Fix review comments 2 #31

Merged
Bogdan Nagirniak merged 8 commits from BLEN-397 into hydra-render 2023-04-27 09:05:38 +02:00
10 changed files with 77 additions and 137 deletions

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@ -17,12 +17,13 @@ namespace blender::render::hydra {
CLG_LOGREF_DECLARE_GLOBAL(LOG_RENDER_HYDRA, "render.hydra");
Engine::Engine(RenderEngine *bl_engine, const std::string &delegate_id) : bl_engine_(bl_engine)
Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
: bl_engine_(bl_engine), render_delegate_name_(render_delegate_name)
{
pxr::HdRendererPluginRegistry &registry = pxr::HdRendererPluginRegistry::GetInstance();
pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(delegate_id));
render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(render_delegate_name_));
/* Current USD (23.02) has limited support for Vulkan. To make it works USD should be built
* with PXR_ENABLE_VULKAN_SUPPORT=TRUE which is not possible now */
@ -44,7 +45,7 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &delegate_id) : bl_eng
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
if (render_delegate_->GetRendererDisplayName() == "GL") {
if (render_delegate_name_ == "HdStormRendererPlugin") {
simple_light_task_delegate_ = std::make_unique<SimpleLightTaskDelegate>(
render_index_.get(),
pxr::SdfPath::AbsoluteRootPath().AppendElementString("simpleLightTask"));

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@ -25,7 +25,7 @@ extern struct CLG_LogRef *LOG_RENDER_HYDRA; /* EN - Engine */
class Engine {
public:
Engine(RenderEngine *bl_engine, const std::string &render_delegate_id);
Engine(RenderEngine *bl_engine, const std::string &render_delegate_name);
virtual ~Engine() = default;
virtual void sync(Depsgraph *depsgraph,
@ -37,6 +37,7 @@ class Engine {
float renderer_percent_done();
RenderEngine *bl_engine_;
std::string render_delegate_name_;
/* The order is important due to deletion order */
pxr::HgiUniquePtr hgi_;

