forked from blender/blender
Rename some functions #25
@ -46,7 +46,7 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &delegate_id) : bl_eng
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Engine::~Engine()
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{
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scene_delegate = nullptr;
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scene_delegate_ = nullptr;
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render_task_delegate = nullptr;
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free_camera_delegate = nullptr;
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simple_light_task_delegate = nullptr;
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@ -38,12 +38,11 @@ class Engine {
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protected:
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float renderer_percent_done();
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protected:
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RenderEngine *bl_engine;
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pxr::HdPluginRenderDelegateUniqueHandle render_delegate;
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std::unique_ptr<pxr::HdRenderIndex> render_index;
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std::unique_ptr<BlenderSceneDelegate> scene_delegate;
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std::unique_ptr<BlenderSceneDelegate> scene_delegate_;
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std::unique_ptr<RenderTaskDelegate> render_task_delegate;
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std::unique_ptr<pxr::HdxFreeCameraSceneDelegate> free_camera_delegate;
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std::unique_ptr<SimpleLightTaskDelegate> simple_light_task_delegate;
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@ -16,11 +16,11 @@ void FinalEngine::sync(Depsgraph *depsgraph,
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bContext *context,
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pxr::HdRenderSettingsMap &render_settings)
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{
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scene_delegate = std::make_unique<BlenderSceneDelegate>(
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scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
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render_index.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::FINAL);
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scene_delegate->populate(depsgraph, context);
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scene_delegate_->populate(depsgraph, context);
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for (auto const &setting : render_settings) {
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render_delegate->SetRenderSetting(setting.first, setting.second);
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@ -56,14 +56,14 @@ void PreviewEngine::sync(Depsgraph *depsgraph,
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bContext *context,
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pxr::HdRenderSettingsMap &render_settings)
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{
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if (!scene_delegate) {
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scene_delegate = std::make_unique<BlenderSceneDelegate>(
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if (!scene_delegate_) {
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scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
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render_index.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::PREVIEW);
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}
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scene_delegate->clear();
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scene_delegate->populate(depsgraph, context);
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scene_delegate_->clear();
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scene_delegate_->populate(depsgraph, context);
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for (auto const &setting : render_settings) {
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render_delegate->SetRenderSetting(setting.first, setting.second);
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@ -18,29 +18,208 @@ BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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BlenderSceneDelegate::EngineType engine_type)
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: HdSceneDelegate(parent_index, delegate_id),
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engine_type(engine_type),
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depsgraph(nullptr),
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context(nullptr),
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view3d(nullptr)
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depsgraph_(nullptr),
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context_(nullptr),
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view3d_(nullptr)
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{
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}
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void BlenderSceneDelegate::update_world()
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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{
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World *world = scene->world;
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if (!world_data) {
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if (world) {
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world_data = WorldData::create(this, world, context);
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bool is_populated = depsgraph_ != nullptr;
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depsgraph_ = deps;
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context_ = cont;
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scene_ = DEG_get_input_scene(depsgraph_);
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view3d_ = CTX_wm_view3d(context_);
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if (!is_populated) {
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/* Export initial objects */
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update_collection(false, false);
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update_world();
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return;
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}
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/* Working with updates */
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bool do_update_collection = false;
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bool do_update_visibility = false;
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bool do_update_world = false;
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unsigned int scene_recalc = ((ID *)scene_)->recalc;
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if (scene_recalc) {
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/* Checking scene updates */
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CLOG_INFO(LOG_BSD,
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2,
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"Update: %s [%s]",
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((ID *)scene_)->name,
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std::bitset<32>(scene_recalc).to_string().c_str());
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if (scene_recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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}
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if (scene_recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
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do_update_collection = true;
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}
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if (scene_recalc & ID_RECALC_AUDIO_VOLUME) {
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if ((scene_->world && !world_data_) || (!scene_->world && world_data_)) {
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do_update_world = true;
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}
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}
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else {
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if (world) {
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world_data->update(world);
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}
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else {
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world_data->remove();
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world_data = nullptr;
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if (do_update_collection || do_update_visibility) {
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update_collection(do_update_collection, do_update_visibility);
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}
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}
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/* Checking other objects updates */
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DEGIDIterData data = {0};
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data.graph = depsgraph_;
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data.only_updated = true;
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ITER_BEGIN (
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DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
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CLOG_INFO(
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LOG_BSD, 2, "Update: %s [%s]", id->name, std::bitset<32>(id->recalc).to_string().c_str());
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switch (GS(id->name)) {
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case ID_OB: {
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Object *object = (Object *)id;
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if (!ObjectData::is_supported(object)) {
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break;
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}
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add_update_object(object);
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} break;
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case ID_MA: {
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MaterialData *mat_data = get_material_data(
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MaterialData::get_prim_id(this, (Material *)id));
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if (mat_data) {
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mat_data->update();
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}
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} break;
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case ID_WO: {
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if (id->recalc & ID_RECALC_SHADING) {
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do_update_world = true;
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}
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} break;
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default:
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break;
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}
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}
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ITER_END;
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if (do_update_world) {
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update_world();
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}
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}
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void BlenderSceneDelegate::clear()
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{
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for (auto &it : materials_) {
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it.second->remove();
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}
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for (auto &it : objects_) {
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it.second->remove();
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}
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materials_.clear();
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objects_.clear();
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}
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pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
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MeshData *m_data = get_mesh_data(id);
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return m_data->get_mesh_topology();
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}
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pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
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ObjectData *obj_data = get_object_data(id);
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if (obj_data) {
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return obj_data->get_transform();
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}
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if (id == WorldData::get_prim_id(this)) {
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return world_data_->get_transform();
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}
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InstancerData *i_data = get_instancer_data(id);
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if (i_data) {
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return i_data->get_transform();
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}
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return pxr::GfMatrix4d();
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}
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pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %s", id.GetText(), key.GetText());
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ObjectData *obj_data = get_object_data(id);
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if (obj_data) {
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return obj_data->get_data(key);
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}
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MaterialData *mat_data = get_material_data(id);
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if (mat_data) {
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return mat_data->get_data(key);
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}
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InstancerData *i_data = get_instancer_data(id);
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if (i_data) {
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return i_data->get_data(key);
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}
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return pxr::VtValue();
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}
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pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
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pxr::TfToken const &key)
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{
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LightData *l_data = get_light_data(id);
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if (l_data) {
