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Blender 2.6 Bug Tracker: Browse
[#26812] Animation rendering stopped when keyframe changed
Date:
2011-04-06 22:53
Priority:
3
State:
Closed
Submitted by:
Saïd El Imam (
jackred
)
Assigned to:
Ton Roosendaal (ton)
Category:
Rendering
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Animation rendering stopped when keyframe changed
Detailed description
The rendering of an animation in Blender (2.57 RC2) stops rendering the rest of frames when we modify the current frame number in the timeline while rendering.
Followup
Message
Date
: 2011-04-07 17:48
Sender
:
Ton Roosendaal
The reason for this was a bit wacko code to cope with frame-step feature (steps of multiple frames).
I thought of fixing that, but instead decided to block any operator in Blender to change a frame while a render is in progress. Both render engine and UI are accessing (writing to) the same data then, which is a bad conflict.
Thanks for the report! A click in timeline now will be ignored, render continues happily.
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
status_id
Open
2011-04-07 17:48
ton
close_date
None
2011-04-07 17:48
ton
Status
Investigate
2011-04-07 17:48
ton
assigned_to
none
2011-04-07 10:35
campbellbarton
Status
New
2011-04-07 10:35
campbellbarton