Not sure yet. Part of this fix didn't make it into what was merged. We might need some discussion if it's still needed.
The part that was merged suppresses the usage of anonymous layers for…
@pseudoua I don't think this is a bug. You attach a black image to a normal map node in the example file you provide. That doesn't work. A normal map should have the x,y,z values of the normal…
I took a (somewhat) longer look at the code, and you're completely right: it is kinda complicated.
Maybe it's better after all to just document this as a 'known limitation' and better document…
gpu.state.scissor_test_set
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gpu.state.scissor_test_set
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Seems like a workable approach to me.
-tell users to compensate for the limit by set curve tilt if they want consistent normal direction over y-axis rotation.
I don't think this helps. Because the tilt is added to the (parametrica…
This seems reasonable. Though did you look into removing anonymous attributes on evaluated objects? That seemed like a reasonable solution too. Mainly just curious, I don't have much of an…
The curve does not have a full transform attribute to store the rotation.
Then how is it possible that everything works as expected with any curve which is not a perfectly vertical line?
It…
Hello. It's not a bug. The instances provide their own space in which the curves can rotate as they please. But if you realize curves, their normals will be calculated with these rotations.
…
I don't have time to bisect this, as I'm currently on holiday in Berlin.
The bounding box (in GN, BB node) is wrong as well.