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[#26781] Assigning multiple Materials to Text seems not to work correctly

Date:
2011-04-04 17:39
Priority:
3
State:
Closed
Submitted by:
Heiko Ihde (hoshi)
Assigned to:
Sergey Sharybin (nazgul)
Category:
Tools
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Assigning multiple Materials to Text seems not to work correctly
Detailed description
Tried to assign multiple materials to different words.
blender assigned none/the wrong material instead.

see attached file (the middle material seemed to work the least)


============================================
= Blender 2.56 (sub 5) System Information =
============================================


Blender:
============================================

version 2.56 (sub 5), revision 35899. Release
build date: 2011-03-30, 18:52:59
platform: Windows:64bit
binary path: C:\soft\media\gfx\BLENDE~1.5\blender.exe
build cflags: -DWIN64 /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp
build cxxflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp /EHsc /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp
build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcprt.lib /NODEFAULTLIB:msvcprtd.lib /NODEFAULTLIB:glut32.lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib
build system: SCons

Python:
============================================

version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)]
paths:
C:\soft\media\gfx\BLENDE~1.5\2.56\scripts\addons
C:\soft\media\gfx\BLENDE~1.5\2.56\scripts\startup
C:\soft\media\gfx\BLENDE~1.5\2.56\scripts\modules
C:\soft\media\gfx\BLENDE~1.5\2.56\python
C:\soft\media\gfx\blender-2.5\python32.zip
C:\soft\media\gfx\BLENDE~1.5\2.56\python\DLLs
C:\soft\media\gfx\BLENDE~1.5\2.56\python\lib
C:\soft\media\gfx\blender-2.5
C:\soft\media\gfx\BLENDE~1.5\2.56\scripts\addons\modules

Directories:
============================================

scripts: ['C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts']
user scripts: None
datafiles: C:\Users\hoshi\AppData\Roaming\Blender Foundation\Blender\2.56\datafiles\
config: C:\Users\hoshi\AppData\Roaming\Blender Foundation\Blender\2.56\config\
scripts : C:\soft\media\gfx\BLENDE~1.5\2.56\scripts\
autosave: C:\Users\hoshi\AppData\Roaming\Blender Foundation\Blender\2.56\autosave\
tempdir: C:\Users\hoshi\AppData\Local\Temp\

OpenGL
============================================

renderer: GeForce GTX 260/PCI/SSE2
vendor: NVIDIA Corporation
version: 3.3.0
extensions:
GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_NVX_gpu_memory_info
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control

Followup

Message
  • Date: 2011-04-04 17:46
  • Sender: Sergey Sharybin
  • I've been working unser text+different materials some time ago, maybe overviewed smth? Assigning to self for investigate.
  • Date: 2011-04-04 18:19
  • Sender: Sergey Sharybin
  • Fixed in svn rev36003. Thanks for report!
  • Date: 2011-04-04 18:42
  • Sender: Heiko Ihde
  • ah, great ;)
 

Attached Files:

Name Date Download
text-multi-material.blend 2011-04-04 17:39 Download

Changes:

Field Old Value Date By
status_idOpen2011-04-04 18:19nazgul
close_dateNone2011-04-04 18:19nazgul
detailsTried to assign multiple materials to different words. blender assigned none/the wrong material instead. see attached file (the middle material seemed to work the least) ============================================ = Blender 2.56 (sub 5) System Information = ============================================ Blender: ============================================ version 2.56 (sub 5), revision 35899. Release build date: 2011-03-30, 18:52:59 platform: Windows:64bit binary path: C:\\soft\\media\\gfx\\BLENDE~1.5\\blender.exe build cflags: -DWIN64 /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp build cxxflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp /EHsc /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcprt.lib /NODEFAULTLIB:msvcprtd.lib /NODEFAULTLIB:glut32.lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib build system: SCons Python: ============================================ version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)] paths: C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\addons C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\startup C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\modules C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\python C:\\soft\\media\\gfx\\blender-2.5\\python32.zip C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\python\\DLLs C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\python\\lib C:\\soft\\media\\gfx\\blender-2.5 C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\addons\\modules Directories: ============================================ scripts: [\'C:\\\\soft\\\\media\\\\gfx\\\\BLENDE~1.5\\\\2.56\\\\scripts\'] user scripts: None datafiles: C:\\Users\\hoshi\\AppData\\Roaming\\Blender Foundation\\Blender\\2.56\\datafiles\\ config: C:\\Users\\hoshi\\AppData\\Roaming\\Blender Foundation\\Blender\\2.56\\config\\ scripts : C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\ autosave: C:\\Users\\hoshi\\AppData\\Roaming\\Blender Foundation\\Blender\\2.56\\autosave\\ tempdir: C:\\Users\\hoshi\\AppData\\Local\\Temp\\ OpenGL ============================================ renderer: GeForce GTX 260/PCI/SSE2 vendor: NVIDIA Corporation version: 3.3.0 extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2011-04-04 18:19nazgul
StatusInvestigate2011-04-04 18:19nazgul
assigned_tonone2011-04-04 17:46nazgul
detailsTried to assign multiple materials to different words. blender assigned none/the wrong material instead. see attached file (the middle material seemed to work the least) ============================================ = Blender 2.56 (sub 5) System Information = ============================================ Blender: ============================================ version 2.56 (sub 5), revision 35899. Release build date: 2011-03-30, 18:52:59 platform: Windows:64bit binary path: C:\\soft\\media\\gfx\\BLENDE~1.5\\blender.exe build cflags: -DWIN64 /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp build cxxflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp /EHsc /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcprt.lib /NODEFAULTLIB:msvcprtd.lib /NODEFAULTLIB:glut32.lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib build system: SCons Python: ============================================ version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)] paths: C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\addons C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\startup C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\modules C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\python C:\\soft\\media\\gfx\\blender-2.5\\python32.zip C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\python\\DLLs C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\python\\lib C:\\soft\\media\\gfx\\blender-2.5 C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\addons\\modules Directories: ============================================ scripts: [\'C:\\\\soft\\\\media\\\\gfx\\\\BLENDE~1.5\\\\2.56\\\\scripts\'] user scripts: None datafiles: C:\\Users\\hoshi\\AppData\\Roaming\\Blender Foundation\\Blender\\2.56\\datafiles\\ config: C:\\Users\\hoshi\\AppData\\Roaming\\Blender Foundation\\Blender\\2.56\\config\\ scripts : C:\\soft\\media\\gfx\\BLENDE~1.5\\2.56\\scripts\\ autosave: C:\\Users\\hoshi\\AppData\\Roaming\\Blender Foundation\\Blender\\2.56\\autosave\\ tempdir: C:\\Users\\hoshi\\AppData\\Local\\Temp\\ OpenGL ============================================ renderer: GeForce GTX 260/PCI/SSE2 vendor: NVIDIA Corporation version: 3.3.0 extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2011-04-04 17:46nazgul
StatusNew2011-04-04 17:46nazgul
File Added15742: text-multi-material.blend2011-04-04 17:39hoshi