forked from blender/blender
BLEN-299: Export instances #11
@ -165,7 +165,7 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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DEG_iterator_objects_end,
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&data, Object *, object) {
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if (data.dupli_object_current != nullptr) {
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add_update_instance(data.dupli_object_current, false);
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add_update_instance(data.dupli_object_current);
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continue;
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}
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@ -251,7 +251,7 @@ void BlenderSceneDelegate::add_update_object(Object *object, bool geometry, bool
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}
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}
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void BlenderSceneDelegate::add_update_instance(DupliObject *dupli, bool transform)
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void BlenderSceneDelegate::add_update_instance(DupliObject *dupli)
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{
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SdfPath id = ObjectData::prim_id(this, dupli->ob);
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if (!object_data(id)) {
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@ -48,14 +48,14 @@ public:
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EngineType engine_type;
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private:
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private:
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ObjectData *object_data(pxr::SdfPath const &id);
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MeshData *mesh_data(pxr::SdfPath const &id);
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LightData *light_data(pxr::SdfPath const &id);
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MaterialData *material_data(pxr::SdfPath const &id);
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void add_update_object(Object *object, bool geometry, bool transform, bool shading);
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void add_update_instance(DupliObject *dupli, bool transform);
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void add_update_instance(DupliObject *dupli);
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void set_material(MeshData &mesh_data);
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void update_material(Material *material);
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void update_world();
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