forked from blender/blender
BLEN-299: Export instances #11
@ -76,8 +76,6 @@ set(SRC
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sceneDelegate/light.cc
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sceneDelegate/light.cc
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sceneDelegate/world.h
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sceneDelegate/world.h
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sceneDelegate/world.cc
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sceneDelegate/world.cc
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sceneDelegate/instance.h
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sceneDelegate/instance.cc
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)
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)
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set(LIB
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set(LIB
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@ -78,30 +78,12 @@ bool BlenderSceneDelegate::GetVisible(SdfPath const &id)
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return object_data(id)->visible;
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return object_data(id)->visible;
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}
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}
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GfRange3d BlenderSceneDelegate::GetExtent(SdfPath const &id)
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{
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LOG(INFO) << "GetExtent: " << id.GetString();
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return GfRange3d();
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}
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bool BlenderSceneDelegate::GetDoubleSided(SdfPath const &id)
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{
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LOG(INFO) << "GetDoubleSided: " << id.GetString();
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return false;
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}
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HdCullStyle BlenderSceneDelegate::GetCullStyle(SdfPath const &id)
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{
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LOG(INFO) << "GetCullStyle: " << id.GetString();
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return HdCullStyle();
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}
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SdfPath BlenderSceneDelegate::GetInstancerId(SdfPath const &primId)
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SdfPath BlenderSceneDelegate::GetInstancerId(SdfPath const &primId)
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{
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{
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ObjectData *obj_data = object_data(primId);
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LOG(INFO) << "GetInstancerId: " << primId.GetAsString();
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LOG(INFO) << "GetInstancerId: " << primId.GetAsString();
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if (obj_data && obj_data->name() == "Cube") {
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MeshData *m_data = mesh_data(primId);
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return GetDelegateID().AppendElementString("Instancer");
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if (m_data) {
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return m_data->instancer_id;
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}
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}
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return SdfPath();
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return SdfPath();
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}
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}
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@ -110,16 +92,27 @@ SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(SdfPath const &instan
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{
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{
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LOG(INFO) << "GetInstancerPrototypes: " << instancerId.GetString();
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LOG(INFO) << "GetInstancerPrototypes: " << instancerId.GetString();
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SdfPathVector paths;
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SdfPathVector paths;
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paths.push_back(GetDelegateID().AppendElementString("Inst1"));
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paths.push_back(instancerId.GetParentPath());
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paths.push_back(GetDelegateID().AppendElementString("Inst2"));
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return paths;
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return paths;
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}
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}
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VtIntArray BlenderSceneDelegate::GetInstanceIndices(SdfPath const &instancerId,
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VtIntArray BlenderSceneDelegate::GetInstanceIndices(SdfPath const &instancerId,
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SdfPath const &prototypeId)
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SdfPath const &prototypeId)
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{
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{
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LOG(INFO) << "GetInstanceIndices: " << instancerId.GetString() << " " << prototypeId.GetString();
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LOG(INFO) << "GetInstanceIndices: " << instancerId.GetString() << " " << prototypeId.GetString();
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return VtIntArray();
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MeshData *m_data = mesh_data(prototypeId);
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VtIntArray ret = m_data->instance_indices();
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return ret;
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}
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size_t BlenderSceneDelegate::SampleInstancerTransform(SdfPath const &instancerId, size_t maxSampleCount,
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float *sampleTimes, GfMatrix4d *sampleValues)
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{
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LOG(INFO) << "SampleInstancerTransform: " << instancerId.GetString();
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size_t ret = 0;
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MeshData *m_data = mesh_data(instancerId.GetParentPath());
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ret = m_data->sample_instancer_transform(maxSampleCount, sampleTimes, sampleValues);
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return ret;
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}
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}
