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Blender 2.6 Bug Tracker: Browse
[#26842] Problems rendering multiple scenes composed with defocus nodes
Date:
2011-04-09 00:26
Priority:
3
State:
Closed
Submitted by:
Oliver Villar (
stormrider
)
Assigned to:
Ton Roosendaal (ton)
Category:
Node Editor
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Problems rendering multiple scenes composed with defocus nodes
Detailed description
Hi! :D
The situation is this:
I have 3 different scenes. On the main one I have the main scene, with defocus node. On the second and the third ones, I have objects for composing them with the first one so I get a glow effect. I'm testing this for a bigger project and I get this issue:
-As in the main scene I have defocus, on the "glowing objects" scenes I need to have defocus too, so in the borders of the objects that appear in front of the objects that glow I don't get hard edges, but a defocused one, just like in the main scene.
When I apply the defocus node to the second and third scene render layers, even I mute that nodes, blender crashes while rendering with f12.
It happens to me always. I notticed that I was using a linked camera in all the scenes, so I tried to make it independent on each scene, so I could select different objects for marking distance, but it continues crashing...
I attach the scene for you to test the situation ;)
Good luck!
Windows 7
Nvidia GTX 295
8 GB Ram
Intel i7 920
Blender version: 2.56 (36060)
Followup
Message
Date
: 2011-04-09 19:57
Sender
:
Ton Roosendaal
I notice that of the three scenes, 2 are Full Sample AA and 1 not. If you set all to FSA things should work... but that shouldnt be needed. Will check further tomorrow.
BTW: We have an official release candidate for 2.57 on blender.org frontpage. Also crashes though. :)
Date
: 2011-04-10 20:16
Sender
:
Ton Roosendaal
Thanks for the example. It took me quite some time, but the fix was found. Was a mistake in code other more complex node setups will benefit from as well from!
Fix goes in svn now (rev 36091) and will be in release.
Date
: 2011-04-11 01:19
Sender
:
Oliver Villar
Thanks a lot, Ton :) Yeah, I forgot to mention it, but I also tested it on the official RC ;) I didn't notticed my error not activating FSA on every scene. This afternoon I was testing this further with a more complex scene, and I didn't get this error, I suppose that on this one I actually activated FSA on the three scenes.
Thanks for your work, and good luck with the release!! ;)
Date
: 2011-04-11 10:43
Sender
:
Ton Roosendaal
The error was related to using the same renderlayer node twice with two DOF nodes.
You can also just use 1 renderlayer node, and connect it to 2 DOF nodes. :) that works fine, and is the default we test for FSA.
Attached Files:
Name
Date
Download
CrashOnRender.blend
2011-04-09 00:26
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-04-10 20:16
ton
close_date
None
2011-04-10 20:16
ton
Status
Investigate
2011-04-10 20:16
ton
assigned_to
none
2011-04-09 19:57
ton
Status
New
2011-04-09 19:57
ton
File Added
15813: CrashOnRender.blend
2011-04-09 00:26
stormrider