forked from blender/blender
Fix review comments 2 #31
@ -17,12 +17,13 @@ namespace blender::render::hydra {
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CLG_LOGREF_DECLARE_GLOBAL(LOG_RENDER_HYDRA, "render.hydra");
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Engine::Engine(RenderEngine *bl_engine, const std::string &delegate_id) : bl_engine_(bl_engine)
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Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
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: bl_engine_(bl_engine), render_delegate_name(render_delegate_name)
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{
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pxr::HdRendererPluginRegistry ®istry = pxr::HdRendererPluginRegistry::GetInstance();
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pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
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render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(delegate_id));
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render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(render_delegate_name));
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/* Current USD (23.02) has limited support for Vulkan. To make it works USD should be built
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* with PXR_ENABLE_VULKAN_SUPPORT=TRUE which is not possible now */
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@ -44,7 +45,7 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &delegate_id) : bl_eng
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render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
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render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
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render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
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if (render_delegate_->GetRendererDisplayName() == "GL") {
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if (render_delegate_name == "HdStormRendererPlugin") {
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simple_light_task_delegate_ = std::make_unique<SimpleLightTaskDelegate>(
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render_index_.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("simpleLightTask"));
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@ -25,7 +25,7 @@ extern struct CLG_LogRef *LOG_RENDER_HYDRA; /* EN - Engine */
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class Engine {
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public:
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Engine(RenderEngine *bl_engine, const std::string &render_delegate_id);
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Engine(RenderEngine *bl_engine, const std::string &render_delegate_name);
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virtual ~Engine() = default;
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virtual void sync(Depsgraph *depsgraph,
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@ -33,6 +33,8 @@ class Engine {
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pxr::HdRenderSettingsMap &render_settings) = 0;
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virtual void render(Depsgraph *depsgraph) = 0;
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std::string render_delegate_name;
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protected:
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float renderer_percent_done();
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@ -20,7 +20,8 @@ void FinalEngine::sync(Depsgraph *depsgraph,
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scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
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render_index_.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::FINAL);
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BlenderSceneDelegate::EngineType::FINAL,
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render_delegate_name);
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scene_delegate_->populate(depsgraph, context);
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for (auto const &setting : render_settings) {
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@ -44,7 +44,8 @@ void PreviewEngine::sync(Depsgraph *depsgraph,
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scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
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render_index_.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::PREVIEW);
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BlenderSceneDelegate::EngineType::PREVIEW,
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render_delegate_name);
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}
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scene_delegate_->clear();
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scene_delegate_->populate(depsgraph, context);
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@ -15,8 +15,11 @@ CLG_LOGREF_DECLARE_GLOBAL(LOG_RENDER_HYDRA_SCENE, "render.hydra.scene");
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BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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pxr::SdfPath const &delegate_id,
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BlenderSceneDelegate::EngineType engine_type)
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: HdSceneDelegate(parent_index, delegate_id), engine_type(engine_type)
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BlenderSceneDelegate::EngineType engine_type,
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std::string render_delegate_name)
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: HdSceneDelegate(parent_index, delegate_id),
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engine_type(engine_type),
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render_delegate_name(render_delegate_name)
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{
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}
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@ -28,7 +28,8 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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pxr::SdfPath const &delegate_id,
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BlenderSceneDelegate::EngineType engine_type);
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BlenderSceneDelegate::EngineType engine_type,
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std::string render_delegate_name);
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~BlenderSceneDelegate() override = default;
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/* Delegate methods */
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@ -56,6 +57,8 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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View3D *view3d = nullptr;
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Scene *scene = nullptr;
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std::string render_delegate_name;
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private:
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pxr::SdfPath prim_id(ID *id, const char *prefix) const;
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pxr::SdfPath object_prim_id(Object *object) const;
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@ -162,7 +162,7 @@ void WorldData::write_transform()
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transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
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/* TODO : do this check via RenderSettings*/
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if (scene_delegate_->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
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if (scene_delegate_->render_delegate_name == "HdRprPlugin") {
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
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pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
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@ -225,7 +225,8 @@ void ViewportEngine::sync(Depsgraph *depsgraph,
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scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
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render_index_.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::VIEWPORT);
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BlenderSceneDelegate::EngineType::VIEWPORT,
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render_delegate_name);
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}
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scene_delegate_->populate(depsgraph, context);
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