forked from blender/blender
BLEN-299: Export instances #11
@ -84,8 +84,6 @@ set(SRC
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sceneDelegate/light.cc
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sceneDelegate/world.h
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sceneDelegate/world.cc
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sceneDelegate/instance.h
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sceneDelegate/instance.cc
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)
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set(LIB
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@ -79,6 +79,64 @@ bool BlenderSceneDelegate::GetVisible(SdfPath const &id)
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return object_data(id)->visible;
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}
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SdfPath BlenderSceneDelegate::GetInstancerId(SdfPath const &primId)
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{
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LOG(INFO) << "GetInstancerId: " << primId.GetAsString();
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MeshData *m_data = mesh_data(primId);
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if (m_data) {
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return m_data->instancer_id;
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}
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return SdfPath();
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}
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SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(SdfPath const &instancerId)
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{
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LOG(INFO) << "GetInstancerPrototypes: " << instancerId.GetString();
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SdfPathVector paths;
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paths.push_back(instancerId.GetParentPath());
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return paths;
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}
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VtIntArray BlenderSceneDelegate::GetInstanceIndices(SdfPath const &instancerId,
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SdfPath const &prototypeId)
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{
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LOG(INFO) << "GetInstanceIndices: " << instancerId.GetString() << " " << prototypeId.GetString();
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MeshData *m_data = mesh_data(prototypeId);
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VtIntArray ret = m_data->instance_indices();
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return ret;
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}
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GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(SdfPath const &instancerId)
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{
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LOG(INFO) << "GetInstancerTransform: " << instancerId.GetString();
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// TODO: add a separate object for instancer for cleaner handling code
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// Actual instancer transform is get here
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return GfMatrix4d(1.0);
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}
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size_t BlenderSceneDelegate::SampleInstancerTransform(SdfPath const &instancerId, size_t maxSampleCount,
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float *sampleTimes, GfMatrix4d *sampleValues)
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{
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LOG(INFO) << "SampleInstancerTransform: " << instancerId.GetString();
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size_t ret = 0;
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MeshData *m_data = mesh_data(instancerId.GetParentPath());
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ret = m_data->sample_instancer_transform(maxSampleCount, sampleTimes, sampleValues);
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return ret;
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}
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size_t BlenderSceneDelegate::SamplePrimvar(SdfPath const &id, TfToken const &key, size_t maxSampleCount,
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float *sampleTimes, VtValue *sampleValues)
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{
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// TODO: add a separate object for instancer for cleaner handling code
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if (id.GetName() == "Instancer") {
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MeshData *m_data = mesh_data(id.GetParentPath());
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if (m_data) {
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return m_data->sample_instancer_primvar(key, maxSampleCount, sampleTimes, sampleValues);
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}
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}
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return HdSceneDelegate::SamplePrimvar(id, key, maxSampleCount, sampleTimes, sampleValues);
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}
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void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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{
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if (visibility) {
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@ -92,6 +150,7 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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/* Export of new visible objects which were not exported before */
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std::set<SdfPath> available_objects;
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SdfPath id;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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@ -106,15 +165,15 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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DEG_iterator_objects_end,
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&data, Object *, object) {
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if (data.dupli_object_current != nullptr) {
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InstanceData i_data(this, data.dupli_object_current);
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LOG(INFO) << "Instance: " << i_data.name() << " " << i_data.random_id();
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add_update_instance(data.dupli_object_current);
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continue;
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}
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if (!ObjectData::supported(object)) {
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continue;
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}
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SdfPath id = ObjectData::prim_id(this, object);
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id = ObjectData::prim_id(this, object);
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if (remove) {
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available_objects.insert(id);
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}
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@ -192,6 +251,17 @@ void BlenderSceneDelegate::add_update_object(Object *object, bool geometry, bool
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}
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}
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void BlenderSceneDelegate::add_update_instance(DupliObject *dupli)
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{
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SdfPath id = ObjectData::prim_id(this, dupli->ob);
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if (!object_data(id)) {
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add_update_object(dupli->ob, true, true, true);
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}
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MeshData *m_data = mesh_data(id);
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m_data->add_instance(dupli);
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}
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ObjectData *BlenderSceneDelegate::object_data(SdfPath const &id)
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{
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auto it = objects.find(id);
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@ -232,6 +302,7 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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/* Export initial objects */
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update_collection(false, false);
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update_world();
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GetRenderIndex().InsertInstancer(this, GetDelegateID().AppendElementString("Instancer"));
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return;
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}
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@ -312,13 +383,19 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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HdMeshTopology BlenderSceneDelegate::GetMeshTopology(SdfPath const& id)
