forked from blender/blender
BLEN-359: Implement updates for instances in viewport #20
@ -34,7 +34,6 @@ void BlenderSceneDelegate::set_material(MeshData &mesh_data)
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if (!mat_data) {
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materials[id] = MaterialData::create(this, material);
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mat_data = material_data(id);
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mat_data->export_mtlx();
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mat_data->insert();
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}
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mesh_data.material_id = id;
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@ -44,7 +43,6 @@ void BlenderSceneDelegate::update_material(Material *material)
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{
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MaterialData *mat_data = material_data(MaterialData::prim_id(this, material));
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if (mat_data) {
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mat_data->export_mtlx();
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mat_data->update(IdData::DirtyBits::ALL_DIRTY);
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}
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}
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@ -61,8 +59,7 @@ void BlenderSceneDelegate::update_world()
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}
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else {
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if (world) {
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world_data = WorldData::create(this, world, context);
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world_data->update(IdData::DirtyBits::ALL_DIRTY);
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world_data->update(world);
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}
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else {
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world_data->remove();
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@ -41,11 +41,13 @@ MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate, Material *mater
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: IdData(scene_delegate, (ID *)material)
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{
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p_id = prim_id(scene_delegate, material);
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CLOG_INFO(LOG_BSD, 2, "%s - %s", id->name, p_id.GetText());
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}
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void MaterialData::init()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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export_mtlx();
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}
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pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
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@ -72,7 +74,6 @@ pxr::VtValue MaterialData::material_resource()
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HdMtlxConvertToMaterialNetworkMap(
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path, shader_source_types, render_contexts, &material_network_map);
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CLOG_INFO(LOG_BSD, 3, "%s", path.c_str());
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return pxr::VtValue(material_network_map);
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}
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return pxr::VtValue();
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@ -118,29 +119,23 @@ void MaterialData::export_mtlx()
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void MaterialData::insert()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate->GetRenderIndex().InsertSprim(
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pxr::HdPrimTypeTokens->material, scene_delegate, p_id);
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CLOG_INFO(LOG_BSD, 2, "Add: %s id=%s", name().c_str(), p_id.GetString().c_str());
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}
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void MaterialData::remove()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, p_id);
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CLOG_INFO(LOG_BSD, 2, "Remove: %s", name().c_str());
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}
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void MaterialData::update(DirtyBits dirty_bits)
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{
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pxr::HdDirtyBits bits = pxr::HdMaterial::Clean;
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switch (dirty_bits) {
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case DirtyBits::ALL_DIRTY:
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bits = pxr::HdMaterial::AllDirty;
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break;
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default:
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break;
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}
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, bits);
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CLOG_INFO(LOG_BSD, 2, "Update: %s, mtlx=%s", name().c_str(), mtlx_path.GetResolvedPath().c_str());
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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mtlx_path = pxr::SdfAssetPath("", "");
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init();
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, pxr::HdMaterial::AllDirty);
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}
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} // namespace blender::render::hydra
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@ -46,6 +46,7 @@ WorldData::WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContex
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: IdData(scene_delegate, (ID *)world), context(context)
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{
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p_id = prim_id(scene_delegate);
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CLOG_INFO(LOG_BSD, 2, "%s - %s", id->name, p_id.GetText());
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}
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void WorldData::init()
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@ -60,9 +61,20 @@ void WorldData::init()
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/* TODO: Create nodes parsing system */
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bNode *output_node = ntreeShaderOutputNode(world->nodetree, SHD_OUTPUT_ALL);
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bNodeSocket input_socket = output_node->input_by_identifier("Surface");
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bNodeLink const *link = input_socket.directly_linked_links()[0];
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if (input_socket.directly_linked_links().is_empty()) {
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blender::Span<bNodeSocket *> input_sockets = output_node->input_sockets();
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bNodeSocket *input_socket = nullptr;
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for (auto socket : input_sockets) {
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if (STREQ(socket->name, "Surface")) {
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input_socket = socket;
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break;
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}
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}
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if (!input_socket) {
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return;
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}
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bNodeLink const *link = input_socket->directly_linked_links()[0];
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if (input_socket->directly_linked_links().is_empty()) {
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return;
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}
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@ -136,29 +148,29 @@ pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
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void WorldData::insert()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate->GetRenderIndex().InsertSprim(
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pxr::HdPrimTypeTokens->domeLight, scene_delegate, p_id);
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CLOG_INFO(LOG_BSD, 2, "Add: id=%s", p_id.GetText());
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}
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void WorldData::remove()
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{
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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scene_delegate->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, p_id);
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CLOG_INFO(LOG_BSD, 2, "Remove");
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}
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void WorldData::update(DirtyBits dirty_bits)
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{
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pxr::HdDirtyBits bits = pxr::HdLight::Clean;
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switch (dirty_bits) {
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case DirtyBits::ALL_DIRTY:
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bits = pxr::HdLight::AllDirty;
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break;
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default:
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break;
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}
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, bits);
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CLOG_INFO(LOG_BSD, 2, "Update");
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CLOG_INFO(LOG_BSD, 2, "%s", id->name);
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data.clear();
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init();
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scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, pxr::HdLight::AllDirty);
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}
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void WorldData::update(World *world)
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{
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id = (ID *)world;
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update(DirtyBits::ALL_DIRTY);
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}
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} // namespace blender::render::hydra
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@ -31,6 +31,7 @@ class WorldData : public IdData {
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void insert() override;
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void remove() override;
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void update(DirtyBits dirty_bits) override;
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void update(World *world);
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pxr::GfMatrix4d transform();
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