Martijn Versteegh Baardaap
  • Joined on 2020-06-24
11b7cc2b6c -Change the length determination to suppor both collections and arrays
Martijn Versteegh commented on pull request blender/blender#109179 2023-06-21 08:29:51 +02:00
Fix #107416: Check length of Property Collection before type

I modeled the first version of error message on what it used to be for the specialized MLoopUV case. But it turns out I can't really check there for length mismatch, because to do that I need the…

78e22f65fb Cleanup: make format
5711f9d3d6 The specified length is in bytes. Howevere, we can only know the length
Martijn Versteegh created pull request blender/blender#109179 2023-06-20 22:54:40 +02:00
fix-107416-assert-on-zero-length-mloopuv_data
882bd5de45 Merge branch 'blender-v3.6-release' into fix-107416-assert-on-zero-length-mloopuv_data
4ea153b153 Fix #107416: Check length of Property Collection before type.
2ef27684c5 Fix #108930: Mirror modifier handles custom normals incorrectly
66a6ef0163 Fix #109045: Allow images with more than 4 channels to load
b84d4dd16d Fix various HIP RT issues
Compare 10 commits »
Martijn Versteegh pushed to main at blender/blender 2023-06-20 16:27:18 +02:00
c78ea4cefc Merge branch 'blender-v3.6-release'
77c37fb01d Fix #108053: Make the Collada UV sets enumerated from zero
Compare 2 commits »
Martijn Versteegh deleted branch fix-108053-collada-export from Baardaap/blender 2023-06-20 16:24:44 +02:00
Martijn Versteegh closed issue blender/blender#108053 2023-06-20 16:24:43 +02:00
Collada Export: texcoord set="N" no longer starts at 0
Martijn Versteegh pushed to blender-v3.6-release at blender/blender 2023-06-20 16:24:42 +02:00
77c37fb01d Fix #108053: Make the Collada UV sets enumerated from zero
Martijn Versteegh merged pull request blender/blender#109056 2023-06-20 16:24:41 +02:00
Fix #108053: Make the Collada UV sets enumerated from zero
Martijn Versteegh pushed to fix-108053-collada-export at Baardaap/blender 2023-06-20 16:10:06 +02:00
6f4fed636a Merge branch 'blender-v3.6-release' into fix-108053-collada-export
e2dbc4779e UI: change the UV packing pin option into a toggle & drop-down
a6f3afe995 Fix: USD export: wrong emissive color in viewport material
954c262a96 Fix #108778: Crash when rendering multiple view layers
e40f993a70 Fix #108704: scrubbing timeline does not to proper sampling like normal frame change
Compare 27 commits »
Martijn Versteegh commented on issue blender/blender#109057 2023-06-20 15:49:52 +02:00
Regression: baking multi texture targets on single object is broken (adjacent faces option, Extend is fine)

No, I'd consider this a bug.

I'll try to look into it.

Martijn Versteegh commented on pull request blender/blender#109056 2023-06-20 15:47:51 +02:00
Fix #108053: Make the Collada UV sets enumerated from zero

sure. will do tonight.

Martijn Versteegh commented on issue blender/blender#107416 2023-06-18 10:04:05 +02:00
Debug assert in uv layer data.foreach_get when called on an Edit Mode mesh

@Chris_Blackbourn this is not the same issue as #107500 , but if you have ideas on how to solve I don't object (at all!) ;-)

Martijn Versteegh commented on issue blender/blender#107500 2023-06-18 10:02:59 +02:00
Python API: Mesh editing: Editing uvs after normals with a previously assigned variable doesn't work

Sure. If you have any good Ideas go ahead.

I'm a bit stuck on this one. actually. The indirection table is exteremely error prone to get right (since CustomData is copied around willy nilly in…

Martijn Versteegh commented on pull request blender/blender#109083 2023-06-18 09:59:14 +02:00
WIP: Make ComponentAttributeAccessor handle active/default_color_attribute

Creating a an Active Color node might be better/more intuitive.

Though a bit strange that an 'Active Color' node would set the 'default_color_attribute' and not the 'active_color_attribute'.

Martijn Versteegh commented on pull request blender/blender#109083 2023-06-18 09:55:04 +02:00
WIP: Make ComponentAttributeAccessor handle active/default_color_attribute

I thought about that. But the problem is that the active/default is set on the mesh, and not on the CustomData level I'll look at it again, but I think CustomDataAttributeProvider just links to…

Martijn Versteegh commented on pull request blender/blender#109083 2023-06-18 09:51:47 +02:00
WIP: Make ComponentAttributeAccessor handle active/default_color_attribute

ok, that's good I could just remove the delete handler.