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{
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LOG(INFO) << "GetMeshTopology: " << id.GetString();
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MeshData *m_data = mesh_data(id);
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return m_data->mesh_topology();
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}
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VtValue BlenderSceneDelegate::Get(SdfPath const& id, TfToken const& key)
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{
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LOG(INFO) << "Get: " << id.GetString() << " " << key.GetString();
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ObjectData *obj_data = object_data(id);
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// TODO: add a separate object for instancer for cleaner handling code
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if (!obj_data && id.GetName() == "Instancer") {
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obj_data = object_data(id.GetParentPath());
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}
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if (obj_data) {
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return obj_data->get_data(key);
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}
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@ -332,8 +409,19 @@ VtValue BlenderSceneDelegate::Get(SdfPath const& id, TfToken const& key)
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HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(SdfPath const& id, HdInterpolation interpolation)
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{
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LOG(INFO) << "GetPrimvarDescriptors: " << id.GetString() << " " << interpolation;
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if (mesh_data(id)) {
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return mesh_data(id)->primvar_descriptors(interpolation);
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}
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// TODO: add a separate object for instancer for cleaner handling code
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else if (id.GetName() == "Instancer") {
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if (MeshData *data = mesh_data(id.GetParentPath())) {
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return data->instancer_primvar_descriptors(interpolation);
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}
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}
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HdPrimvarDescriptorVector primvars;
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return primvars;
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}
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SdfPath BlenderSceneDelegate::GetMaterialId(SdfPath const & rprimId)
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{
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@ -351,10 +439,17 @@ VtValue BlenderSceneDelegate::GetMaterialResource(SdfPath const& id)
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GfMatrix4d BlenderSceneDelegate::GetTransform(SdfPath const& id)
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{
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LOG(INFO) << "GetTransform: " << id.GetString();
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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return obj_data->transform();
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}
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// TODO: add a separate object for instancer for cleaner handling code
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else if (id.GetName() == "Instancer") {
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if (MeshData *mesh = mesh_data(id.GetParentPath())) {
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return mesh->transform().GetInverse();
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}
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}
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if (id == WorldData::prim_id(this)) {
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return world_data->transform();
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}
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@ -12,7 +12,6 @@
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#include "mesh.h"
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#include "light.h"
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#include "world.h"
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#include "instance.h"
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namespace blender::render::hydra {
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@ -38,6 +37,14 @@ public:
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pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprimId) override;
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pxr::VtValue GetMaterialResource(pxr::SdfPath const &materialId) override;
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bool GetVisible(pxr::SdfPath const &id) override;
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pxr::SdfPath GetInstancerId(pxr::SdfPath const &primId) override;
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pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancerId) override;
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancerId, pxr::SdfPath const &prototypeId) override;
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pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancerId);
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size_t SampleInstancerTransform(pxr::SdfPath const &instancerId, size_t maxSampleCount,
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float *sampleTimes, pxr::GfMatrix4d *sampleValues) override;
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size_t SamplePrimvar(pxr::SdfPath const &id, pxr::TfToken const &key, size_t maxSampleCount,
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float *sampleTimes, pxr::VtValue *sampleValues) override;
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EngineType engine_type;
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@ -48,6 +55,7 @@ private:
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MaterialData *material_data(pxr::SdfPath const &id);
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void add_update_object(Object *object, bool geometry, bool transform, bool shading);
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void add_update_instance(DupliObject *dupli);
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void set_material(MeshData &mesh_data);
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void update_material(Material *material);
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void update_world();
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@ -61,7 +69,6 @@ private:
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ObjectDataMap objects;
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MaterialDataMap materials;
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std::unique_ptr<WorldData> world_data;
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InstanceDataMap instances;
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};
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} // namespace blender::render::hydra
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@ -1,39 +0,0 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "blenderSceneDelegate.h"
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#include "instance.h"
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using namespace pxr;
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namespace blender::render::hydra {
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InstanceData::InstanceData(BlenderSceneDelegate *scene_delegate, DupliObject *dupli)
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: IdData(scene_delegate, (ID *)dupli->ob_data)
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, dupli(dupli)
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{
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}
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int InstanceData::random_id()
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{
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return dupli->random_id;
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}
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VtValue InstanceData::get_data(TfToken const &key)
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{
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return VtValue();
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}
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void InstanceData::insert_prim()
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{
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}
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void InstanceData::remove_prim()
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{
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}
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void InstanceData::mark_prim_dirty(DirtyBits dirty_bits)
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{
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}
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} // namespace blender::render::hydra
