Out of curiosity, does updating to Blender 4.0 resolve this issue? There was a recent change which fixed some drawing issues there. https://builder.blender.org/download/daily/
I can confirm the issue and quickly looked into investigating it but couldn't figure out exactly what's causing it. But just for reference, here are a few things I found:
- This only occurs…
@Raid9000 , you can provide a private link to people if need be. However, it typically interfers with the triaging and bug fixing process. It's preferred if you share the file publicly, or…
Just for reference, I don't have these issues on my system. So assuming all Intel Arc GPUs have this issue, then like @mano-wii said, we will need more information.
System Information Opera…
Running a quick test shows this offers roughly a 10% performance uplift over main in a modified version of Cozy Kitchen (https://www.blender.org/download/demo-files/) where all Principled BSDF…
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Can you please share the .blend file you're having issues with so we can investigate it?
Fresnel specular reflections are made up of two parts. F0 and F90 (F0 is the reflectivity when looking straight down at a surface, F90 is the reflectivity when looking perpendicular to the…
@RomboutVersluijs here are two python scripts. Attached to the bottom of this comment is a video showing how to use it.
Convert to AGX Base (Changes all "Filmic sRGB" texture nodes to "AGX Base…
@RomboutVersluijs a python script using Blender's python interface is probably an easier way to do this.
But just for reference, textures being set to the Agx or Filmic colour space seem to…
Just for reference, @Caleb-Cleavinger is stepping down from the macOS version of getPixelUnderCursor
. Their progress so far can be found here: 111397
If I could hand this problem off to someone with a mac or at least more experience with Objective C/C++ that would be great because right now I have like 20 tabs of Apple's cryptic objective c…
@Troy Sobotka said:
The discussion around this is great - particularly with how authoring HDR content can be done accurately within Blender. For the Mac side, there are other applications out…
We don't receive any click event from outside of the Blender window, so
getPixelAtCursor()
is never called. I'll keep trying to find a solution.
Just for testing, I've found that on macOS…
Further testing revealed some information.
- The colour picker does work outside the Blender window. It's just the clicks that aren't being detected. This was discovered by moving the cursor…
I'm assuming this isn't a platform limitation in that other programs, like Gimp, can sample outside of their windows?
Just wanted to comment on that. Yes, GIMP can sample outside the GIMP…