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return l_data->get_data(key);
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}
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if (id == WorldData::get_prim_id(this)) {
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return world_data_->get_data(key);
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}
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return pxr::VtValue();
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}
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pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
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pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
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{
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CLOG_INFO(LOG_BSD, 3, "%s, %d", id.GetText(), interpolation);
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MeshData *m_data = get_mesh_data(id);
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if (m_data) {
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return m_data->get_primvar_descriptors(interpolation);
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}
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InstancerData *i_data = get_instancer_data(id);
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if (i_data) {
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return i_data->get_instancer_primvar_descriptors(interpolation);
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}
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return pxr::HdPrimvarDescriptorVector();
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}
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pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
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{
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return get_mesh_data(rprim_id)->get_material_id();
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}
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pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
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{
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MaterialData *mat_data = get_material_data(id);
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if (mat_data) {
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return mat_data->get_material_resource();
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}
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return pxr::VtValue();
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}
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bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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@ -85,12 +264,116 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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return i_data->get_transform();
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}
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ObjectData *BlenderSceneDelegate::get_object_data(pxr::SdfPath const &id)
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{
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auto it = objects_.find(id);
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if (it == objects_.end()) {
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return nullptr;
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}
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return it->second.get();
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}
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MeshData *BlenderSceneDelegate::get_mesh_data(pxr::SdfPath const &id)
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{
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return dynamic_cast<MeshData *>(get_object_data(id));
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}
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LightData *BlenderSceneDelegate::get_light_data(pxr::SdfPath const &id)
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{
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return dynamic_cast<LightData *>(get_object_data(id));
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}
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MaterialData *BlenderSceneDelegate::get_material_data(pxr::SdfPath const &id)
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{
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auto it = materials_.find(id);
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if (it == materials_.end()) {
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return nullptr;
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}
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return it->second.get();
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}
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InstancerData *BlenderSceneDelegate::get_instancer_data(pxr::SdfPath const &id, bool base_prim)
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{
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if (base_prim) {
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return dynamic_cast<InstancerData *>(get_object_data(id));
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}
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return dynamic_cast<InstancerData *>(get_object_data(id.GetParentPath()));
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}
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InstancerData *BlenderSceneDelegate::get_instancer_data(Object *object)
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{
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InstancerData *i_data;
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for (auto &it : objects_) {
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i_data = dynamic_cast<InstancerData *>(it.second.get());
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if (i_data && i_data->is_base(object)) {
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return i_data;
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}
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}
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return nullptr;
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}
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void BlenderSceneDelegate::add_update_object(Object *object)
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{
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if ((object->transflag & OB_DUPLI) && InstancerData::is_supported(object)) {
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add_update_instancer(object);
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}
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InstancerData *i_data = get_instancer_data(object);
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if (i_data) {
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i_data->update();
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}
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pxr::SdfPath id = ObjectData::get_prim_id(this, object);
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ObjectData *obj_data = get_object_data(id);
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if (obj_data) {
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obj_data->update();
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return;
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}
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if (view3d_ && !BKE_object_is_visible_in_viewport(view3d_, object)) {
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return;
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}
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objects_[id] = ObjectData::create(this, object);
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obj_data = get_object_data(id);
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obj_data->update_visibility(view3d_);
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}
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void BlenderSceneDelegate::add_update_instancer(Object *object)
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{
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pxr::SdfPath id = InstancerData::get_prim_id(this, object);
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InstancerData *i_data = get_instancer_data(id, true);
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if (i_data) {
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i_data->update();
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return;
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}
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objects_[id] = InstancerData::create(this, object);
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i_data = get_instancer_data(id, true);
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i_data->update_visibility(view3d_);
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}
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void BlenderSceneDelegate::update_world()
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{
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World *world = scene_->world;
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if (!world_data_) {
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if (world) {
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world_data_ = WorldData::create(this, world, context_);
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}
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}
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else {
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if (world) {
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world_data_->update(world);
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}
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else {
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world_data_->remove();
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world_data_ = nullptr;
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}
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}
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}
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void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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{
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if (visibility) {
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/* Check and update visibility */
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for (auto &obj : objects) {
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obj.second->update_visibility(view3d);
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for (auto &obj : objects_) {
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obj.second->update_visibility(view3d_);
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}
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}
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@ -99,7 +382,7 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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pxr::SdfPath id;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.depsgraph = depsgraph_;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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@ -134,18 +417,18 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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if (remove) {
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/* remove unused objects */
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for (auto it = objects.begin(); it != objects.end(); ++it) {
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for (auto it = objects_.begin(); it != objects_.end(); ++it) {
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if (available_objects.find(it->first) != available_objects.end()) {
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continue;
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}
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it->second->remove();
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objects.erase(it);
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it = objects.begin();
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objects_.erase(it);
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it = objects_.begin();
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}
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/* remove unused materials */
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std::set<pxr::SdfPath> available_materials;
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for (auto &obj : objects) {
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for (auto &obj : objects_) {
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MeshData *m_data = dynamic_cast<MeshData *>(obj.second.get());
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if (!m_data) {
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continue;
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@ -155,297 +438,15 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
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available_materials.insert(mat_id);
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}
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}
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for (auto it = materials.begin(); it != materials.end(); ++it) {
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for (auto it = materials_.begin(); it != materials_.end(); ++it) {
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if (available_materials.find(it->first) != available_materials.end()) {
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continue;
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}
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it->second->remove();
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materials.erase(it);
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it = materials.begin();
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materials_.erase(it);
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it = materials_.begin();
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}
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}
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}
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void BlenderSceneDelegate::add_update_object(Object *object)
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{
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if ((object->transflag & OB_DUPLI) && InstancerData::is_supported(object)) {
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add_update_instancer(object);
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}
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InstancerData *i_data = get_instancer_data(object);
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if (i_data) {
|
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i_data->update();
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}
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|
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pxr::SdfPath id = ObjectData::get_prim_id(this, object);
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ObjectData *obj_data = get_object_data(id);
|
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if (obj_data) {
|
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obj_data->update();
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return;
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}
|
