Martijn Versteegh Baardaap
  • Joined on 2020-06-24
Martijn Versteegh created pull request blender/blender#106644 2023-04-06 22:14:21 +02:00
Fix #106628 : Use correct funtcion to get active uv layer.
Martijn Versteegh pushed to fix-uv-again at Baardaap/blender 2023-04-06 22:13:36 +02:00
34dad2121b Fix #106628 : Use correct funtcion to get active uv layer.
Martijn Versteegh created branch fix-uv-again in Baardaap/blender 2023-04-06 22:11:08 +02:00
Martijn Versteegh pushed to fix-uv-again at Baardaap/blender 2023-04-06 22:11:08 +02:00
Martijn Versteegh commented on issue blender/blender#106628 2023-04-06 21:54:48 +02:00
Regression: UV editing using data of wrong UV layer

ugh. My fix of this problem made it worse?

Martijn Versteegh created pull request blender/blender#106643 2023-04-06 21:48:10 +02:00
Fix : Show 'Exit group' menu entry also for non group nodes.
Martijn Versteegh created branch show-exit-group-entry in Baardaap/blender 2023-04-06 21:47:00 +02:00
Martijn Versteegh pushed to show-exit-group-entry at Baardaap/blender 2023-04-06 21:47:00 +02:00
592c6ce698 Fix : Show 'Exit group' menu entry also for non group nodes.
972dad8fbf Cleanup: Add forgotten const to function parameter.
11ba8c6ab4 Fix #106622: Various errors filling cone/cylinder primitive faces
a041297e54 Fix: build error after moving lightprobe.c to c++
3dd24b9ae7 Cleanup: Move lightprobe.c to c++
Compare 10 commits »
Martijn Versteegh pushed to main at blender/blender 2023-04-06 21:33:21 +02:00
972dad8fbf Cleanup: Add forgotten const to function parameter.
Martijn Versteegh commented on issue blender/blender#106563 2023-04-05 19:56:40 +02:00
Regression: Viewport Shading 'Attribute' Option Broken for generated Geometry

I sounds like a similar problem to the UV map not being selected when created, because some anonymous UV map gets selected.

I can have a look if it's the same problem. Though if it is I think…

Martijn Versteegh commented on issue blender/blender#106258 2023-04-04 20:32:58 +02:00
3.5: Candidates for corrective releases

Added "Fix #106430: Index the right UVmap in BMesh" tot he table.

Martijn Versteegh pushed to blender-v3.5-release at blender/blender 2023-04-04 20:23:52 +02:00
78985426b6 Fix #106430: Index the right UVmap in BMesh
Martijn Versteegh deleted branch fix-named-uvmap_bmesh from Baardaap/blender 2023-04-04 18:13:42 +02:00
Martijn Versteegh closed pull request blender/blender#106537 2023-04-04 18:13:26 +02:00
Fix #106430: Index the right UVmap in BMesh
Martijn Versteegh pushed to main at blender/blender 2023-04-04 18:12:10 +02:00
412b6a8f65 Fix #106430: Index the right UVmap in BMesh
Martijn Versteegh closed issue blender/blender#106430 2023-04-04 18:12:09 +02:00
Regression - cannot write uvs to new bmesh loops uv layer.
Martijn Versteegh pushed to fix-named-uvmap_bmesh at Baardaap/blender 2023-04-04 16:59:02 +02:00
758ee5c8e0 Merge branch 'main' into fix-named-uvmap_bmesh
87cbdcbe7c Refactor: move part of light tree logic from #LightManager to #LightTree
e58a05ca68 Refactor: renaming a few light-tree-related variables
6f60b09f51 Vulkan: Enable Step-by-Step Debugging in Renderdoc.
f94599c095 Fix #106478: Missing xray check in snapping
Compare 23 commits »
Martijn Versteegh pushed to fix-named-uvmap_bmesh at Baardaap/blender 2023-04-04 16:39:14 +02:00
6f17b661db Cleanup: make format
Martijn Versteegh pushed to fix-named-uvmap_bmesh at Baardaap/blender 2023-04-04 14:20:55 +02:00
49dcec1cd7 Implemented Hans' suggestion
Martijn Versteegh created pull request blender/blender#106537 2023-04-04 11:31:14 +02:00
Fix #106430: Index the right UVmap in BMesh