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[#26812] Animation rendering stopped when keyframe changed

Date:
2011-04-06 22:53
Priority:
3
State:
Closed
Submitted by:
Saïd El Imam (jackred)
Assigned to:
Ton Roosendaal (ton)
Category:
Rendering
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Animation rendering stopped when keyframe changed
Detailed description
The rendering of an animation in Blender (2.57 RC2) stops rendering the rest of frames when we modify the current frame number in the timeline while rendering.

Followup

Message
  • Date: 2011-04-07 17:48
  • Sender: Ton Roosendaal
  • The reason for this was a bit wacko code to cope with frame-step feature (steps of multiple frames).
    I thought of fixing that, but instead decided to block any operator in Blender to change a frame while a render is in progress. Both render engine and UI are accessing (writing to) the same data then, which is a bad conflict.

    Thanks for the report! A click in timeline now will be ignored, render continues happily.
 

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Changes:

Field Old Value Date By
status_idOpen2011-04-07 17:48ton
close_dateNone2011-04-07 17:48ton
StatusInvestigate2011-04-07 17:48ton
assigned_tonone2011-04-07 10:35campbellbarton
StatusNew2011-04-07 10:35campbellbarton