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void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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@ -238,18 +231,13 @@ void BlenderSceneDelegate::add_update_object(Object *object, bool geometry, bool
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void BlenderSceneDelegate::add_update_instance(DupliObject *dupli, bool transform)
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void BlenderSceneDelegate::add_update_instance(DupliObject *dupli, bool transform)
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{
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{
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SdfPath id = InstanceData::prim_id(this, dupli);
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SdfPath id = ObjectData::prim_id(this, dupli->ob);
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InstanceData *i_data = instance_data(id);
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if (!object_data(id)) {
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if (!i_data) {
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add_update_object(dupli->ob, true, true, true);
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instances[id] = InstanceData::init(this, dupli);
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i_data = instance_data(id);
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i_data->insert_prim();
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return;
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}
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}
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if (transform) {
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MeshData *m_data = mesh_data(id);
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i_data->mark_prim_dirty(IdData::DirtyBits::DirtyTransform);
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m_data->add_instance(dupli);
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}
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}
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}
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ObjectData *BlenderSceneDelegate::object_data(SdfPath const &id)
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ObjectData *BlenderSceneDelegate::object_data(SdfPath const &id)
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@ -280,15 +268,6 @@ MaterialData *BlenderSceneDelegate::material_data(SdfPath const &id)
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return it->second.get();
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return it->second.get();
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}
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}
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InstanceData *BlenderSceneDelegate::instance_data(SdfPath const &id)
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{
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auto it = instances.find(id);
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if (it == instances.end()) {
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return nullptr;
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}
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return it->second.get();
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}
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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{
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{
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bool is_populated = depsgraph != nullptr;
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bool is_populated = depsgraph != nullptr;
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@ -12,7 +12,6 @@
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#include "mesh.h"
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#include "mesh.h"
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#include "light.h"
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#include "light.h"
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#include "world.h"
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#include "world.h"
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#include "instance.h"
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namespace blender::render::hydra {
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namespace blender::render::hydra {
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@ -32,19 +31,17 @@ public:
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pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprimId) override;
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pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprimId) override;
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pxr::VtValue GetMaterialResource(pxr::SdfPath const &materialId) override;
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pxr::VtValue GetMaterialResource(pxr::SdfPath const &materialId) override;
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bool GetVisible(pxr::SdfPath const &id) override;
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bool GetVisible(pxr::SdfPath const &id) override;
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pxr::GfRange3d GetExtent(pxr::SdfPath const &id) override;
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bool GetDoubleSided(pxr::SdfPath const &id) override;
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pxr::HdCullStyle GetCullStyle(pxr::SdfPath const &id) override;
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pxr::SdfPath GetInstancerId(pxr::SdfPath const &primId) override;
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pxr::SdfPath GetInstancerId(pxr::SdfPath const &primId) override;
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pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancerId) override;
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pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancerId) override;
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancerId, pxr::SdfPath const &prototypeId) override;
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancerId, pxr::SdfPath const &prototypeId) override;
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size_t SampleInstancerTransform(pxr::SdfPath const &instancerId, size_t maxSampleCount,
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float *sampleTimes, pxr::GfMatrix4d *sampleValues) override;
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private:
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private:
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ObjectData *object_data(pxr::SdfPath const &id);
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ObjectData *object_data(pxr::SdfPath const &id);
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MeshData *mesh_data(pxr::SdfPath const &id);
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MeshData *mesh_data(pxr::SdfPath const &id);
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LightData *light_data(pxr::SdfPath const &id);
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LightData *light_data(pxr::SdfPath const &id);
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MaterialData *material_data(pxr::SdfPath const &id);
