Alaska Alaska
  • Just a cat helping with the development of Blender.

    Thank you Blender developers for doing everything you do.

  • Joined on 2018-10-10
Alaska commented on issue blender/blender#111671 2023-08-31 23:55:19 +02:00
Grid artefacts in ortho view on Intel Arc 770

Out of curiosity, does updating to Blender 4.0 resolve this issue? There was a recent change which fixed some drawing issues there. https://builder.blender.org/download/daily/

Alaska commented on issue blender/blender#111588 2023-08-31 09:30:49 +02:00
Vector displacement on top of adaptive subdivision breaks normal

I can confirm the issue and quickly looked into investigating it but couldn't figure out exactly what's causing it. But just for reference, here are a few things I found:

  1. This only occurs…
Alaska commented on issue blender/blender#111556 2023-08-30 06:58:27 +02:00
Shader compilation freeze Blender on Intel Arc770

@Raid9000 , you can provide a private link to people if need be. However, it typically interfers with the triaging and bug fixing process. It's preferred if you share the file publicly, or…

Alaska commented on issue blender/blender#111671 2023-08-30 06:52:30 +02:00
Grid artefacts in ortho view on Intel Arc 770

Just for reference, I don't have these issues on my system. So assuming all Intel Arc GPUs have this issue, then like @mano-wii said, we will need more information.

System Information Opera…

Alaska commented on pull request blender/blender#111586 2023-08-27 15:54:17 +02:00
Cycles: Speed up Principled BSDF when IOR = 1.0

Running a quick test shows this offers roughly a 10% performance uplift over main in a modified version of Cozy Kitchen (https://www.blender.org/download/demo-files/) where all Principled BSDF…

Alaska created pull request blender/blender#111586 2023-08-27 15:49:42 +02:00
Cycles: Speed up Principled BSDF when IOR = 1.0
Alaska pushed to skip_specular at Alaska/blender 2023-08-27 15:48:35 +02:00
03218b88ed Cycles: Speed up principled BSDF when IOR = 1.0
6538a58725 Correct missing include from 7458d68b35
0e2f4046c6 Fix #111579: erratic viewport FPS at high frame rate
7458d68b35 Scene: increase the number of FPS samples, use fixed-point arithmetic
03071e8c02 Cleanup: remove unused test file
Compare 10 commits »
Alaska created branch skip_specular in Alaska/blender 2023-08-27 15:48:35 +02:00
Alaska commented on issue blender/blender#111556 2023-08-27 12:05:37 +02:00
Shader compilation freeze Blender on Intel Arc770

Can you please share the .blend file you're having issues with so we can investigate it?

Alaska closed issue blender/blender#111578 2023-08-27 10:09:37 +02:00
4.0 alpha: Cycles Principled fresnel gloss component unaffected by specular control
Alaska commented on issue blender/blender#111578 2023-08-27 10:09:34 +02:00
4.0 alpha: Cycles Principled fresnel gloss component unaffected by specular control

Fresnel specular reflections are made up of two parts. F0 and F90 (F0 is the reflectivity when looking straight down at a surface, F90 is the reflectivity when looking perpendicular to the…

Alaska commented on pull request blender/blender#106355 2023-08-27 04:25:10 +02:00
Replace Default OCIO config with AgX (Filmic v2)

@RomboutVersluijs here are two python scripts. Attached to the bottom of this comment is a video showing how to use it.

Convert to AGX Base (Changes all "Filmic sRGB" texture nodes to "AGX Base…

Alaska commented on pull request blender/blender#106355 2023-08-27 04:00:23 +02:00
Replace Default OCIO config with AgX (Filmic v2)

@RomboutVersluijs a python script using Blender's python interface is probably an easier way to do this.

But just for reference, textures being set to the Agx or Filmic colour space seem to…

Alaska commented on issue blender/blender#111303 2023-08-25 04:27:54 +02:00
UI: Linux & Mac Support for Eyedropper Outside Blender

Just for reference, @Caleb-Cleavinger is stepping down from the macOS version of getPixelUnderCursor. Their progress so far can be found here: 111397

Alaska commented on pull request blender/blender#111397 2023-08-25 00:16:41 +02:00
Draft: Added getPixelUnderCursor for MacOS_X

If I could hand this problem off to someone with a mac or at least more experience with Objective C/C++ that would be great because right now I have like 20 tabs of Apple's cryptic objective c…

Alaska commented on pull request blender/blender#105662 2023-08-24 23:51:26 +02:00
MacOS: Enable support for EDR rendering

@Troy Sobotka said:

The discussion around this is great - particularly with how authoring HDR content can be done accurately within Blender. For the Mac side, there are other applications out…

Alaska commented on issue blender/blender#111303 2023-08-24 23:33:21 +02:00
UI: Linux & Mac Support for Eyedropper Outside Blender

We don't receive any click event from outside of the Blender window, so getPixelAtCursor() is never called. I'll keep trying to find a solution.

Just for testing, I've found that on macOS…

Alaska commented on pull request blender/blender#111397 2023-08-24 06:39:47 +02:00
Draft: Added getPixelUnderCursor for MacOS_X

Further testing revealed some information.

  1. The colour picker does work outside the Blender window. It's just the clicks that aren't being detected. This was discovered by moving the cursor…
Alaska commented on pull request blender/blender#111397 2023-08-24 06:04:55 +02:00
Draft: Added getPixelUnderCursor for MacOS_X

I'm assuming this isn't a platform limitation in that other programs, like Gimp, can sample outside of their windows?

Just wanted to comment on that. Yes, GIMP can sample outside the GIMP…

Alaska deleted branch gracefully-handle-111277-issue from Alaska/blender 2023-08-23 22:16:24 +02:00