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Blender 2.6 Bug Tracker: Browse
[#26586] Smooth Shading wrong when initially set then it fixes it self when tabbing in and out of edit mode.
Date:
2011-03-23 08:26
Priority:
3
State:
Closed
Submitted by:
Terry Wallwork (
terrywallwork
)
Assigned to:
Brecht Van Lommel (blendix)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Smooth Shading wrong when initially set then it fixes it self when tabbing in and out of edit mode.
Detailed description
I am using Blender SVN 35715.
When I open a default scene, with the cube in it. Delete the cube and add a uvsphere and them imediately set its shading to smooth, the smooth shading appears distorted. If I then press the tab key repeatedly to toggle between edit and object modes, the shading issue appears to fix itself. As does using CTRL+n
Attached is a picture showing the uv sphere after setting it to smooth shading and my system-info file
Followup
Message
Date
: 2011-03-26 09:29
Sender
:
Brecht Van Lommel
Fix in svn, thanks for the report.
Attached Files:
Name
Date
Download
system-info.txt
2011-03-23 08:26
Download
Blender 2.56 - Strange Smooth Shading on UVSphere.png
2011-03-23 08:26
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-03-26 09:29
blendix
close_date
None
2011-03-26 09:29
blendix
Status
New
2011-03-26 09:29
blendix
assigned_to
none
2011-03-23 20:10
blendix
File Added
15490: Blender 2.56 - Strange Smooth Shading on UVSphere.png
2011-03-23 08:26
terrywallwork
File Added
15491: system-info.txt
2011-03-23 08:26
terrywallwork