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if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
|
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return;
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}
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objects[id] = ObjectData::create(this, object);
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obj_data = get_object_data(id);
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obj_data->update_visibility(view3d);
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}
|
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void BlenderSceneDelegate::add_update_instancer(Object *object)
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{
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pxr::SdfPath id = InstancerData::get_prim_id(this, object);
|
||||
InstancerData *i_data = get_instancer_data(id, true);
|
||||
if (i_data) {
|
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i_data->update();
|
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return;
|
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}
|
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objects[id] = InstancerData::create(this, object);
|
||||
i_data = get_instancer_data(id, true);
|
||||
i_data->update_visibility(view3d);
|
||||
}
|
||||
|
||||
ObjectData *BlenderSceneDelegate::get_object_data(pxr::SdfPath const &id)
|
||||
{
|
||||
auto it = objects.find(id);
|
||||
if (it == objects.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return it->second.get();
|
||||
}
|
||||
|
||||
MeshData *BlenderSceneDelegate::get_mesh_data(pxr::SdfPath const &id)
|
||||
{
|
||||
return dynamic_cast<MeshData *>(get_object_data(id));
|
||||
}
|
||||
|
||||
LightData *BlenderSceneDelegate::get_light_data(pxr::SdfPath const &id)
|
||||
{
|
||||
return dynamic_cast<LightData *>(get_object_data(id));
|
||||
}
|
||||
|
||||
MaterialData *BlenderSceneDelegate::get_material_data(pxr::SdfPath const &id)
|
||||
{
|
||||
auto it = materials.find(id);
|
||||
if (it == materials.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return it->second.get();
|
||||
}
|
||||
|
||||
InstancerData *BlenderSceneDelegate::get_instancer_data(pxr::SdfPath const &id, bool base_prim)
|
||||
{
|
||||
if (base_prim) {
|
||||
return dynamic_cast<InstancerData *>(get_object_data(id));
|
||||
}
|
||||
return dynamic_cast<InstancerData *>(get_object_data(id.GetParentPath()));
|
||||
}
|
||||
|
||||
InstancerData *BlenderSceneDelegate::get_instancer_data(Object *object)
|
||||
{
|
||||
InstancerData *i_data;
|
||||
for (auto &it : objects) {
|
||||
i_data = dynamic_cast<InstancerData *>(it.second.get());
|
||||
if (i_data && i_data->is_base(object)) {
|
||||
return i_data;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
|
||||
{
|
||||
bool is_populated = depsgraph != nullptr;
|
||||
|
||||
depsgraph = deps;
|
||||
context = cont;
|
||||
scene = DEG_get_input_scene(depsgraph);
|
||||
view3d = CTX_wm_view3d(context);
|
||||
|
||||
if (!is_populated) {
|
||||
/* Export initial objects */
|
||||
update_collection(false, false);
|
||||
update_world();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Working with updates */
|
||||
bool do_update_collection = false;
|
||||
bool do_update_visibility = false;
|
||||
bool do_update_world = false;
|
||||
|
||||
unsigned int scene_recalc = ((ID *)scene)->recalc;
|
||||
if (scene_recalc) {
|
||||
/* Checking scene updates */
|
||||
CLOG_INFO(LOG_BSD,
|
||||
2,
|
||||
"Update: %s [%s]",
|
||||
((ID *)scene)->name,
|
||||
std::bitset<32>(scene_recalc).to_string().c_str());
|
||||
|
||||
if (scene_recalc & ID_RECALC_BASE_FLAGS) {
|
||||
do_update_visibility = true;
|
||||
}
|
||||
if (scene_recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
|
||||
do_update_collection = true;
|
||||
}
|
||||
if (scene_recalc & ID_RECALC_AUDIO_VOLUME) {
|
||||
if ((scene->world && !world_data) || (!scene->world && world_data)) {
|
||||
do_update_world = true;
|
||||
}
|
||||
}
|
||||
if (do_update_collection || do_update_visibility) {
|
||||
update_collection(do_update_collection, do_update_visibility);
|
||||
}
|
||||
}
|
||||
|
||||
/* Checking other objects updates */
|
||||
DEGIDIterData data = {0};
|
||||
data.graph = depsgraph;
|
||||
data.only_updated = true;
|
||||
ITER_BEGIN (
|
||||
DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
|
||||
|
||||
CLOG_INFO(
|
||||
LOG_BSD, 2, "Update: %s [%s]", id->name, std::bitset<32>(id->recalc).to_string().c_str());
|
||||
|
||||
switch (GS(id->name)) {
|
||||
case ID_OB: {
|
||||
Object *object = (Object *)id;
|
||||
if (!ObjectData::is_supported(object)) {
|
||||
break;
|
||||
}
|
||||
add_update_object(object);
|
||||
} break;
|
||||
|
||||
case ID_MA: {
|
||||
MaterialData *mat_data = get_material_data(MaterialData::get_prim_id(this, (Material *)id));
|
||||
if (mat_data) {
|
||||
mat_data->update();
|
||||
}
|
||||
} break;
|
||||
|
||||
case ID_WO: {
|
||||
if (id->recalc & ID_RECALC_SHADING) {
|
||||
do_update_world = true;
|
||||
}
|
||||
} break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
ITER_END;
|
||||
|
||||
if (do_update_world) {
|
||||
update_world();
|
||||
}
|
||||
}
|
||||
|
||||
pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id)
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
|
||||
MeshData *m_data = get_mesh_data(id);
|
||||
return m_data->get_mesh_topology();
|
||||
}
|
||||
|
||||
pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 3, "%s, %s", id.GetText(), key.GetText());
|
||||
|
||||
ObjectData *obj_data = get_object_data(id);
|
||||
if (obj_data) {
|
||||
return obj_data->get_data(key);
|
||||
}
|
||||
|
||||
MaterialData *mat_data = get_material_data(id);
|
||||
if (mat_data) {
|
||||
return mat_data->get_data(key);
|
||||
}
|
||||
|
||||
InstancerData *i_data = get_instancer_data(id);
|
||||
if (i_data) {
|
||||
return i_data->get_data(key);
|
||||
}
|
||||
|
||||
return pxr::VtValue();
|
||||
}
|
||||
|
||||
pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
|
||||
pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 3, "%s, %d", id.GetText(), interpolation);
|
||||
|
||||
MeshData *m_data = get_mesh_data(id);
|
||||
if (m_data) {
|
||||
return m_data->get_primvar_descriptors(interpolation);
|
||||
}
|
||||
|
||||
InstancerData *i_data = get_instancer_data(id);
|
||||
if (i_data) {
|
||||
return i_data->get_instancer_primvar_descriptors(interpolation);
|
||||
}
|
||||
|
||||
return pxr::HdPrimvarDescriptorVector();
|
||||
}
|
||||
|
||||
pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
|
||||
{
|
||||
return get_mesh_data(rprim_id)->get_material_id();
|
||||
}
|
||||
|
||||
pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
|
||||
{
|
||||
MaterialData *mat_data = get_material_data(id);
|
||||
if (mat_data) {
|
||||
return mat_data->get_material_resource();
|
||||
}
|
||||
return pxr::VtValue();
|
||||
}
|
||||
|
||||
pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 3, "%s", id.GetText());
|
||||
ObjectData *obj_data = get_object_data(id);
|
||||
if (obj_data) {
|
||||
return obj_data->get_transform();
|
||||
}
|
||||
|
||||
if (id == WorldData::get_prim_id(this)) {
|
||||
return world_data->get_transform();
|
||||
}
|
||||
|
||||
InstancerData *i_data = get_instancer_data(id);
|
||||
if (i_data) {
|
||||
return i_data->get_transform();
|
||||
}
|
||||
|
||||
return pxr::GfMatrix4d();
|
||||
}
|
||||
|
||||
pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
|
||||
pxr::TfToken const &key)
|
||||
{
|
||||
LightData *l_data = get_light_data(id);
|
||||
if (l_data) {
|
||||
return l_data->get_data(key);
|
||||
}
|
||||
if (id == WorldData::get_prim_id(this)) {
|
||||
return world_data->get_data(key);
|
||||
}
|
||||
return pxr::VtValue();
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::clear()
|
||||
{
|
||||
for (auto &it : materials) {
|
||||
it.second->remove();
|
||||
}
|
||||
|
||||
for (auto &it : objects) {
|
||||
it.second->remove();
|
||||
}
|
||||
|
||||
materials.clear();
|
||||
objects.clear();
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -27,7 +27,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
|
||||
public:
|
||||
enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
|
||||
|
||||
BlenderSceneDelegate(pxr::HdRenderIndex *render_index,
|
||||
BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
|
||||
pxr::SdfPath const &delegate_id,
|
||||
BlenderSceneDelegate::EngineType engine_type);
|
||||
~BlenderSceneDelegate() override = default;
|
||||
@ -35,7 +35,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
|
||||
void populate(Depsgraph *depsgraph, bContext *context);
|
||||
void clear();
|
||||
|
||||
// delegate methods
|
||||
/* Delegate methods */
|
||||
pxr::HdMeshTopology GetMeshTopology(pxr::SdfPath const &id) override;
|
||||
pxr::GfMatrix4d GetTransform(pxr::SdfPath const &id) override;
|
||||
pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override;
|
||||
@ -51,7 +51,6 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
|
||||
pxr::SdfPath const &prototype_id) override;
|
||||
pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancer_id) override;
|
||||
|
||||
public:
|
||||
EngineType engine_type;
|
||||
|
||||
private:
|
||||
@ -67,15 +66,14 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
|
||||
void update_world();
|
||||
void update_collection(bool remove, bool visibility);
|
||||
|
||||
private:
|
||||
Depsgraph *depsgraph;
|
||||
bContext *context;
|
||||
Scene *scene;
|
||||
View3D *view3d;
|
||||
Depsgraph *depsgraph_;
|
||||
bContext *context_;
|
||||
Scene *scene_;
|
||||
View3D *view3d_;
|
||||
|
||||
ObjectDataMap objects;
|
||||
MaterialDataMap materials;
|
||||
std::unique_ptr<WorldData> world_data;
|
||||
ObjectDataMap objects_;
|
||||
MaterialDataMap materials_;
|
||||
std::unique_ptr<WorldData> world_data_;
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -9,7 +9,7 @@
|
||||
namespace blender::render::hydra {
|
||||
|
||||
IdData::IdData(BlenderSceneDelegate *scene_delegate, ID *id)
|
||||
: scene_delegate(scene_delegate), id(id)
|
||||
: scene_delegate_(scene_delegate), id_(id)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -27,9 +27,9 @@ class IdData {
|
||||
template<class T> const T get_data(pxr::TfToken const &key) const;
|
||||
|
||||
protected:
|
||||
BlenderSceneDelegate *scene_delegate;
|
||||
ID *id;
|
||||
pxr::SdfPath p_id;
|
||||
BlenderSceneDelegate *scene_delegate_;
|
||||
ID *id_;
|
||||
pxr::SdfPath p_id_;
|
||||
};
|
||||
|
||||
template<class T> const T IdData::get_data(pxr::TfToken const &key) const
|
||||
|
@ -9,6 +9,15 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: MeshData(scene_delegate, object), parent_obj_(object)
|
||||
{
|
||||
id_ = nullptr;
|
||||
p_id_ = get_prim_id(scene_delegate, object);
|
||||
instancer_id = p_id_.AppendElementString("Instancer");
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, instancer_id=%s", ((ID *)parent_obj_)->name, instancer_id.GetText());
|
||||
}
|
||||
|
||||
bool InstancerData::is_supported(Object *object)
|
||||
{
|
||||
switch (object->type) {
|
||||
@ -43,23 +52,75 @@ pxr::SdfPath InstancerData::get_prim_id(BlenderSceneDelegate *scene_delegate, Ob
|
||||
return scene_delegate->GetDelegateID().AppendElementString(str);
|
||||
}
|
||||
|
||||
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: MeshData(scene_delegate, object), parent_obj(object)
|
||||
{
|
||||
id = nullptr;
|
||||
p_id = get_prim_id(scene_delegate, object);
|
||||
instancer_id = p_id.AppendElementString("Instancer");
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, instancer_id=%s", ((ID *)parent_obj)->name, instancer_id.GetText());
|
||||
}
|
||||
|
||||
void InstancerData::init()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj_)->name);
|
||||
|
||||
set_instances();
|
||||
MeshData::init();
|
||||
}
|
||||
|
||||
void InstancerData::insert()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj_)->name);
|
||||
MeshData::insert();
|
||||
|
||||
if (face_vertex_counts_.empty()) {
|
||||
return;
|
||||
}
|
||||
scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, instancer_id);
|
||||
}
|
||||
|
||||
void InstancerData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj_)->name);
|
||||
|
||||
if (!scene_delegate_->GetRenderIndex().HasInstancer(instancer_id)) {
|
||||
return;
|
||||
}
|
||||
scene_delegate_->GetRenderIndex().RemoveInstancer(instancer_id);
|
||||
|
||||
MeshData::remove();
|
||||
}
|
||||
|
||||
void InstancerData::update()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj_)->name);
|
||||
|
||||
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
|
||||
unsigned int recalc = ((ID *)parent_obj_)->recalc;
|
||||
|
||||
Object *object = (Object *)id_;
|
||||
if ((id_->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
init();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
p_id_, pxr::HdChangeTracker::AllDirty);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((recalc & ID_RECALC_GEOMETRY) || (((ID *)parent_obj_->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
init();
|
||||
bits |= pxr::HdChangeTracker::AllDirty;
|
||||
}
|
||||
else if (recalc & ID_RECALC_TRANSFORM || id_->recalc & ID_RECALC_TRANSFORM) {
|
||||
set_instances();
|
||||
bits |= pxr::HdChangeTracker::DirtyTransform;
|
||||
}
|
||||
if (bits != pxr::HdChangeTracker::Clean) {
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(instancer_id, bits);
|
||||
}
|
||||
}
|
||||
|
||||
pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 3, "%s [%s]", id_->name, key.GetText());
|
||||
|
||||
if (key == pxr::HdInstancerTokens->instanceTransform) {
|
||||
return pxr::VtValue(transforms_);
|
||||
}
|
||||
return MeshData::get_data(key);
|
||||
}
|
||||
|
||||
pxr::GfMatrix4d InstancerData::get_transform()
|
||||
{
|
||||
return pxr::GfMatrix4d(1.0);
|
||||
@ -72,25 +133,15 @@ bool InstancerData::update_visibility(View3D *view3d)
|
||||
}
|
||||
|
||||
bool prev_visible = visible;
|
||||
visible = BKE_object_is_visible_in_viewport(view3d, parent_obj);
|
||||
visible = BKE_object_is_visible_in_viewport(view3d, parent_obj_);
|
||||
bool ret = visible != prev_visible;
|
||||
if (ret) {
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
p_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
p_id_, pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 3, "%s [%s]", id->name, key.GetText());
|
||||
|
||||
if (key == pxr::HdInstancerTokens->instanceTransform) {
|
||||
return pxr::VtValue(transforms);
|
||||
}
|
||||
return MeshData::get_data(key);
|
||||
}
|
||||
|
||||
pxr::HdPrimvarDescriptorVector InstancerData::get_instancer_primvar_descriptors(
|
||||
pxr::HdInterpolation interpolation)
|
||||
{
|
||||
@ -104,7 +155,7 @@ pxr::HdPrimvarDescriptorVector InstancerData::get_instancer_primvar_descriptors(
|
||||
|
||||
pxr::VtIntArray InstancerData::get_instance_indices()
|
||||
{
|
||||
pxr::VtIntArray ret(transforms.size());
|
||||
pxr::VtIntArray ret(transforms_.size());
|
||||
for (size_t i = 0; i < ret.size(); ++i) {
|
||||
ret[i] = i;
|
||||
}
|
||||
@ -113,82 +164,31 @@ pxr::VtIntArray InstancerData::get_instance_indices()
|
||||
|
||||
bool InstancerData::is_base(Object *object) const
|
||||
{
|
||||
return (ID *)object == id;
|
||||
return (ID *)object == id_;
|
||||
}
|
||||
|
||||
bool InstancerData::set_instances()
|
||||
{
|
||||
ID *prev_id = id;
|
||||
id = nullptr;
|
||||
transforms.clear();
|
||||
ListBase *lb = object_duplilist(scene_delegate->depsgraph, scene_delegate->scene, parent_obj);
|
||||
ID *prev_id = id_;
|
||||
id_ = nullptr;
|
||||
transforms_.clear();
|
||||
ListBase *lb = object_duplilist(scene_delegate_->depsgraph_, scene_delegate_->scene_, parent_obj_);
|
||||
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
|
||||
if (!id) {
|
||||
if (!id_) {
|
||||
/* TODO: We create instances only for object in first dupli.