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MaterialData *material_data(pxr::SdfPath const &id);
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InstanceData *instance_data(pxr::SdfPath const &id);
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void add_update_object(Object *object, bool geometry, bool transform, bool shading);
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void add_update_object(Object *object, bool geometry, bool transform, bool shading);
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void add_update_instance(DupliObject *dupli, bool transform);
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void add_update_instance(DupliObject *dupli, bool transform);
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@ -61,7 +58,6 @@ private:
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ObjectDataMap objects;
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ObjectDataMap objects;
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MaterialDataMap materials;
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MaterialDataMap materials;
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std::unique_ptr<WorldData> world_data;
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std::unique_ptr<WorldData> world_data;
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InstanceDataMap instances;
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};
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};
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} // namespace blender::render::hydra
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} // namespace blender::render::hydra
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@ -1,88 +0,0 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include <pxr/imaging/hd/instancer.h>
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#include "glog/logging.h"
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#include "../utils.h"
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#include "instance.h"
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using namespace pxr;
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namespace blender::render::hydra {
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std::unique_ptr<InstanceData> InstanceData::init(pxr::HdSceneDelegate *scene_delegate,
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DupliObject *dupli)
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{
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return std::make_unique<InstanceData>(scene_delegate, dupli);
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}
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pxr::SdfPath InstanceData::prim_id(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli)
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{
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char str[16];
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snprintf(str, 16, "I_%08lx", dupli->random_id);
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return scene_delegate->GetDelegateID().AppendElementString(str);
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}
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InstanceData::InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli)
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: IdData(scene_delegate, (ID *)dupli->ob)
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, dupli(dupli)
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{
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}
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pxr::GfMatrix4d InstanceData::transform()
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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LOG(INFO) << "Transform instance: " << name() << " " << p_id.GetName();
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return gf_matrix_from_transform(dupli->mat);
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}
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VtValue InstanceData::get_data(TfToken const &key)
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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LOG(INFO) << "Get data instance: " << name() << " " << p_id.GetName()
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<< " [" << key.GetString() << "]";
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return VtValue();
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}
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void InstanceData::insert_prim()
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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scene_delegate->GetRenderIndex().InsertSprim(HdPrimTypeTokens->instance, scene_delegate, p_id);
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LOG(INFO) << "Add instance: " << name() << " id=" << p_id.GetAsString();
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}
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void InstanceData::remove_prim()
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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scene_delegate->GetRenderIndex().RemoveSprim(HdPrimTypeTokens->instance, p_id);
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LOG(INFO) << "Remove instance: " << name() << " id=" << p_id.GetAsString();
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}
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void InstanceData::mark_prim_dirty(DirtyBits dirty_bits)
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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HdDirtyBits bits = HdChangeTracker::Clean;
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switch (dirty_bits) {
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case DirtyBits::DirtyTransform:
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bits = HdChangeTracker::DirtyTransform;
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break;
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case DirtyBits::DirtyVisibility:
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bits = HdChangeTracker::DirtyVisibility;
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break;
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case DirtyBits::DirtyMaterial:
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bits = HdChangeTracker::DirtyMaterialId;
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break;
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case DirtyBits::AllDirty:
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bits = HdChangeTracker::AllDirty;
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break;
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default:
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break;
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}
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, bits);
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LOG(INFO) << "Update mesh: " << name() << " [" << (int)dirty_bits << "]";
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}
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} // namespace blender::render::hydra
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@ -1,34 +0,0 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "BKE_duplilist.h"
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#include "id.h"
