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Fix #106628 : Use correct funtcion to get active uv layer.
Fix : Show 'Exit group' menu entry also for non group nodes.
Martijn Versteegh
created branch show-exit-group-entry in Baardaap/blender
2023-04-06 21:47:00 +02:00
592c6ce698
Fix : Show 'Exit group' menu entry also for non group nodes.
972dad8fbf
Cleanup: Add forgotten const to function parameter.
11ba8c6ab4
Fix #106622: Various errors filling cone/cylinder primitive faces
a041297e54
Fix: build error after moving lightprobe.c to c++
3dd24b9ae7
Cleanup: Move lightprobe.c to c++
Regression: Viewport Shading 'Attribute' Option Broken for generated Geometry
I sounds like a similar problem to the UV map not being selected when created, because some anonymous UV map gets selected.
I can have a look if it's the same problem. Though if it is I think…
3.5: Candidates for corrective releases
Added "Fix #106430: Index the right UVmap in BMesh" tot he table.
Martijn Versteegh
deleted branch fix-named-uvmap_bmesh from Baardaap/blender
2023-04-04 18:13:42 +02:00
Fix #106430: Index the right UVmap in BMesh
Regression - cannot write uvs to new bmesh loops uv layer.
758ee5c8e0
Merge branch 'main' into fix-named-uvmap_bmesh
87cbdcbe7c
Refactor: move part of light tree logic from #LightManager to #LightTree
e58a05ca68
Refactor: renaming a few light-tree-related variables
6f60b09f51
Vulkan: Enable Step-by-Step Debugging in Renderdoc.
f94599c095
Fix #106478: Missing xray check in snapping
Fix #106430: Index the right UVmap in BMesh