|
||||
Instances should be created for all objects */
|
||||
id = (ID *)dupli->ob;
|
||||
id_ = (ID *)dupli->ob;
|
||||
}
|
||||
if (id != (ID *)dupli->ob) {
|
||||
if (id_ != (ID *)dupli->ob) {
|
||||
continue;
|
||||
}
|
||||
transforms.push_back(gf_matrix_from_transform(dupli->mat));
|
||||
transforms_.push_back(gf_matrix_from_transform(dupli->mat));
|
||||
CLOG_INFO(
|
||||
LOG_BSD, 2, "Instance %s (%s) %d", id->name, ((ID *)dupli->ob)->name, dupli->random_id);
|
||||
LOG_BSD, 2, "Instance %s (%s) %d", id_->name, ((ID *)dupli->ob)->name, dupli->random_id);
|
||||
}
|
||||
free_object_duplilist(lb);
|
||||
|
||||
return id != prev_id;
|
||||
}
|
||||
|
||||
void InstancerData::insert()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
|
||||
MeshData::insert();
|
||||
|
||||
if (face_vertex_counts.empty()) {
|
||||
return;
|
||||
}
|
||||
scene_delegate->GetRenderIndex().InsertInstancer(scene_delegate, instancer_id);
|
||||
}
|
||||
|
||||
void InstancerData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
|
||||
|
||||
if (!scene_delegate->GetRenderIndex().HasInstancer(instancer_id)) {
|
||||
return;
|
||||
}
|
||||
scene_delegate->GetRenderIndex().RemoveInstancer(instancer_id);
|
||||
|
||||
MeshData::remove();
|
||||
}
|
||||
|
||||
void InstancerData::update()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", ((ID *)parent_obj)->name);
|
||||
|
||||
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
|
||||
unsigned int recalc = ((ID *)parent_obj)->recalc;
|
||||
|
||||
Object *object = (Object *)id;
|
||||
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
init();
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
p_id, pxr::HdChangeTracker::AllDirty);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((recalc & ID_RECALC_GEOMETRY) || (((ID *)parent_obj->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
init();
|
||||
bits |= pxr::HdChangeTracker::AllDirty;
|
||||
}
|
||||
else if (recalc & ID_RECALC_TRANSFORM || id->recalc & ID_RECALC_TRANSFORM) {
|
||||
set_instances();
|
||||
bits |= pxr::HdChangeTracker::DirtyTransform;
|
||||
}
|
||||
if (bits != pxr::HdChangeTracker::Clean) {
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(instancer_id, bits);
|
||||
}
|
||||
return id_ != prev_id;
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -11,13 +11,13 @@ namespace blender::render::hydra {
|
||||
|
||||
class InstancerData : public MeshData {
|
||||
public:
|
||||
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
static bool is_supported(Object *object);
|
||||
static std::unique_ptr<InstancerData> create(BlenderSceneDelegate *scene_delegate,
|
||||
Object *object);
|
||||
static pxr::SdfPath get_prim_id(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
void init() override;
|
||||
void insert() override;
|
||||
void remove() override;
|
||||
@ -29,15 +29,15 @@ class InstancerData : public MeshData {
|
||||
|
||||
pxr::HdPrimvarDescriptorVector get_instancer_primvar_descriptors(pxr::HdInterpolation interpolation);
|
||||
pxr::VtIntArray get_instance_indices();
|
||||
|
||||
bool is_base(Object *object) const;
|
||||
|
||||
pxr::SdfPath instancer_id;
|
||||
|
||||
private:
|
||||
Object *parent_obj;
|
||||
pxr::VtMatrix4dArray transforms;
|
||||
|
||||
bool set_instances();
|
||||
|
||||
Object *parent_obj_;
|
||||
pxr::VtMatrix4dArray transforms_;
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -17,72 +17,138 @@ namespace blender::render::hydra {
|
||||
LightData::LightData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: ObjectData(scene_delegate, object)
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s id=%s", id->name, p_id.GetText());
|
||||
CLOG_INFO(LOG_BSD, 2, "%s id=%s", id_->name, p_id_.GetText());
|
||||
}
|
||||
|
||||
void LightData::init()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
|
||||
Light *light = (Light *)((Object *)id)->data;
|
||||
data.clear();
|
||||
Light *light = (Light *)((Object *)id_)->data;
|
||||
data_.clear();
|
||||
|
||||
float intensity = light->energy;
|
||||
if (scene_delegate->engine_type == BlenderSceneDelegate::EngineType::PREVIEW) {
|
||||
if (scene_delegate_->engine_type == BlenderSceneDelegate::EngineType::PREVIEW) {
|
||||
intensity *= 0.001;
|
||||
}
|
||||
data[pxr::HdLightTokens->intensity] = intensity;
|
||||
data_[pxr::HdLightTokens->intensity] = intensity;
|
||||
|
||||
data[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
|
||||
data_[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
|
||||
|
||||
switch (light->type) {
|
||||
case LA_LOCAL:
|
||||
data[pxr::HdLightTokens->radius] = light->area_size / 2;
|
||||
data_[pxr::HdLightTokens->radius] = light->area_size / 2;
|
||||
break;
|
||||
|
||||
case LA_SUN:
|
||||
data[pxr::HdLightTokens->angle] = light->sun_angle * 180.0 / M_PI;
|
||||
data_[pxr::HdLightTokens->angle] = light->sun_angle * 180.0 / M_PI;
|
||||
break;
|
||||
|
||||
case LA_SPOT:
|
||||
data[pxr::HdLightTokens->shapingConeAngle] = light->spotsize / 2;
|
||||
data[pxr::HdLightTokens->shapingConeSoftness] = light->spotblend;
|
||||
data[pxr::UsdLuxTokens->treatAsPoint] = true;
|
||||
data_[pxr::HdLightTokens->shapingConeAngle] = light->spotsize / 2;
|
||||
data_[pxr::HdLightTokens->shapingConeSoftness] = light->spotblend;
|
||||
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
|
||||
break;
|
||||
|
||||
case LA_AREA:
|
||||
switch (light->area_shape) {
|
||||
case LA_AREA_SQUARE:
|
||||
data[pxr::HdLightTokens->width] = light->area_size;
|
||||
data[pxr::HdLightTokens->height] = light->area_size;
|
||||
data_[pxr::HdLightTokens->width] = light->area_size;
|
||||
data_[pxr::HdLightTokens->height] = light->area_size;
|
||||
break;
|
||||
case LA_AREA_RECT:
|
||||
data[pxr::HdLightTokens->width] = light->area_size;
|
||||
data[pxr::HdLightTokens->height] = light->area_sizey;
|
||||
data_[pxr::HdLightTokens->width] = light->area_size;
|
||||
data_[pxr::HdLightTokens->height] = light->area_sizey;
|
||||
break;
|
||||
|
||||
case LA_AREA_DISK:
|
||||
data[pxr::HdLightTokens->radius] = light->area_size / 2;
|
||||
data_[pxr::HdLightTokens->radius] = light->area_size / 2;
|
||||
break;
|
||||
|
||||
case LA_AREA_ELLIPSE:
|
||||
data[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4;
|
||||
data_[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
data[pxr::HdLightTokens->normalize] = true;
|
||||
data_[pxr::HdLightTokens->normalize] = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
p_type = get_prim_type(light);
|
||||
p_type_ = get_prim_type(light);
|
||||
|
||||
/* TODO: temporary value, it should be delivered through Python UI */
|
||||
data[pxr::HdLightTokens->exposure] = 1.0f;
|
||||
data_[pxr::HdLightTokens->exposure] = 1.0f;
|
||||
}
|
||||
|
||||
void LightData::insert()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().InsertSprim(p_type_, scene_delegate_, p_id_);
|
||||
}
|
||||
|
||||
void LightData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().RemoveSprim(p_type_, p_id_);
|
||||
}
|
||||
|
||||
void LightData::update()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
|
||||
Light *light = (Light *)((Object *)id_)->data;
|
||||
if (get_prim_type(light) != p_type_) {
|
||||
remove();
|
||||
init();
|
||||
insert();
|
||||
return;
|
||||
}
|
||||
|
||||
pxr::HdDirtyBits bits = pxr::HdLight::Clean;
|
||||
if (id_->recalc & ID_RECALC_GEOMETRY) {
|
||||
init();
|
||||
bits = pxr::HdLight::AllDirty;
|
||||
}
|
||||
else if (id_->recalc & ID_RECALC_TRANSFORM) {
|
||||
bits = pxr::HdLight::DirtyTransform;
|
||||
}
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_, bits);
|
||||
}
|
||||
|
||||
pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
pxr::VtValue ret;
|
||||
auto it = data_.find(key);
|
||||
if (it != data_.end()) {
|
||||
ret = it->second;
|
||||
}
|
