forked from blender/blender
Fix review comments #27
@ -330,28 +330,6 @@ void BlenderSceneDelegate::check_updates()
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bool do_update_visibility = false;
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bool do_update_world = false;
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unsigned int scene_recalc = scene->id.recalc;
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if (scene_recalc) {
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/* Checking scene updates */
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Update: %s [%s]",
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((ID *)scene)->name,
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std::bitset<32>(scene_recalc).to_string().c_str());
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if (scene_recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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}
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if (scene_recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
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do_update_collection = true;
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}
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if (scene_recalc & ID_RECALC_AUDIO_VOLUME) {
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if ((scene->world && !world_data_) || (!scene->world && world_data_)) {
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do_update_world = true;
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}
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}
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}
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/* Checking other objects updates */
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DEGIDIterData data = {0};
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data.graph = depsgraph;
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