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Blender 2.6 Bug Tracker: Browse
[#26557] Dots near alpha borders on textures
Date:
2011-03-20 13:50
Priority:
3
State:
Closed
Submitted by:
Matthew Plough (
meestaplu
)
Assigned to:
Nobody (None)
Category:
Rendering
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Dots near alpha borders on textures
Detailed description
In 2.56 beta, black and white blotches appear near alpha edges in textures. This happens with or without subdivision surfaces, and with or without raytracing enabled. Ambient occlusion doesn't affect things either. It happens more at higher resolutions, but still occurs at PAL 4:3 resolution. The issue does not appear in 2.49.
I have included a 2.56 render and a 2.49 render for comparison, as well as a .blend file showing the issue. I tested on Mac OS X 10.6.4.
At first glance this issue looks similar to #20280 but it's not related to subdivision surfaces or raytracing.
Followup
Message
Date
: 2011-03-20 16:03
Sender
:
Brecht Van Lommel
Fix in svn, thanks for the report.
Attached Files:
Name
Date
Download
render249.png
2011-03-20 13:50
Download
keyboard copy.blend.zip
2011-03-20 13:50
Download
another256.png
2011-03-20 13:50
Download
render256.png
2011-03-20 13:50
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-03-20 16:03
blendix
close_date
None
2011-03-20 16:03
blendix
Status
New
2011-03-20 16:03
blendix
File Added
15451: render249.png
2011-03-20 13:50
meestaplu
File Added
15452: render256.png
2011-03-20 13:50
meestaplu
File Added
15453: another256.png
2011-03-20 13:50
meestaplu
File Added
15454: keyboard copy.blend.zip
2011-03-20 13:50
meestaplu