Martijn Versteegh Baardaap
  • Joined on 2020-06-24
Martijn Versteegh pushed to deprecation_warning at Baardaap/blender 2023-03-21 20:31:03 +01:00
ae8bc0f1ae Add deprecation warnings to MeshUVLoop
dd0d572935 Update license doc for Blender 3.5.
5332537fc5 Cleanup: add struct comments for GHOST/Wayland
98272e5bb2 Fix #104272: Inverted (natural) option ignored on Wayland
e9db83a7b0 USD import fix: set active mesh color.
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Martijn Versteegh created branch deprecation_warning in Baardaap/blender 2023-03-21 20:31:02 +01:00
Martijn Versteegh commented on pull request blender/blender#104739 2023-03-21 19:34:21 +01:00
WIP: Fix #104730: Make first visible CustomData layer active

Not sure yet. Part of this fix didn't make it into what was merged. We might need some discussion if it's still needed.

The part that was merged suppresses the usage of anonymous layers for…

Martijn Versteegh commented on issue blender/blender#105890 2023-03-19 22:35:41 +01:00
Eevee light falls from the opposite side

@pseudoua I don't think this is a bug. You attach a black image to a normal map node in the example file you provide. That doesn't work. A normal map should have the x,y,z values of the normal…

Martijn Versteegh commented on pull request blender/blender#105634 2023-03-17 12:55:06 +01:00
WIP: Fix #105578: Fix the tilt of the curve if realize instance makes it impossible to calculate the normal correctly

I took a (somewhat) longer look at the code, and you're completely right: it is kinda complicated.

Maybe it's better after all to just document this as a 'known limitation' and better document…

Martijn Versteegh closed pull request blender/blender#105192 2023-03-17 10:32:55 +01:00
Fix #104730: Suppress using anonymous UV layers for rendering
Martijn Versteegh pushed to main at blender/blender 2023-03-17 10:29:05 +01:00
da590428c3 Merge branch 'blender-v3.5-release'
aca3039740 Fix #104730: Suppress using anonymous UV layers for rendering
4892a132bc Python: Unable to use gpu.state.scissor_test_set.
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Martijn Versteegh closed issue blender/blender#104730 2023-03-17 10:29:05 +01:00
UV operations skipped in alpha when using texture coordinate node.
Martijn Versteegh pushed to main at Baardaap/blender 2023-03-17 10:22:26 +01:00
da590428c3 Merge branch 'blender-v3.5-release'
aca3039740 Fix #104730: Suppress using anonymous UV layers for rendering
4892a132bc Python: Unable to use gpu.state.scissor_test_set.
e853a67efc Cleanup: use BKE_blendfile_* for functions defined in BKE_blendfile.h
3b8a050fc1 Cleanup: use function-style casts, ELEM & STREQ macros
Compare 635 commits »
Martijn Versteegh pushed to blender-v3.5-release at blender/blender 2023-03-17 10:22:04 +01:00
aca3039740 Fix #104730: Suppress using anonymous UV layers for rendering
9a9d581706 Cleanup:Make format
1132ab4851 Implement CustomData_layer_is_anonymous() usin CustomData_get_layer_index_n()
e67922200d Merge branch 'main' into suppressrenderingofanonymouslayers
92b607d686 CustomData: add separate function to add layer from existing data
b06d522427 Fix potentially-uninitialised local variable
Compare 146 commits »
Martijn Versteegh commented on issue blender/blender#105578 2023-03-10 14:11:47 +01:00
Realize Instances lost Z rotation of Curve Line in certain situations

-tell users to compensate for the limit by set curve tilt if they want consistent normal direction over y-axis rotation.

I don't think this helps. Because the tilt is added to the (parametrica…

Martijn Versteegh commented on pull request blender/blender#105192 2023-03-10 14:09:27 +01:00
Fix #104730: Suppress using anonymous UV layers for rendering

This seems reasonable. Though did you look into removing anonymous attributes on evaluated objects? That seemed like a reasonable solution too. Mainly just curious, I don't have much of an…

Martijn Versteegh commented on issue blender/blender#105578 2023-03-09 19:11:38 +01:00
Realize Instances lost Z rotation of Curve Line in certain situations

The curve does not have a full transform attribute to store the rotation.

Then how is it possible that everything works as expected with any curve which is not a perfectly vertical line?

It…

Martijn Versteegh commented on issue blender/blender#105578 2023-03-09 10:34:55 +01:00
Realize Instances lost Z rotation of Curve Line in certain situations

Hello. It's not a bug. The instances provide their own space in which the curves can rotate as they please. But if you realize curves, their normals will be calculated with these rotations.

1ceaa331db Merge branch 'main' into suppressrenderingofanonymouslayers
60f35207d4 Fix: Hide ".uv_seam" attribute in UI
27b9ce6ab6 Mesh: Avoid writing unnecessary attributes
1354e3108b const_cast no longer needed for ntreeIsRegistered.
7d7190de74 Merge branch 'blender-v3.5-release'
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Martijn Versteegh commented on issue blender/blender#104248 2023-02-27 20:08:02 +01:00
Bounding box of unaltered bezier circle is twice as big as expected.

I don't have time to bisect this, as I'm currently on holiday in Berlin.

Martijn Versteegh commented on issue blender/blender#104248 2023-02-25 19:22:59 +01:00
Bounding box of unaltered bezier circle is twice as big as expected.

The bounding box (in GN, BB node) is wrong as well.