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Viewport shading solid mode not displaying geometry nodes color attributes correctly
Viewport shading solid mode not displaying geometry nodes color attributes correctly
Maybe you're right. It's not exactly the same problem. Related though.
AttributeGroup API: "active" is meaningless (always refers to all attributes, not the specific AttributeGroup) -- e.g. mesh.color_attributes.active
C.object.data.color_attributes.active_color does call the correct function and return the correct result. But that's rather counterintuitive
I think @lichtwerk 's suggestion above is the way…
AttributeGroup API: "active" is meaningless (always refers to all attributes, not the specific AttributeGroup) -- e.g. mesh.color_attributes.active
but I see there's also a rna_AttributeGroup_color_active_get shouldn't it just use that one instead? That does limit the search to color attributes.
AttributeGroup API: "active" is meaningless (always refers to all attributes, not the specific AttributeGroup) -- e.g. mesh.color_attributes.active
Hm. this make it a bit above my pay grade ;-) .
I could still look into it if others don't have time, but I'd be slow.
AttributeGroup API: "active" is meaningless (always refers to all attributes, not the specific AttributeGroup) -- e.g. mesh.color_attributes.active
I can have a look, have been busy in this area.
Martijn Versteegh
pushed to pass_active_color_to_instances at Baardaap/blender
2023-04-21 08:51:39 +02:00
888d43a5ca
Merge branch 'main' into pass_active_color_to_instances
4134682ec2
Fix #107156: UV Cylinder/Sphere Projection fails after other operators
c18351f670
Metal: Increase concurrent shader compilation threads
fdf920bf5d
Metal: Add textureGrad support
19dbe049db
Fix #106469: unstable tessellation with quad-flipping detection
Regression: Viewport Shading 'Attribute' Option Broken for generated Geometry
That one does nit fix it, but this one does:
#107066
Viewport shading solid mode not displaying geometry nodes color attributes correctly
Viewport shading solid mode not displaying geometry nodes color attributes correctly
This is a duplicate of #106563
Martijn Versteegh
pushed to pass_active_color_to_instances at Baardaap/blender
2023-04-20 21:10:46 +02:00
1e6c68d055
Cleanup: simplify by using get_mesh_for_read()
78666d8a88
Merge branch 'main' into pass_active_color_to_instances
c732d901a7
Fix : Iteration for BMLayerCollection was broken
f04a7a07e3
macOS: Add open files to system recent files
82ca3d3604
Fix #107185: Edit mode or existing attribute break rest position
Martijn Versteegh
deleted branch fix-uv-iteration-python from Baardaap/blender
2023-04-20 20:28:41 +02:00
Fix : Iteration for BMLayerCollection was broken
Martijn Versteegh
pushed to pass_active_color_to_instances at Baardaap/blender
2023-04-20 20:02:40 +02:00
9d96193fa8
Merge branch 'main' into pass_active_color_to_instances
e27f29ad75
If the 'instancer' mesh does not have an active/default color
2f4a8ecf18
Fix: Spreadsheet missing other geometry types for edit mode mesh objects
b2c822065c
Fix #106977: Crash when OpenEXR IO fails
5c4b0c98d3
Animation: Add in Parent space alignment option to the Transform Orientation gizmo
81ea57e6d8
Merge branch 'main' into fix-uv-iteration-python
2f4a8ecf18
Fix: Spreadsheet missing other geometry types for edit mode mesh objects
b2c822065c
Fix #106977: Crash when OpenEXR IO fails
5c4b0c98d3
Animation: Add in Parent space alignment option to the Transform Orientation gizmo
0e23aef6b6
Fix build error when not using unity build
Fix : Iteration for BMLayerCollection was broken
c4adc343de
Fix : Iteration for BMLayerCollection was broken
770b193253
Cleanup: use function style casts & nullptr, spelling in comments
0fa68d1a01
Cleanup: format
6d35e1c238
Fix missing include causing build error & invalid NULL check
fe7815e117
Fix #106771: Selection offset in timeline when NLA track is offset
Martijn Versteegh
created branch fix-uv-iteration-python in Baardaap/blender
2023-04-20 12:28:58 +02:00