||||
else {
|
||||
std::string n = key.GetString();
|
||||
if (boost::algorithm::contains(n, "object:visibility:")) {
|
||||
if (boost::algorithm::ends_with(n, "camera") || boost::algorithm::ends_with(n, "shadow")) {
|
||||
ret = false;
|
||||
}
|
||||
else {
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool LightData::update_visibility(View3D *view3d)
|
||||
{
|
||||
bool ret = ObjectData::update_visibility(view3d);
|
||||
if (ret) {
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
|
||||
pxr::HdLight::DirtyParams);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
pxr::TfToken LightData::get_prim_type(Light *light)
|
||||
@ -121,70 +187,4 @@ pxr::TfToken LightData::get_prim_type(Light *light)
|
||||
return ret;
|
||||
}
|
||||
|
||||
pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
pxr::VtValue ret;
|
||||
auto it = data.find(key);
|
||||
if (it != data.end()) {
|
||||
ret = it->second;
|
||||
}
|
||||
else {
|
||||
std::string n = key.GetString();
|
||||
if (boost::algorithm::contains(n, "object:visibility:")) {
|
||||
if (boost::algorithm::ends_with(n, "camera") || boost::algorithm::ends_with(n, "shadow")) {
|
||||
ret = false;
|
||||
}
|
||||
else {
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool LightData::update_visibility(View3D *view3d)
|
||||
{
|
||||
bool ret = ObjectData::update_visibility(view3d);
|
||||
if (ret) {
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id,
|
||||
pxr::HdLight::DirtyParams);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void LightData::insert()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().InsertSprim(p_type, scene_delegate, p_id);
|
||||
}
|
||||
|
||||
void LightData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().RemoveSprim(p_type, p_id);
|
||||
}
|
||||
|
||||
void LightData::update()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
|
||||
Light *light = (Light *)((Object *)id)->data;
|
||||
if (get_prim_type(light) != p_type) {
|
||||
remove();
|
||||
init();
|
||||
insert();
|
||||
return;
|
||||
}
|
||||
|
||||
pxr::HdDirtyBits bits = pxr::HdLight::Clean;
|
||||
if (id->recalc & ID_RECALC_GEOMETRY) {
|
||||
init();
|
||||
bits = pxr::HdLight::AllDirty;
|
||||
}
|
||||
else if (id->recalc & ID_RECALC_TRANSFORM) {
|
||||
bits = pxr::HdLight::DirtyTransform;
|
||||
}
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, bits);
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -28,9 +28,8 @@ class LightData : public ObjectData {
|
||||
private:
|
||||
pxr::TfToken get_prim_type(Light *light);
|
||||
|
||||
private:
|
||||
std::map<pxr::TfToken, pxr::VtValue> data;
|
||||
pxr::TfToken p_type;
|
||||
std::map<pxr::TfToken, pxr::VtValue> data_;
|
||||
pxr::TfToken p_type_;
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -20,6 +20,13 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate, Material *material)
|
||||
: IdData(scene_delegate, (ID *)material)
|
||||
{
|
||||
p_id_ = get_prim_id(scene_delegate, material);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, id=%s", id_->name, p_id_.GetText());
|
||||
}
|
||||
|
||||
std::unique_ptr<MaterialData> MaterialData::create(BlenderSceneDelegate *scene_delegate,
|
||||
Material *material)
|
||||
{
|
||||
@ -38,18 +45,11 @@ pxr::SdfPath MaterialData::get_prim_id(BlenderSceneDelegate *scene_delegate, Mat
|
||||
return scene_delegate->GetDelegateID().AppendElementString(str);
|
||||
}
|
||||
|
||||
MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate, Material *material)
|
||||
: IdData(scene_delegate, (ID *)material)
|
||||
{
|
||||
p_id = get_prim_id(scene_delegate, material);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, id=%s", id->name, p_id.GetText());
|
||||
}
|
||||
|
||||
void MaterialData::init()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
|
||||
material_network_map = pxr::VtValue();
|
||||
material_network_map_ = pxr::VtValue();
|
||||
|
||||
/* Call of python function hydra.export_mtlx() */
|
||||
|
||||
@ -62,7 +62,7 @@ void MaterialData::init()
|
||||
func = PyDict_GetItemString(dict, "export_mtlx");
|
||||
|
||||
PointerRNA materialptr;
|
||||
RNA_pointer_create(NULL, &RNA_Material, id, &materialptr);
|
||||
RNA_pointer_create(NULL, &RNA_Material, id_, &materialptr);
|
||||
PyObject *material = pyrna_struct_CreatePyObject(&materialptr);
|
||||
|
||||
result = PyObject_CallFunction(func, "O", material);
|
||||
@ -76,23 +76,44 @@ void MaterialData::init()
|
||||
Py_DECREF(result);
|
||||
}
|
||||
else {
|
||||
CLOG_ERROR(LOG_BSD, "Export error for %s", id->name);
|
||||
CLOG_ERROR(LOG_BSD, "Export error for %s", id_->name);
|
||||
PyErr_Print();
|
||||
}
|
||||
Py_DECREF(module);
|
||||
|
||||
PyGILState_Release(gstate);
|
||||
|
||||
mtlx_path = pxr::SdfAssetPath(path, path);
|
||||
CLOG_INFO(LOG_BSD, 2, "Export: %s, mtlx=%s", id->name, mtlx_path.GetResolvedPath().c_str());
|
||||
mtlx_path_ = pxr::SdfAssetPath(path, path);
|
||||
CLOG_INFO(LOG_BSD, 2, "Export: %s, mtlx=%s", id_->name, mtlx_path_.GetResolvedPath().c_str());
|
||||
}
|
||||
|
||||
void MaterialData::insert()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().InsertSprim(
|
||||
pxr::HdPrimTypeTokens->material, scene_delegate_, p_id_);
|
||||
}
|
||||
|
||||
void MaterialData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, p_id_);
|
||||
}
|
||||
|
||||
void MaterialData::update()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
init();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
|
||||
pxr::HdMaterial::AllDirty);
|
||||
}
|
||||
|
||||
pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
pxr::VtValue ret;
|
||||
if (key.GetString() == "MaterialXFilename") {
|
||||
if (!mtlx_path.GetResolvedPath().empty()) {
|
||||
ret = mtlx_path;
|
||||
if (!mtlx_path_.GetResolvedPath().empty()) {
|
||||
ret = mtlx_path_;
|
||||
}
|
||||
CLOG_INFO(LOG_BSD, 3, "%s", key.GetText());
|
||||
}
|
||||
@ -101,42 +122,21 @@ pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
|
||||
|
||||
pxr::VtValue MaterialData::get_material_resource()
|
||||
{
|
||||
if (material_network_map.IsEmpty()) {
|
||||
const std::string &path = mtlx_path.GetResolvedPath();
|
||||
if (material_network_map_.IsEmpty()) {
|
||||
const std::string &path = mtlx_path_.GetResolvedPath();
|
||||
if (!path.empty()) {
|
||||
pxr::HdRenderDelegate *render_delegate =
|
||||
scene_delegate->GetRenderIndex().GetRenderDelegate();
|
||||
scene_delegate_->GetRenderIndex().GetRenderDelegate();
|
||||
pxr::TfTokenVector shader_source_types = render_delegate->GetShaderSourceTypes();
|
||||
pxr::TfTokenVector render_contexts = render_delegate->GetMaterialRenderContexts();
|
||||
|
||||
pxr::HdMaterialNetworkMap network_map;
|
||||
hdmtlx_convert_to_materialnetworkmap(path, shader_source_types, render_contexts, &network_map);
|
||||
|
||||
material_network_map = network_map;
|
||||
material_network_map_ = network_map;
|
||||
}
|
||||
}
|
||||
return material_network_map;
|
||||
}
|
||||
|
||||
void MaterialData::insert()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().InsertSprim(
|
||||
pxr::HdPrimTypeTokens->material, scene_delegate, p_id);
|
||||
}
|
||||
|
||||
void MaterialData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, p_id);
|
||||
}
|
||||
|
||||
void MaterialData::update()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
init();
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id,
|
||||
pxr::HdMaterial::AllDirty);
|
||||
return material_network_map_;
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -19,12 +19,12 @@ class MaterialData : IdData {
|
||||
friend MeshData;
|
||||
|
||||
public:
|
||||
MaterialData(BlenderSceneDelegate *scene_delegate, Material *material);
|
||||
|
||||
static std::unique_ptr<MaterialData> create(BlenderSceneDelegate *scene_delegate,
|
||||
Material *material);
