forked from blender/blender
BLEN-299: Export instances #11
@ -78,6 +78,43 @@ bool BlenderSceneDelegate::GetVisible(SdfPath const &id)
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return object_data(id)->visible;
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return object_data(id)->visible;
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}
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}
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pxr::GfRange3d BlenderSceneDelegate::GetExtent(pxr::SdfPath const &id)
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{
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LOG(INFO) << "GetExtent: " << id.GetString();
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return pxr::GfRange3d();
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}
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bool BlenderSceneDelegate::GetDoubleSided(pxr::SdfPath const &id)
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{
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LOG(INFO) << "GetDoubleSided: " << id.GetString();
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return false;
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}
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pxr::HdCullStyle BlenderSceneDelegate::GetCullStyle(pxr::SdfPath const &id)
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{
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LOG(INFO) << "GetCullStyle: " << id.GetString();
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return pxr::HdCullStyle();
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}
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pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &primId)
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{
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LOG(INFO) << "GetInstancerId: " << primId.GetString();
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return pxr::SdfPath();
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}
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pxr::SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(pxr::SdfPath const &instancerId)
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{
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LOG(INFO) << "GetInstancerPrototypes: " << instancerId.GetString();
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return pxr::SdfPathVector();
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}
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pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &instancerId,
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pxr::SdfPath const &prototypeId)
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{
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LOG(INFO) << "GetInstanceIndices: " << instancerId.GetString() << " " << prototypeId.GetString();
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return pxr::VtIntArray();
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}
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void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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{
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{
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if (visibility) {
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if (visibility) {
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@ -91,6 +128,7 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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/* Export of new visible objects which were not exported before */
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/* Export of new visible objects which were not exported before */
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std::set<SdfPath> available_objects;
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std::set<SdfPath> available_objects;
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SdfPath id;
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DEGObjectIterSettings settings = {0};
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.depsgraph = depsgraph;
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@ -105,15 +143,15 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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DEG_iterator_objects_end,
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DEG_iterator_objects_end,
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&data, Object *, object) {
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&data, Object *, object) {
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if (data.dupli_object_current != nullptr) {
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if (data.dupli_object_current != nullptr) {
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InstanceData i_data(this, data.dupli_object_current);
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add_update_instance(data.dupli_object_current, false);
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LOG(INFO) << "Instance: " << i_data.name() << " " << i_data.random_id();
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continue;
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continue;
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}
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}
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if (!ObjectData::supported(object)) {
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if (!ObjectData::supported(object)) {
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continue;
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continue;
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}
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}
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SdfPath id = ObjectData::prim_id(this, object);
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id = ObjectData::prim_id(this, object);
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if (remove) {
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if (remove) {
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available_objects.insert(id);
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available_objects.insert(id);
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}
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}
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@ -191,6 +229,22 @@ void BlenderSceneDelegate::add_update_object(Object *object, bool geometry, bool
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}
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}
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}
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}
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void BlenderSceneDelegate::add_update_instance(DupliObject *dupli, bool transform)
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{
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SdfPath id = InstanceData::prim_id(this, dupli);
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InstanceData *i_data = instance_data(id);
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if (!i_data) {
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instances[id] = InstanceData::init(this, dupli);
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i_data = instance_data(id);
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i_data->insert_prim();
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return;
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}
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if (transform) {
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i_data->mark_prim_dirty(IdData::DirtyBits::DirtyTransform);
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}
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}
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ObjectData *BlenderSceneDelegate::object_data(SdfPath const &id)
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ObjectData *BlenderSceneDelegate::object_data(SdfPath const &id)
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{
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{
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auto it = objects.find(id);
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auto it = objects.find(id);
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@ -219,6 +273,15 @@ MaterialData *BlenderSceneDelegate::material_data(SdfPath const &id)
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return it->second.get();
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return it->second.get();
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}
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}
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InstanceData *BlenderSceneDelegate::instance_data(SdfPath const &id)
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{
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auto it = instances.find(id);
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if (it == instances.end()) {
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return nullptr;
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}
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return it->second.get();
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}
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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{
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{
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bool is_populated = depsgraph != nullptr;
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bool is_populated = depsgraph != nullptr;
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@ -32,14 +32,22 @@ public:
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pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprimId) override;
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pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprimId) override;
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pxr::VtValue GetMaterialResource(pxr::SdfPath const &materialId) override;
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pxr::VtValue GetMaterialResource(pxr::SdfPath const &materialId) override;
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bool GetVisible(pxr::SdfPath const &id) override;
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bool GetVisible(pxr::SdfPath const &id) override;
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pxr::GfRange3d GetExtent(pxr::SdfPath const &id) override;
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bool GetDoubleSided(pxr::SdfPath const &id) override;
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pxr::HdCullStyle GetCullStyle(pxr::SdfPath const &id) override;
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pxr::SdfPath GetInstancerId(pxr::SdfPath const &primId) override;
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pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancerId) override;
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancerId, pxr::SdfPath const &prototypeId) override;
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private:
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private:
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ObjectData *object_data(pxr::SdfPath const &id);
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ObjectData *object_data(pxr::SdfPath const &id);
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MeshData *mesh_data(pxr::SdfPath const &id);
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MeshData *mesh_data(pxr::SdfPath const &id);
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LightData *light_data(pxr::SdfPath const &id);
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LightData *light_data(pxr::SdfPath const &id);
