Alaska Alaska
  • Just a cat helping with the development of Blender.

    Thank you Blender developers for doing everything you do.

  • Joined on 2018-10-10
Alaska commented on pull request blender/blender#111292 2023-08-23 22:16:08 +02:00
Cycles Light Tree: Add case for when an emitter is not selected

Thanks for implementing a better fix.

Alaska commented on issue blender/blender#111392 2023-08-23 09:47:28 +02:00
Error: Illegal address in CUDA queue copy_from_device

Occasionally I can get the illegal address error to appear. so I'm going to mark this report as confirmed.

System Information Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics…

Alaska commented on pull request blender/blender#111292 2023-08-23 09:09:11 +02:00
Cycles Light Tree: Add case for when an emitter is not selected

Extra note because I just remembered it.

It's possible that even with Blender and Cycles being perfect, a user could still create a NaN normal with something like a custom OSL script (that can…

Alaska commented on pull request blender/blender#111397 2023-08-23 04:27:45 +02:00
Draft: Added getPixelUnderCursor for MacOS_X

Here's some extra information.

I built a debug version of this pull request and opened it with break points in getPixelAtCursor (GHOST_SystemCocoa.mm) and eyedropper_color_sample_fl

Alaska commented on pull request blender/blender#111397 2023-08-23 02:30:10 +02:00
Draft: Added getPixelUnderCursor for MacOS_X

Testing on a M1 Pro mac on macOS 13.4.1, this doesn't work. As in, the colour picker still works inside Blender, but not outside Blender. I have attached a video showing this.

Things I…

Alaska commented on pull request blender/blender#111292 2023-08-22 11:24:24 +02:00
Cycles Light Tree: Add case for when an emitter is not selected

I am expecting light_tree_cluster_select_emitter() to pick an emitter if there is one, unless all emitters in the cluster have zero importance[0]. If any input is invalid it suggests that…

Alaska commented on pull request blender/blender#111158 2023-08-22 09:39:47 +02:00
Principled BSDF: Change minimum IOR to 1.0

@LukasStockner I've re-read over various notes in #99447.

It seems to want to support a case of IOR = 0 with the specular layer. This pull request/commits counteracts that goal. So feel free to…

Alaska commented on pull request blender/blender#111158 2023-08-22 07:37:12 +02:00
Principled BSDF: Change minimum IOR to 1.0

@baoyu manually dividing up the scene into different parts and setting the correct IOR for each medium change is annoying and it is difficult to get right in some scenes. But it is more physically…

Alaska commented on pull request blender/blender#111158 2023-08-22 01:17:39 +02:00
Principled BSDF: Change minimum IOR to 1.0

@baoyu for as long as I've been using Blender (roughly 6 years), to render a nested nested dielectric accurately you typically needed to set one of the IORs to below 1.0. This pull request doesn't…

Alaska commented on pull request blender/blender#111294 2023-08-21 13:30:33 +02:00
Fix #111277: NaN in Vector Displacement leading to render errors

Before landing to the main branch I am very curious about that Illegal CUDA Address you've mentioned. How is it NaN causing an invalid address issue? It might be very good idea to mention…

Alaska pushed to fix-111277 at Alaska/blender 2023-08-19 13:08:24 +02:00
31f72a9b1c Update EEVEE
Alaska deleted branch clean_up_cycles_math from Alaska/blender 2023-08-19 13:02:25 +02:00
Alaska pushed to clean_up_cycles_math at Alaska/blender 2023-08-19 12:59:00 +02:00
d1b5a0895b Change EEVEE
4f72240c1d Cleanup: spelling (correct correction), update dictionary
Compare 2 commits »
Alaska created branch clean_up_cycles_math in Alaska/blender 2023-08-19 12:59:00 +02:00
Alaska commented on pull request blender/blender#111294 2023-08-19 12:33:59 +02:00
Fix #111277: NaN in Vector Displacement leading to render errors

If this commit gets accepted, it needs to be backported to Blender 3.3 and 3.6.

Note: EEVEE and OSL do not need updating to use safe_normalize. OSL always uses safe_normalize when normalize

Alaska created pull request blender/blender#111294 2023-08-19 12:21:05 +02:00
Fix 111277: NaN in Vector Displacement leading to render errors
Alaska created branch fix-111277 in Alaska/blender 2023-08-19 12:20:32 +02:00
Alaska pushed to fix-111277 at Alaska/blender 2023-08-19 12:20:32 +02:00
9b4e01bef1 Fix 111277: NaN in Vector Displacement leading to render errors
Alaska commented on issue blender/blender#111277 2023-08-19 11:18:09 +02:00
Vector displacement suspected to cause geometry artefact and CUDA error

I decided to take a quick look into debugging this issue. This is what I could find so far.

  1. This issue is not necessarily something wrong with the Vector Displacement node.
  2. The issue…
Alaska commented on pull request blender/blender#111292 2023-08-19 11:18:07 +02:00
Cycles Light Tree: Add case for when an emitter is not selected

This commit should be backported to Blender 3.6 if it is accepted.