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@ -1,29 +0,0 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "BKE_duplilist.h"
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#include "id.h"
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namespace blender::render::hydra {
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class InstanceData: public IdData {
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public:
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InstanceData(BlenderSceneDelegate *scene_delegate, DupliObject *dupli);
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int random_id();
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pxr::VtValue get_data(pxr::TfToken const &key) override;
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void insert_prim() override;
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void remove_prim() override;
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void mark_prim_dirty(DirtyBits dirty_bits) override;
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public:
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DupliObject *dupli;
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};
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using InstanceDataMap = pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<InstanceData>, pxr::SdfPath::Hash>;
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} // namespace blender::render::hydra
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@ -13,6 +13,7 @@
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#include "blenderSceneDelegate.h"
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#include "mesh.h"
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#include "../utils.h"
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using namespace pxr;
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@ -44,6 +45,9 @@ VtValue MeshData::get_data(TfToken const &key)
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else if (key == HdPrimvarRoleTokens->textureCoordinate) {
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ret = uvs;
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}
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else if (key == HdInstancerTokens->instanceTransform) {
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ret = instances;
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}
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return ret;
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}
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@ -71,7 +75,7 @@ HdPrimvarDescriptorVector MeshData::primvar_descriptors(HdInterpolation interpol
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}
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}
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else if (interpolation == HdInterpolationFaceVarying) {
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if (!vertices.empty()) {
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if (!normals.empty()) {
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primvars.emplace_back(HdTokens->normals, interpolation, HdPrimvarRoleTokens->normal);
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}
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if (!uvs.empty()) {
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@ -82,6 +86,59 @@ HdPrimvarDescriptorVector MeshData::primvar_descriptors(HdInterpolation interpol
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return primvars;
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}
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HdPrimvarDescriptorVector MeshData::instancer_primvar_descriptors(HdInterpolation interpolation)
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{
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HdPrimvarDescriptorVector primvars;
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if (interpolation == HdInterpolationInstance) {
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primvars.emplace_back(HdInstancerTokens->instanceTransform, interpolation,
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HdPrimvarRoleTokens->none);
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}
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return primvars;
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}
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VtIntArray MeshData::instance_indices()
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{
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VtIntArray ret(instances.size());
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for (size_t i = 0; i < ret.size(); ++i) {
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ret[i] = i;
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}
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return ret;
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}
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size_t MeshData::sample_instancer_transform(size_t maxSampleCount, float *sampleTimes, GfMatrix4d *sampleValues)
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{
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*sampleTimes = 0.0f;
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*sampleValues = GfMatrix4d(1.0);
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return 1;
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}
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size_t MeshData::sample_instancer_primvar(TfToken const &key, size_t maxSampleCount, float *sampleTimes, VtValue *sampleValues)
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{
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if (key == HdInstancerTokens->instanceTransform) {
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if (maxSampleCount > 0) {
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sampleTimes[0] = 0.0f;
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sampleValues[0] = instances;
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return 1;
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}
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}
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return 0;
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}
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void MeshData::add_instance(DupliObject *dupli)
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{
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if (instancer_id.IsEmpty()) {
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instancer_id = prim_id(scene_delegate, (Object *)id).AppendElementString("Instancer");
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scene_delegate->GetRenderIndex().InsertInstancer(scene_delegate, instancer_id);
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LOG(INFO) << "Add instancer: " << name() << " id=" << instancer_id.GetAsString();
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}
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if (instances.empty()) {
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// USD hides the prototype mesh when instancing in contrary to the Blender, so we must add it back implicitly
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instances.push_back(GfMatrix4d(1.0));
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}
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instances.push_back(transform().GetInverse() * gf_matrix_from_transform(dupli->mat));
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LOG(INFO) << "Add instance: " << instancer_id.GetAsString() << " " << dupli->random_id;
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}
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void MeshData::set_mesh(Mesh *mesh)
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{
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BKE_mesh_calc_normals_split(mesh);
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|
@ -6,6 +6,8 @@
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#include <pxr/base/vt/array.h>
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include "BKE_duplilist.h"
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||||
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||||
#include "object.h"
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||||
|
||||
namespace blender::render::hydra {
|
||||
@ -23,8 +25,15 @@ public:
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Material *material();
|
||||
pxr::HdMeshTopology mesh_topology();
|
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
|
||||
pxr::HdPrimvarDescriptorVector instancer_primvar_descriptors(pxr::HdInterpolation interpolation);
|
||||
pxr::VtIntArray instance_indices();
|
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size_t sample_instancer_transform(size_t maxSampleCount, float *sampleTimes, pxr::GfMatrix4d *sampleValues);
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||||
size_t sample_instancer_primvar(pxr::TfToken const &key, size_t maxSampleCount, float *sampleTimes, pxr::VtValue *sampleValues);
|
||||
|
||||
void add_instance(DupliObject *dupli);
|
||||
|
||||
pxr::SdfPath material_id;
|
||||
pxr::SdfPath instancer_id;
|
||||
|
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private:
|
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void set_mesh(Mesh *mesh);
|
||||
@ -34,6 +43,10 @@ public:
|
||||
pxr::VtVec3fArray vertices;
|
||||
pxr::VtVec3fArray normals;
|
||||
pxr::VtVec2fArray uvs;
|
||||
|
||||
pxr::VtMatrix4dArray instances;
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
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