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namespace blender::render::hydra {
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class InstanceData: public IdData {
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public:
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static std::unique_ptr<InstanceData> init(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli);
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static pxr::SdfPath prim_id(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli);
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InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli);
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pxr::GfMatrix4d transform();
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pxr::VtValue get_data(pxr::TfToken const &key) override;
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void insert_prim() override;
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void remove_prim() override;
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void mark_prim_dirty(DirtyBits dirty_bits) override;
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public:
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DupliObject *dupli;
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};
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using InstanceDataMap = pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<InstanceData>, pxr::SdfPath::Hash>;
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} // namespace blender::render::hydra
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@ -12,6 +12,7 @@
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#include "BKE_material.h"
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#include "BKE_material.h"
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#include "mesh.h"
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#include "mesh.h"
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#include "../utils.h"
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using namespace pxr;
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using namespace pxr;
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@ -70,7 +71,7 @@ HdPrimvarDescriptorVector MeshData::primvar_descriptors(HdInterpolation interpol
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|||||||
}
|
}
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||||||
}
|
}
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else if (interpolation == HdInterpolationFaceVarying) {
|
else if (interpolation == HdInterpolationFaceVarying) {
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if (!vertices.empty()) {
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if (!normals.empty()) {
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primvars.emplace_back(HdTokens->normals, interpolation, HdPrimvarRoleTokens->normal);
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primvars.emplace_back(HdTokens->normals, interpolation, HdPrimvarRoleTokens->normal);
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||||||
}
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}
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||||||
if (!uvs.empty()) {
|
if (!uvs.empty()) {
|
||||||
@ -81,6 +82,36 @@ HdPrimvarDescriptorVector MeshData::primvar_descriptors(HdInterpolation interpol
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return primvars;
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return primvars;
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||||||
}
|
}
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||||||
|
|
||||||
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VtIntArray MeshData::instance_indices()
|
||||||
|
{
|
||||||
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VtIntArray ret(instances.size());
|
||||||
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for (size_t i = 0; i < ret.size(); ++i) {
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||||||
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ret[i] = i;
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||||||
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}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t MeshData::sample_instancer_transform(size_t maxSampleCount, float *sampleTimes, GfMatrix4d *sampleValues)
|
||||||
|
{
|
||||||
|
size_t n = std::min(instances.size(), maxSampleCount);
|
||||||
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for (size_t i = 0; i < n; ++i) {
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sampleTimes[i] = 0.0f;
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||||||
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sampleValues[i] = gf_matrix_from_transform(instances[i]->mat);
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||||||
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}
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return n;
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||||||
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}
|
||||||
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|
||||||
|
void MeshData::add_instance(DupliObject *dupli)
|
||||||
|
{
|
||||||
|
if (instancer_id.IsEmpty()) {
|
||||||
|
instancer_id = prim_id(scene_delegate, (Object *)id).AppendElementString("Instancer");
|
||||||
|
scene_delegate->GetRenderIndex().InsertInstancer(scene_delegate, instancer_id);
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||||||
|
LOG(INFO) << "Add instancer: " << name() << " id=" << instancer_id.GetAsString();
|
||||||
|
}
|
||||||
|
instances.push_back(dupli);
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||||||
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LOG(INFO) << "Add instance: " << instancer_id.GetAsString() << " " << dupli->random_id;
|
||||||
|
}
|
||||||
|
|
||||||
void MeshData::set_mesh(Mesh *mesh)
|
void MeshData::set_mesh(Mesh *mesh)
|
||||||
{
|
{
|
||||||
BKE_mesh_calc_normals_split(mesh);
|
BKE_mesh_calc_normals_split(mesh);
|
||||||
|
@ -6,6 +6,8 @@
|
|||||||
#include <pxr/base/vt/array.h>
|
#include <pxr/base/vt/array.h>
|
||||||
#include <pxr/imaging/hd/sceneDelegate.h>
|
#include <pxr/imaging/hd/sceneDelegate.h>
|
||||||
|
|
||||||
|
#include "BKE_duplilist.h"
|
||||||
|
|
||||||
#include "object.h"
|
#include "object.h"
|
||||||
|
|
||||||
namespace blender::render::hydra {
|
namespace blender::render::hydra {
|
||||||
@ -23,6 +25,10 @@ public:
|
|||||||
Material *material();
|
Material *material();
|
||||||
pxr::HdMeshTopology mesh_topology();
|
pxr::HdMeshTopology mesh_topology();
|
||||||
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
|
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
|
||||||
|
pxr::VtIntArray instance_indices();
|
||||||
|
size_t sample_instancer_transform(size_t maxSampleCount, float *sampleTimes, pxr::GfMatrix4d *sampleValues);
|
||||||
|
|
||||||
|
void add_instance(DupliObject *dupli);
|
||||||
|
|
||||||
pxr::SdfPath material_id;
|
pxr::SdfPath material_id;
|
||||||
pxr::SdfPath instancer_id;
|
pxr::SdfPath instancer_id;
|
||||||
@ -35,6 +41,10 @@ public:
|
|||||||
pxr::VtVec3fArray vertices;
|
pxr::VtVec3fArray vertices;
|
||||||
pxr::VtVec3fArray normals;
|
pxr::VtVec3fArray normals;
|
||||||
pxr::VtVec2fArray uvs;
|
pxr::VtVec2fArray uvs;
|
||||||
|
|
||||||
|
std::vector<DupliObject *> instances;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
Loading…
Reference in New Issue
Block a user