|
||||
static pxr::SdfPath get_prim_id(BlenderSceneDelegate *scene_delegate, Material *material);
|
||||
|
||||
MaterialData(BlenderSceneDelegate *scene_delegate, Material *material);
|
||||
|
||||
void init() override;
|
||||
void insert() override;
|
||||
void remove() override;
|
||||
@ -34,8 +34,8 @@ class MaterialData : IdData {
|
||||
pxr::VtValue get_material_resource();
|
||||
|
||||
private:
|
||||
pxr::SdfAssetPath mtlx_path;
|
||||
pxr::VtValue material_network_map;
|
||||
pxr::SdfAssetPath mtlx_path_;
|
||||
pxr::VtValue material_network_map_;
|
||||
};
|
||||
|
||||
using MaterialDataMap =
|
||||
|
@ -16,169 +16,16 @@
|
||||
namespace blender::render::hydra {
|
||||
|
||||
MeshData::MeshData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: ObjectData(scene_delegate, object), mat_data(nullptr)
|
||||
: ObjectData(scene_delegate, object), mat_data_(nullptr)
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, id=%s", id->name, p_id.GetText());
|
||||
}
|
||||
|
||||
pxr::VtValue MeshData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
pxr::VtValue ret;
|
||||
if (key == pxr::HdTokens->points) {
|
||||
ret = vertices;
|
||||
}
|
||||
else if (key == pxr::HdTokens->normals) {
|
||||
ret = normals;
|
||||
}
|
||||
else if (key == pxr::HdPrimvarRoleTokens->textureCoordinate) {
|
||||
ret = uvs;
|
||||
}
|
||||
else if (key == pxr::HdInstancerTokens->instanceTransform) {
|
||||
ret = instances;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool MeshData::update_visibility(View3D *view3d)
|
||||
{
|
||||
bool ret = ObjectData::update_visibility(view3d);
|
||||
if (ret) {
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
p_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
pxr::HdMeshTopology MeshData::get_mesh_topology()
|
||||
{
|
||||
return pxr::HdMeshTopology(pxr::PxOsdOpenSubdivTokens->none,
|
||||
pxr::HdTokens->rightHanded,
|
||||
face_vertex_counts,
|
||||
face_vertex_indices);
|
||||
}
|
||||
|
||||
pxr::HdPrimvarDescriptorVector MeshData::get_primvar_descriptors(pxr::HdInterpolation interpolation)
|
||||
{
|
||||
pxr::HdPrimvarDescriptorVector primvars;
|
||||
if (interpolation == pxr::HdInterpolationVertex) {
|
||||
if (!vertices.empty()) {
|
||||
primvars.emplace_back(pxr::HdTokens->points, interpolation, pxr::HdPrimvarRoleTokens->point);
|
||||
}
|
||||
}
|
||||
else if (interpolation == pxr::HdInterpolationFaceVarying) {
|
||||
if (!normals.empty()) {
|
||||
primvars.emplace_back(
|
||||
pxr::HdTokens->normals, interpolation, pxr::HdPrimvarRoleTokens->normal);
|
||||
}
|
||||
if (!uvs.empty()) {
|
||||
primvars.emplace_back(pxr::HdPrimvarRoleTokens->textureCoordinate,
|
||||
interpolation,
|
||||
pxr::HdPrimvarRoleTokens->textureCoordinate);
|
||||
}
|
||||
}
|
||||
return primvars;
|
||||
}
|
||||
|
||||
pxr::SdfPath MeshData::get_material_id()
|
||||
{
|
||||
if (!mat_data) {
|
||||
return pxr::SdfPath();
|
||||
}
|
||||
return mat_data->p_id;
|
||||
}
|
||||
|
||||
void MeshData::write_mesh(Mesh *mesh)
|
||||
{
|
||||
face_vertex_counts.clear();
|
||||
face_vertex_indices.clear();
|
||||
vertices.clear();
|
||||
normals.clear();
|
||||
uvs.clear();
|
||||
|
||||
BKE_mesh_calc_normals_split(mesh);
|
||||
int tris_len = BKE_mesh_runtime_looptri_len(mesh);
|
||||
if (tris_len == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
blender::Span<MLoopTri> loopTris = mesh->looptris();
|
||||
|
||||
/* face_vertex_counts */
|
||||
face_vertex_counts = pxr::VtIntArray(tris_len, 3);
|
||||
|
||||
/* face_vertex_indices */
|
||||
blender::Span<int> corner_verts = mesh->corner_verts();
|
||||
face_vertex_indices.reserve(loopTris.size() * 3);
|
||||
for (MLoopTri lt : loopTris) {
|
||||
face_vertex_indices.push_back(corner_verts[lt.tri[0]]);
|
||||
face_vertex_indices.push_back(corner_verts[lt.tri[1]]);
|
||||
face_vertex_indices.push_back(corner_verts[lt.tri[2]]);
|
||||
}
|
||||
|
||||
/* vertices */
|
||||
vertices.reserve(mesh->totvert);
|
||||
blender::Span<blender::float3> verts = mesh->vert_positions();
|
||||
for (blender::float3 v : verts) {
|
||||
vertices.push_back(pxr::GfVec3f(v.x, v.y, v.z));
|
||||
}
|
||||
|
||||
write_normals(mesh);
|
||||
write_uv_maps(mesh);
|
||||
}
|
||||
|
||||
void MeshData::write_material()
|
||||
{
|
||||
Object *object = (Object *)id;
|
||||
Material *mat = nullptr;
|
||||
if (BKE_object_material_count_eval(object) > 0) {
|
||||
mat = BKE_object_material_get_eval(object, object->actcol);
|
||||
}
|
||||
|
||||
if (!mat) {
|
||||
mat_data = nullptr;
|
||||
return;
|
||||
}
|
||||
pxr::SdfPath id = MaterialData::get_prim_id(scene_delegate, mat);
|
||||
mat_data = scene_delegate->get_material_data(id);
|
||||
if (!mat_data) {
|
||||
scene_delegate->materials[id] = MaterialData::create(scene_delegate, mat);
|
||||
mat_data = scene_delegate->get_material_data(id);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshData::write_uv_maps(Mesh *mesh)
|
||||
{
|
||||
blender::Span<MLoopTri> loopTris = mesh->looptris();
|
||||
const float(*luvs)[2] = (float(*)[2])CustomData_get_layer(&mesh->ldata, CD_PROP_FLOAT2);
|
||||
if (luvs) {
|
||||
uvs.reserve(loopTris.size() * 3);
|
||||
for (MLoopTri lt : loopTris) {
|
||||
uvs.push_back(pxr::GfVec2f(luvs[lt.tri[0]]));
|
||||
uvs.push_back(pxr::GfVec2f(luvs[lt.tri[1]]));
|
||||
uvs.push_back(pxr::GfVec2f(luvs[lt.tri[2]]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MeshData::write_normals(Mesh *mesh)
|
||||
{
|
||||
blender::Span<MLoopTri> loopTris = mesh->looptris();
|
||||
const float(*lnors)[3] = (float(*)[3])CustomData_get_layer(&mesh->ldata, CD_NORMAL);
|
||||
if (lnors) {
|
||||
normals.reserve(loopTris.size() * 3);
|
||||
for (MLoopTri lt : loopTris) {
|
||||
normals.push_back(pxr::GfVec3f(lnors[lt.tri[0]]));
|
||||
normals.push_back(pxr::GfVec3f(lnors[lt.tri[1]]));
|
||||
normals.push_back(pxr::GfVec3f(lnors[lt.tri[2]]));
|
||||
}
|
||||
}
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, id=%s", id_->name, p_id_.GetText());
|
||||
}
|
||||
|
||||
void MeshData::init()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
|
||||
Object *object = (Object *)id;
|
||||
Object *object = (Object *)id_;
|
||||
if (object->type == OB_MESH && object->mode == OB_MODE_OBJECT &&
|
||||
BLI_listbase_is_empty(&object->modifiers)) {
|
||||
write_mesh((Mesh *)object->data);
|
||||
@ -196,38 +43,39 @@ void MeshData::init()
|
||||
|
||||
void MeshData::insert()
|
||||
{
|
||||
if (face_vertex_counts.empty()) {
|
||||
if (face_vertex_counts_.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().InsertRprim(pxr::HdPrimTypeTokens->mesh, scene_delegate, p_id);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().InsertRprim(
|
||||
pxr::HdPrimTypeTokens->mesh, scene_delegate_, p_id_);
|
||||
}
|
||||
|
||||
void MeshData::remove()
|
||||
{
|
||||
if (!scene_delegate->GetRenderIndex().HasRprim(p_id)) {
|
||||
if (!scene_delegate_->GetRenderIndex().HasRprim(p_id_)) {
|
||||
return;
|
||||
}
|
||||
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().RemoveRprim(p_id);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().RemoveRprim(p_id_);
|
||||
}
|
||||
|
||||
void MeshData::update()
|
||||
{
|
||||
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
|
||||
Object *object = (Object *)id;
|
||||
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
Object *object = (Object *)id_;
|
||||
if ((id_->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||
init();
|
||||
bits = pxr::HdChangeTracker::AllDirty;
|
||||
}
|
||||
else {
|
||||
if (id->recalc & ID_RECALC_SHADING) {
|
||||
if (id_->recalc & ID_RECALC_SHADING) {
|
||||
write_material();
|
||||
bits |= pxr::HdChangeTracker::DirtyMaterialId;
|
||||
}
|
||||
if (id->recalc & ID_RECALC_TRANSFORM) {
|
||||
if (id_->recalc & ID_RECALC_TRANSFORM) {
|
||||
bits |= pxr::HdChangeTracker::DirtyTransform;
