporting as <>e, e, e<> should suffice.
2011-03-12 23:11
jesterking
Status
New
2011-03-12 23:11
jesterking