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MaterialData *material_data(pxr::SdfPath const &id);
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MaterialData *material_data(pxr::SdfPath const &id);
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InstanceData *instance_data(pxr::SdfPath const &id);
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void add_update_object(Object *object, bool geometry, bool transform, bool shading);
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void add_update_object(Object *object, bool geometry, bool transform, bool shading);
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void add_update_instance(DupliObject *dupli, bool transform);
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void set_material(MeshData &mesh_data);
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void set_material(MeshData &mesh_data);
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void update_material(Material *material);
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void update_material(Material *material);
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void update_world();
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void update_world();
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@ -1,38 +1,88 @@
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/* SPDX-License-Identifier: Apache-2.0
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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* Copyright 2011-2022 Blender Foundation */
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#include <pxr/imaging/hd/instancer.h>
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#include "glog/logging.h"
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#include "../utils.h"
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#include "instance.h"
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#include "instance.h"
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using namespace pxr;
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using namespace pxr;
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namespace blender::render::hydra {
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namespace blender::render::hydra {
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std::unique_ptr<InstanceData> InstanceData::init(pxr::HdSceneDelegate *scene_delegate,
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DupliObject *dupli)
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{
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return std::make_unique<InstanceData>(scene_delegate, dupli);
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}
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pxr::SdfPath InstanceData::prim_id(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli)
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{
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char str[16];
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snprintf(str, 16, "I_%08lx", dupli->random_id);
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return scene_delegate->GetDelegateID().AppendElementString(str);
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}
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InstanceData::InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli)
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InstanceData::InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli)
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: IdData(scene_delegate, (ID *)dupli->ob_data)
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: IdData(scene_delegate, (ID *)dupli->ob)
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, dupli(dupli)
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, dupli(dupli)
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{
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{
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}
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}
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int InstanceData::random_id()
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pxr::GfMatrix4d InstanceData::transform()
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{
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{
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return dupli->random_id;
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SdfPath p_id = prim_id(scene_delegate, dupli);
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LOG(INFO) << "Transform instance: " << name() << " " << p_id.GetName();
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return gf_matrix_from_transform(dupli->mat);
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}
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}
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VtValue InstanceData::get_data(TfToken const &key)
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VtValue InstanceData::get_data(TfToken const &key)
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{
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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LOG(INFO) << "Get data instance: " << name() << " " << p_id.GetName()
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<< " [" << key.GetString() << "]";
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return VtValue();
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return VtValue();
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}
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}
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void InstanceData::insert_prim()
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void InstanceData::insert_prim()
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{
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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scene_delegate->GetRenderIndex().InsertSprim(HdPrimTypeTokens->instance, scene_delegate, p_id);
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LOG(INFO) << "Add instance: " << name() << " id=" << p_id.GetAsString();
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}
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}
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void InstanceData::remove_prim()
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void InstanceData::remove_prim()
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{
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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scene_delegate->GetRenderIndex().RemoveSprim(HdPrimTypeTokens->instance, p_id);
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LOG(INFO) << "Remove instance: " << name() << " id=" << p_id.GetAsString();
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}
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}
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void InstanceData::mark_prim_dirty(DirtyBits dirty_bits)
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void InstanceData::mark_prim_dirty(DirtyBits dirty_bits)
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{
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{
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SdfPath p_id = prim_id(scene_delegate, dupli);
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HdDirtyBits bits = HdChangeTracker::Clean;
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switch (dirty_bits) {
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case DirtyBits::DirtyTransform:
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bits = HdChangeTracker::DirtyTransform;
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break;
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case DirtyBits::DirtyVisibility:
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bits = HdChangeTracker::DirtyVisibility;
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break;
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case DirtyBits::DirtyMaterial:
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bits = HdChangeTracker::DirtyMaterialId;
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break;
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case DirtyBits::AllDirty:
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bits = HdChangeTracker::AllDirty;
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break;
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default:
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break;
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}
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, bits);
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LOG(INFO) << "Update mesh: " << name() << " [" << (int)dirty_bits << "]";
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}
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}
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} // namespace blender::render::hydra
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} // namespace blender::render::hydra
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@ -11,9 +11,12 @@ namespace blender::render::hydra {
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class InstanceData: public IdData {
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class InstanceData: public IdData {
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public:
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public:
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static std::unique_ptr<InstanceData> init(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli);
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static pxr::SdfPath prim_id(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli);
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InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli);
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InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli);
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int random_id();
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pxr::GfMatrix4d transform();
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pxr::VtValue get_data(pxr::TfToken const &key) override;
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pxr::VtValue get_data(pxr::TfToken const &key) override;
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void insert_prim() override;
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void insert_prim() override;
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@ -26,4 +29,6 @@ public:
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using InstanceDataMap = pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<InstanceData>, pxr::SdfPath::Hash>;
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using InstanceDataMap = pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<InstanceData>, pxr::SdfPath::Hash>;
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} // namespace blender::render::hydra
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} // namespace blender::render::hydra
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@ -11,7 +11,6 @@
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#include "BKE_object.h"
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#include "BKE_object.h"
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#include "BKE_material.h"
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#include "BKE_material.h"
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#include "mesh.h"
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#include "mesh.h"
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using namespace pxr;
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using namespace pxr;
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Block a user