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Blender 2.6 Bug Tracker: Browse
[#26600] TexturedSolid + Curve: Specular affecting other materials
Date:
2011-03-24 22:01
Priority:
3
State:
Closed
Submitted by:
Georg K (
georg
)
Assigned to:
Campbell Barton (campbellbarton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
TexturedSolid + Curve: Specular affecting other materials
Detailed description
Found in 2.56a and r35537 on Ubuntu 10.04 x32 and r35757 on XP32, using Geforce 6800GT
If you are in Multitexture or GLSL mode and "textured solid" is active, the hardness slider of a material that is assigned to a curve affects the highlight of other objects with completely different independent materials.
This only happens with curves that have a bevel depth >0.
Meanwhile the hardness setting of non-curve objects only affects the viewport if "textured solid" is deactivated.
If background image is checked (no image required) and unchecked after the hardness has been changed, unchecking it will change the specular on affected objects.
Changing the window draw method affects the maximum brightness of the effect slightly but is not able to eliminate it.
In the attached file, just slide the hardness value of the "sphere" material of the curve up and down and you will see. The hardness value of the sphere-object on layer 2 does not affect the highlight of the cube although it has the same
material as the curve.
Followup
Message
Date
: 2011-03-25 14:36
Sender
:
Campbell Barton
looking into it.
Date
: 2011-03-25 14:38
Sender
:
Campbell Barton
fixed r35780.
Attached Files:
Name
Date
Download
TexturedSolidSpec_Bug.blend
2011-03-24 22:01
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-03-25 14:38
campbellbarton
close_date
None
2011-03-25 14:38
campbellbarton
Status
Ready
2011-03-25 14:38
campbellbarton
assigned_to
none
2011-03-25 14:36
campbellbarton
Status
New
2011-03-25 14:36
campbellbarton
File Added
15511: TexturedSolidSpec_Bug.blend
2011-03-24 22:01
georg