I modeled the first version of error message on what it used to be for the specialized MLoopUV case. But it turns out I can't really check there for length mismatch, because to do that I need the…
No, I'd consider this a bug.
I'll try to look into it.
data.foreach_get
when called on an Edit Mode mesh
@Chris_Blackbourn this is not the same issue as #107500 , but if you have ideas on how to solve I don't object (at all!) ;-)
Sure. If you have any good Ideas go ahead.
I'm a bit stuck on this one. actually. The indirection table is exteremely error prone to get right (since CustomData is copied around willy nilly in…
Creating a an Active Color node might be better/more intuitive.
Though a bit strange that an 'Active Color' node would set the 'default_color_attribute' and not the 'active_color_attribute'.
…
I thought about that. But the problem is that the active/default is set on the mesh, and not on the CustomData level I'll look at it again, but I think CustomDataAttributeProvider just links to…
ok, that's good I could just remove the delete handler.