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[#26842] Problems rendering multiple scenes composed with defocus nodes

Date:
2011-04-09 00:26
Priority:
3
State:
Closed
Submitted by:
Oliver Villar (stormrider)
Assigned to:
Ton Roosendaal (ton)
Category:
Node Editor
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Problems rendering multiple scenes composed with defocus nodes
Detailed description
Hi! :D

The situation is this:

I have 3 different scenes. On the main one I have the main scene, with defocus node. On the second and the third ones, I have objects for composing them with the first one so I get a glow effect. I'm testing this for a bigger project and I get this issue:

-As in the main scene I have defocus, on the "glowing objects" scenes I need to have defocus too, so in the borders of the objects that appear in front of the objects that glow I don't get hard edges, but a defocused one, just like in the main scene.

When I apply the defocus node to the second and third scene render layers, even I mute that nodes, blender crashes while rendering with f12.

It happens to me always. I notticed that I was using a linked camera in all the scenes, so I tried to make it independent on each scene, so I could select different objects for marking distance, but it continues crashing...

I attach the scene for you to test the situation ;)

Good luck!

Windows 7
Nvidia GTX 295
8 GB Ram
Intel i7 920
Blender version: 2.56 (36060)

Followup

Message
  • Date: 2011-04-09 19:57
  • Sender: Ton Roosendaal
  • I notice that of the three scenes, 2 are Full Sample AA and 1 not. If you set all to FSA things should work... but that shouldnt be needed. Will check further tomorrow.

    BTW: We have an official release candidate for 2.57 on blender.org frontpage. Also crashes though. :)
  • Date: 2011-04-10 20:16
  • Sender: Ton Roosendaal
  • Thanks for the example. It took me quite some time, but the fix was found. Was a mistake in code other more complex node setups will benefit from as well from!
    Fix goes in svn now (rev 36091) and will be in release.
  • Date: 2011-04-11 01:19
  • Sender: Oliver Villar
  • Thanks a lot, Ton :) Yeah, I forgot to mention it, but I also tested it on the official RC ;) I didn't notticed my error not activating FSA on every scene. This afternoon I was testing this further with a more complex scene, and I didn't get this error, I suppose that on this one I actually activated FSA on the three scenes.

    Thanks for your work, and good luck with the release!! ;)
  • Date: 2011-04-11 10:43
  • Sender: Ton Roosendaal
  • The error was related to using the same renderlayer node twice with two DOF nodes.

    You can also just use 1 renderlayer node, and connect it to 2 DOF nodes. :) that works fine, and is the default we test for FSA.
 

Attached Files:

Name Date Download
CrashOnRender.blend 2011-04-09 00:26 Download

Changes:

Field Old Value Date By
status_idOpen2011-04-10 20:16ton
close_dateNone2011-04-10 20:16ton
StatusInvestigate2011-04-10 20:16ton
assigned_tonone2011-04-09 19:57ton
StatusNew2011-04-09 19:57ton
File Added15813: CrashOnRender.blend2011-04-09 00:26stormrider