|
||||
}
|
||||
}
|
||||
@ -236,18 +84,171 @@ void MeshData::update()
|
||||
return;
|
||||
}
|
||||
|
||||
if (!scene_delegate->GetRenderIndex().HasRprim(p_id)) {
|
||||
if (!scene_delegate_->GetRenderIndex().HasRprim(p_id_)) {
|
||||
insert();
|
||||
return;
|
||||
}
|
||||
|
||||
if (face_vertex_counts.empty()) {
|
||||
if (face_vertex_counts_.empty()) {
|
||||
/* Remove prim without faces */
|
||||
remove();
|
||||
return;
|
||||
}
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkRprimDirty(p_id, bits);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(p_id_, bits);
|
||||
}
|
||||
|
||||
pxr::VtValue MeshData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
pxr::VtValue ret;
|
||||
if (key == pxr::HdTokens->points) {
|
||||
ret = vertices_;
|
||||
}
|
||||
else if (key == pxr::HdTokens->normals) {
|
||||
ret = normals_;
|
||||
}
|
||||
else if (key == pxr::HdPrimvarRoleTokens->textureCoordinate) {
|
||||
ret = uvs_;
|
||||
}
|
||||
else if (key == pxr::HdInstancerTokens->instanceTransform) {
|
||||
ret = instances_;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool MeshData::update_visibility(View3D *view3d)
|
||||
{
|
||||
bool ret = ObjectData::update_visibility(view3d);
|
||||
if (ret) {
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||
p_id_, pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
pxr::HdMeshTopology MeshData::get_mesh_topology()
|
||||
{
|
||||
return pxr::HdMeshTopology(pxr::PxOsdOpenSubdivTokens->none,
|
||||
pxr::HdTokens->rightHanded,
|
||||
face_vertex_counts_,
|
||||
face_vertex_indices_);
|
||||
}
|
||||
|
||||
pxr::HdPrimvarDescriptorVector MeshData::get_primvar_descriptors(pxr::HdInterpolation interpolation)
|
||||
{
|
||||
pxr::HdPrimvarDescriptorVector primvars;
|
||||
if (interpolation == pxr::HdInterpolationVertex) {
|
||||
if (!vertices_.empty()) {
|
||||
primvars.emplace_back(pxr::HdTokens->points, interpolation, pxr::HdPrimvarRoleTokens->point);
|
||||
}
|
||||
}
|
||||
else if (interpolation == pxr::HdInterpolationFaceVarying) {
|
||||
if (!normals_.empty()) {
|
||||
primvars.emplace_back(
|
||||
pxr::HdTokens->normals, interpolation, pxr::HdPrimvarRoleTokens->normal);
|
||||
}
|
||||
if (!uvs_.empty()) {
|
||||
primvars.emplace_back(pxr::HdPrimvarRoleTokens->textureCoordinate,
|
||||
interpolation,
|
||||
pxr::HdPrimvarRoleTokens->textureCoordinate);
|
||||
}
|
||||
}
|
||||
return primvars;
|
||||
}
|
||||
|
||||
pxr::SdfPath MeshData::get_material_id()
|
||||
{
|
||||
if (!mat_data_) {
|
||||
return pxr::SdfPath();
|
||||
}
|
||||
return mat_data_->p_id_;
|
||||
}
|
||||
|
||||
void MeshData::write_mesh(Mesh *mesh)
|
||||
{
|
||||
face_vertex_counts_.clear();
|
||||
face_vertex_indices_.clear();
|
||||
vertices_.clear();
|
||||
normals_.clear();
|
||||
uvs_.clear();
|
||||
|
||||
BKE_mesh_calc_normals_split(mesh);
|
||||
int tris_len = BKE_mesh_runtime_looptri_len(mesh);
|
||||
if (tris_len == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
blender::Span<MLoopTri> loopTris = mesh->looptris();
|
||||
|
||||
/* face_vertex_counts */
|
||||
face_vertex_counts_ = pxr::VtIntArray(tris_len, 3);
|
||||
|
||||
/* face_vertex_indices */
|
||||
blender::Span<int> corner_verts = mesh->corner_verts();
|
||||
face_vertex_indices_.reserve(loopTris.size() * 3);
|
||||
for (MLoopTri lt : loopTris) {
|
||||
face_vertex_indices_.push_back(corner_verts[lt.tri[0]]);
|
||||
face_vertex_indices_.push_back(corner_verts[lt.tri[1]]);
|
||||
face_vertex_indices_.push_back(corner_verts[lt.tri[2]]);
|
||||
}
|
||||
|
||||
/* vertices */
|
||||
vertices_.reserve(mesh->totvert);
|
||||
blender::Span<blender::float3> verts = mesh->vert_positions();
|
||||
for (blender::float3 v : verts) {
|
||||
vertices_.push_back(pxr::GfVec3f(v.x, v.y, v.z));
|
||||
}
|
||||
|
||||
write_normals(mesh);
|
||||
write_uv_maps(mesh);
|
||||
}
|
||||
|
||||
void MeshData::write_material()
|
||||
{
|
||||
Object *object = (Object *)id_;
|
||||
Material *mat = nullptr;
|
||||
if (BKE_object_material_count_eval(object) > 0) {
|
||||
mat = BKE_object_material_get_eval(object, object->actcol);
|
||||
}
|
||||
|
||||
if (!mat) {
|
||||
mat_data_ = nullptr;
|
||||
return;
|
||||
}
|
||||
pxr::SdfPath id = MaterialData::get_prim_id(scene_delegate_, mat);
|
||||
mat_data_ = scene_delegate_->get_material_data(id);
|
||||
if (!mat_data_) {
|
||||
scene_delegate_->materials_[id] = MaterialData::create(scene_delegate_, mat);
|
||||
mat_data_ = scene_delegate_->get_material_data(id);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshData::write_uv_maps(Mesh *mesh)
|
||||
{
|
||||
blender::Span<MLoopTri> loopTris = mesh->looptris();
|
||||
const float(*luvs)[2] = (float(*)[2])CustomData_get_layer(&mesh->ldata, CD_PROP_FLOAT2);
|
||||
if (luvs) {
|
||||
uvs_.reserve(loopTris.size() * 3);
|
||||
for (MLoopTri lt : loopTris) {
|
||||
uvs_.push_back(pxr::GfVec2f(luvs[lt.tri[0]]));
|
||||
uvs_.push_back(pxr::GfVec2f(luvs[lt.tri[1]]));
|
||||
uvs_.push_back(pxr::GfVec2f(luvs[lt.tri[2]]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MeshData::write_normals(Mesh *mesh)
|
||||
{
|
||||
blender::Span<MLoopTri> loopTris = mesh->looptris();
|
||||
const float(*lnors)[3] = (float(*)[3])CustomData_get_layer(&mesh->ldata, CD_NORMAL);
|
||||
if (lnors) {
|
||||
normals_.reserve(loopTris.size() * 3);
|
||||
for (MLoopTri lt : loopTris) {
|
||||
normals_.push_back(pxr::GfVec3f(lnors[lt.tri[0]]));
|
||||
normals_.push_back(pxr::GfVec3f(lnors[lt.tri[1]]));
|
||||
normals_.push_back(pxr::GfVec3f(lnors[lt.tri[2]]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -35,15 +35,14 @@ class MeshData : public ObjectData {
|
||||
void write_uv_maps(Mesh *mesh);
|
||||
void write_normals(Mesh *mesh);
|
||||
|
||||
protected:
|
||||
pxr::VtIntArray face_vertex_counts;
|
||||
pxr::VtIntArray face_vertex_indices;
|
||||
pxr::VtVec3fArray vertices;
|
||||
pxr::VtVec2fArray uvs;
|
||||
pxr::VtVec3fArray normals;
|
||||
pxr::VtMatrix4dArray instances;
|
||||
pxr::VtIntArray face_vertex_counts_;
|
||||
pxr::VtIntArray face_vertex_indices_;
|
||||
pxr::VtVec3fArray vertices_;
|
||||
pxr::VtVec2fArray uvs_;
|
||||
pxr::VtVec3fArray normals_;
|
||||
pxr::VtMatrix4dArray instances_;
|
||||
|
||||
MaterialData *mat_data;
|
||||
MaterialData *mat_data_;
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -11,6 +11,12 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: IdData(scene_delegate, (ID *)object), visible(true)
|
||||
{
|
||||
p_id_ = get_prim_id(scene_delegate, object);
|
||||
}
|
||||
|
||||
bool ObjectData::is_supported(Object *object)
|
||||
{
|
||||
switch (object->type) {
|
||||
@ -65,15 +71,9 @@ pxr::SdfPath ObjectData::get_prim_id(BlenderSceneDelegate *scene_delegate, Objec
|
||||
return scene_delegate->GetDelegateID().AppendElementString(str);
|
||||
}
|
||||
|
||||
ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: IdData(scene_delegate, (ID *)object), visible(true)
|
||||
{
|
||||
p_id = get_prim_id(scene_delegate, object);
|
||||
}
|
||||
|
||||
pxr::GfMatrix4d ObjectData::get_transform()
|
||||
{
|
||||
return gf_matrix_from_transform(((Object *)id)->object_to_world);
|
||||
return gf_matrix_from_transform(((Object *)id_)->object_to_world);
|
||||
}
|
||||
|
||||
bool ObjectData::update_visibility(View3D *view3d)
|
||||
@ -83,7 +83,7 @@ bool ObjectData::update_visibility(View3D *view3d)
|
||||
}
|
||||
|
||||
bool prev_visible = visible;
|
||||
visible = BKE_object_is_visible_in_viewport(view3d, (Object *)id);
|
||||
visible = BKE_object_is_visible_in_viewport(view3d, (Object *)id_);
|
||||
return visible != prev_visible;
|
||||
}
|
||||
|
||||
|
@ -16,16 +16,15 @@ namespace blender::render::hydra {
|
||||
|
||||
class ObjectData : public IdData {
|
||||
public:
|
||||
ObjectData(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
static bool is_supported(Object *object);
|
||||
static std::unique_ptr<ObjectData> create(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
static pxr::SdfPath get_prim_id(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
ObjectData(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
virtual pxr::GfMatrix4d get_transform();
|
||||
virtual bool update_visibility(View3D *view3d);
|
||||
|
||||
public:
|
||||
bool visible;
|
||||
};
|
||||
|
||||
|
@ -28,6 +28,13 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
WorldData::WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context)
|
||||
: IdData(scene_delegate, (ID *)world), context_(context)
|
||||
{
|
||||
p_id_ = get_prim_id(scene_delegate);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, id=%s", id_->name, p_id_.GetText());
|
||||
}
|
||||
|
||||
std::unique_ptr<WorldData> WorldData::create(BlenderSceneDelegate *scene_delegate,
|
||||
World *world,
|
||||
bContext *context)
|
||||
@ -43,21 +50,14 @@ pxr::SdfPath WorldData::get_prim_id(BlenderSceneDelegate *scene_delegate)
|
||||
return scene_delegate->GetDelegateID().AppendElementString("World");
|
||||
}
|
||||
|
||||
WorldData::WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context)
|
||||
: IdData(scene_delegate, (ID *)world), context(context)
|
||||
{
|
||||
p_id = get_prim_id(scene_delegate);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s, id=%s", id->name, p_id.GetText());
|
||||
}
|
||||
|
||||
void WorldData::init()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
|
||||
World *world = (World *)id;
|
||||
data.clear();
|
||||
World *world = (World *)id_;
|
||||
data_.clear();
|
||||
|
||||
data[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
|
||||
data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
|
||||
|
||||
if (world->use_nodes) {
|
||||
/* TODO: Create nodes parsing system */
|
||||
@ -90,9 +90,9 @@ void WorldData::init()
|
||||
|
||||
float const *strength = strength_input.default_value_typed<float>();
|
||||
float const *color = color_input.default_value_typed<float>();
|
||||
data[pxr::HdLightTokens->intensity] = strength[1];
|
||||
data[pxr::HdLightTokens->exposure] = 1.0f;
|
||||
data[pxr::HdLightTokens->color] = pxr::GfVec3f(color[0], color[1], color[2]);
|
||||
data_[pxr::HdLightTokens->intensity] = strength[1];
|
||||
data_[pxr::HdLightTokens->exposure] = 1.0f;
|
||||
data_[pxr::HdLightTokens->color] = pxr::GfVec3f(color[0], color[1], color[2]);
|
||||
|
||||
if (!color_input.directly_linked_links().is_empty()) {
|
||||
bNode *color_input_node = color_input.directly_linked_links()[0]->fromnode;
|
||||
@ -101,8 +101,8 @@ void WorldData::init()
|
||||
Image *image = (Image *)color_input_node->id;
|
||||
|
||||
if (image) {
|
||||
Main *bmain = CTX_data_main(context);
|
||||
Scene *scene = CTX_data_scene(context);
|
||||
Main *bmain = CTX_data_main(context_);
|
||||
Scene *scene = CTX_data_scene(context_);
|
||||
|
||||
ReportList reports;
|
||||
ImageSaveOptions opts;
|
||||
@ -110,26 +110,53 @@ void WorldData::init()
|
||||
|
||||
std::string image_path = cache_image(bmain, scene, image, &tex->iuser, &opts, &reports);
|
||||
if (!image_path.empty()) {
|
||||
data[pxr::HdLightTokens->textureFile] = pxr::SdfAssetPath(image_path, image_path);
|
||||
data_[pxr::HdLightTokens->textureFile] = pxr::SdfAssetPath(image_path, image_path);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
data[pxr::HdLightTokens->intensity] = 1.0f;
|
||||
data[pxr::HdLightTokens->exposure] = world->exposure;
|
||||
data[pxr::HdLightTokens->color] = pxr::GfVec3f(world->horr, world->horg, world->horb);
|
||||
data_[pxr::HdLightTokens->intensity] = 1.0f;
|
||||
data_[pxr::HdLightTokens->exposure] = world->exposure;
|
||||
data_[pxr::HdLightTokens->color] = pxr::GfVec3f(world->horr, world->horg, world->horb);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldData::insert()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().InsertSprim(
|
||||
pxr::HdPrimTypeTokens->domeLight, scene_delegate_, p_id_);
|
||||
}
|
||||
|
||||
void WorldData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, p_id_);
|
||||
}
|
||||
|
||||
void WorldData::update()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id_->name);
|
||||
init();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id_,
|
||||
pxr::HdLight::AllDirty);
|
||||
}
|
||||
|
||||
void WorldData::update(World *world)
|
||||
{
|
||||
id_ = (ID *)world;
|
||||
update();
|
||||
}
|
||||
|
||||
pxr::GfMatrix4d WorldData::get_transform()
|
||||
{
|
||||
pxr::GfMatrix4d transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90),
|
||||
pxr::GfVec3d());
|
||||
|
||||
/* TODO : do this check via RenderSettings*/
|
||||
if (scene_delegate->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
|
||||
if (scene_delegate_->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
|
||||
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
|
||||
pxr::GfVec3d());
|
||||
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
|
||||
@ -141,37 +168,11 @@ pxr::GfMatrix4d WorldData::get_transform()
|
||||
pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
pxr::VtValue ret;
|
||||
auto it = data.find(key);
|
||||
if (it != data.end()) {
|
||||
auto it = data_.find(key);
|
||||
if (it != data_.end()) {
|
||||
ret = it->second;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void WorldData::insert()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().InsertSprim(
|
||||
pxr::HdPrimTypeTokens->domeLight, scene_delegate, p_id);
|
||||
}
|
||||
|
||||
void WorldData::remove()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
scene_delegate->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, p_id);
|
||||
}
|
||||
|
||||
void WorldData::update()
|
||||
{
|
||||
CLOG_INFO(LOG_BSD, 2, "%s", id->name);
|
||||
init();
|
||||
scene_delegate->GetRenderIndex().GetChangeTracker().MarkSprimDirty(p_id, pxr::HdLight::AllDirty);
|
||||
}
|
||||
|
||||
void WorldData::update(World *world)
|
||||
{
|
||||
id = (ID *)world;
|
||||
update();
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -20,13 +20,13 @@ namespace blender::render::hydra {
|
||||
|
||||
class WorldData : public IdData {
|
||||
public:
|
||||
WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
|
||||
|
||||
static std::unique_ptr<WorldData> create(BlenderSceneDelegate *scene_delegate,
|
||||
World *world,
|
||||
bContext *context);
|
||||
static pxr::SdfPath get_prim_id(BlenderSceneDelegate *scene_delegate);
|
||||
|
||||
WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
|
||||
|
||||
void init() override;
|
||||
void insert() override;
|
||||
void remove() override;
|
||||
@ -37,8 +37,8 @@ class WorldData : public IdData {
|
||||
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
||||
|
||||
private:
|
||||
std::map<pxr::TfToken, pxr::VtValue> data;
|
||||
bContext *context;
|
||||
std::map<pxr::TfToken, pxr::VtValue> data_;
|
||||
bContext *context_;
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -217,13 +217,13 @@ void ViewportEngine::sync(Depsgraph *depsgraph,
|
||||
bContext *context,
|
||||
pxr::HdRenderSettingsMap &render_settings)
|
||||
{
|
||||
if (!scene_delegate) {
|
||||
scene_delegate = std::make_unique<BlenderSceneDelegate>(
|
||||
if (!scene_delegate_) {
|
||||
scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
|
||||
render_index.get(),
|
||||
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
||||
BlenderSceneDelegate::EngineType::VIEWPORT);
|
||||
}
|
||||
scene_delegate->populate(depsgraph, context);
|
||||
scene_delegate_->populate(depsgraph, context);
|
||||
|
||||
for (auto const &setting : render_settings) {
|
||||
render_delegate->SetRenderSetting(setting.first, setting.second);
|
||||
|
Loading…
Reference in New Issue
Block a user