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@ -20,7 +20,8 @@ void FinalEngine::sync(Depsgraph *depsgraph,
scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
render_index_.get(),
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
BlenderSceneDelegate::EngineType::FINAL);
BlenderSceneDelegate::EngineType::FINAL,
render_delegate_name_);
scene_delegate_->populate(depsgraph, context);
for (auto const &setting : render_settings) {
@ -30,48 +31,14 @@ void FinalEngine::sync(Depsgraph *depsgraph,
void FinalEngine::render(Depsgraph *depsgraph)
{
const Scene *scene = DEG_get_evaluated_scene(depsgraph);
const ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
prepare_for_render(depsgraph);
std::string scene_name(MAX_ID_FULL_NAME, 0);
BKE_id_full_name_get(scene_name.data(), (ID *)scene, 0);
std::string layer_name = view_layer->name;
const RenderData &r = scene->r;
pxr::GfVec4f border(0, 0, 1, 1);
if (r.mode & R_BORDER) {
border = pxr::GfVec4f(r.border.xmin,
r.border.ymin,
r.border.xmax - r.border.xmin,
r.border.ymax - r.border.ymin);
}
pxr::GfVec2i image_res(r.xsch * r.size / 100, r.ysch * r.size / 100);
pxr::GfVec2i res(int(image_res[0] * border[2]), int(image_res[1] * border[3]));
pxr::GfCamera camera =
CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border);
free_camera_delegate_->SetCamera(camera);
render_task_delegate_->set_camera_and_viewport(free_camera_delegate_->GetCameraId(),
pxr::GfVec4d(0, 0, res[0], res[1]));
render_task_delegate_->set_renderer_aov(pxr::HdAovTokens->color);
if (simple_light_task_delegate_) {
simple_light_task_delegate_->set_camera_path(free_camera_delegate_->GetCameraId());
}
pxr::HdTaskSharedPtrVector tasks;
if (simple_light_task_delegate_) {
tasks.push_back(simple_light_task_delegate_->get_task());
}
tasks.push_back(render_task_delegate_->get_task());
std::map<std::string, std::vector<float>> render_images{
{"Combined", std::vector<float>(res[0] * res[1] * 4)}}; /* 4 - number of channels. */
std::vector<float> &pixels = render_images["Combined"];
std::vector<float> &pixels = render_images_["Combined"];
{
/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
engine_->Execute(render_index_.get(), &tasks);
engine_->Execute(render_index_.get(), &tasks_);
}
char elapsed_time[32];
@ -89,7 +56,7 @@ void FinalEngine::render(Depsgraph *depsgraph)
elapsed_time, sizeof(elapsed_time), PIL_check_seconds_timer() - time_begin);
notify_status(percent_done / 100.0,
scene_name + ": " + layer_name,
scene_name_ + ": " + layer_name_,
std::string("Render Time: ") + elapsed_time +
" | Done: " + std::to_string(int(percent_done)) + "%");
@ -98,38 +65,23 @@ void FinalEngine::render(Depsgraph *depsgraph)
}
render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
update_render_result(render_images, layer_name, res[0], res[1]);
update_render_result();
}
render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
update_render_result(render_images, layer_name, res[0], res[1]);
update_render_result();
}
pxr::GfVec2i FinalEngine::get_resolution(Scene *scene)
{
RenderData &r = scene->r;
float border_w = 1.0, border_h = 1.0;
if (r.mode & R_BORDER) {
border_w = r.border.xmax - r.border.xmin;
border_h = r.border.ymax - r.border.ymin;
}
return pxr::GfVec2i(int(r.xsch * border_w * r.size / 100),
int(r.ysch * border_h * r.size / 100));
}
void FinalEngine::update_render_result(std::map<std::string, std::vector<float>> &render_images,
const std::string &layer_name,
int width,
int height)
void FinalEngine::update_render_result()
{
RenderResult *result = RE_engine_begin_result(
bl_engine_, 0, 0, width, height, layer_name.c_str(), nullptr);
bl_engine_, 0, 0, resolution_[0], resolution_[1], layer_name_.c_str(), nullptr);
/* TODO: only for the first render layer */
RenderLayer *layer = (RenderLayer *)result->layers.first;
for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) {
auto it_image = render_images.find(pass->name);
if (it_image == render_images.end()) {
auto it_image = render_images_.find(pass->name);
if (it_image == render_images_.end()) {
continue;
}
memcpy(pass->rect,
@ -146,52 +98,53 @@ void FinalEngine::notify_status(float progress, const std::string &title, const
RE_engine_update_stats(bl_engine_, title.c_str(), info.c_str());
}
void FinalEngineGL::render(Depsgraph *depsgraph)
void FinalEngine::prepare_for_render(Depsgraph *depsgraph)
{
const Scene *scene = DEG_get_evaluated_scene(depsgraph);
const ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
std::string scene_name(MAX_ID_FULL_NAME, 0);
BKE_id_full_name_get(scene_name.data(), (ID *)scene, 0);
std::string layer_name = view_layer->name;
BKE_id_full_name_get(scene_name_.data(), (ID *)scene, 0);
layer_name_ = view_layer->name;
const RenderData &r = scene->r;
pxr::GfVec4f border(0, 0, 1, 1);
if (r.mode & R_BORDER) {
border = pxr::GfVec4f(r.border.xmin,
border.Set(r.border.xmin,
r.border.ymin,
r.border.xmax - r.border.xmin,
r.border.ymax - r.border.ymin);
}
pxr::GfVec2i image_res = {r.xsch * r.size / 100, r.ysch * r.size / 100};
pxr::GfVec2i res = {int(image_res[0] * border[2]), int(image_res[1] * border[3])};
pxr::GfVec2i image_res(r.xsch * r.size / 100, r.ysch * r.size / 100);
resolution_ = pxr::GfVec2i(int(image_res[0] * border[2]), int(image_res[1] * border[3]));
pxr::GfCamera camera =
CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border);
free_camera_delegate_->SetCamera(camera);
render_task_delegate_->set_camera_and_viewport(free_camera_delegate_->GetCameraId(),
pxr::GfVec4d(0, 0, res[0], res[1]));
render_task_delegate_->set_camera_and_viewport(
free_camera_delegate_->GetCameraId(), pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
render_task_delegate_->set_renderer_aov(pxr::HdAovTokens->color);
if (simple_light_task_delegate_) {
simple_light_task_delegate_->set_camera_path(free_camera_delegate_->GetCameraId());
tasks_.push_back(simple_light_task_delegate_->get_task());
}
tasks_.push_back(render_task_delegate_->get_task());
pxr::HdTaskSharedPtrVector tasks;
if (simple_light_task_delegate_) {
/* TODO: Uncomment this and fix GL error:
* invalid operation, reported from void __cdecl
* pxrInternal_v0_22__pxrReserved__::HgiGLResourceBindings::BindResources(void) */
// tasks.push_back(simple_light_task_delegate_->get_task());
}
tasks.push_back(render_task_delegate_->get_task());
render_images_.emplace(
"Combined",
std::vector<float>(resolution_[0] * resolution_[1] * 4)); /* 4 - number of channels. */
}
std::map<std::string, std::vector<float>> render_images{
{"Combined", std::vector<float>(res[0] * res[1] * 4)}}; /* 4 - number of channels. */
std::vector<float> &pixels = render_images["Combined"];
void FinalEngineGL::render(Depsgraph *depsgraph)
{
prepare_for_render(depsgraph);
std::vector<float> &pixels = render_images_["Combined"];
GPUFrameBuffer *framebuffer = GPU_framebuffer_create("fb_hdyra_render_final");
GPUTexture *texture = GPU_texture_create_2d("tex_hydra_render_final",
res[0],
res[1],
resolution_[0],
resolution_[1],
1,
GPU_RGBA32F,
GPU_TEXTURE_USAGE_GENERAL,
@ -207,7 +160,7 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
{
/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
engine_->Execute(render_index_.get(), &tasks);
engine_->Execute(render_index_.get(), &tasks_);
}
char elapsed_time[32];
@ -225,7 +178,7 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
elapsed_time, sizeof(elapsed_time), PIL_check_seconds_timer() - time_begin);
notify_status(percent_done / 100.0,
scene_name + ": " + layer_name,
scene_name_ + ": " + layer_name_,
std::string("Render Time: ") + elapsed_time +
" | Done: " + std::to_string(int(percent_done)) + "%");
@ -236,13 +189,13 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
void *data = GPU_texture_read(texture, GPU_DATA_FLOAT, 0);
memcpy(pixels.data(), data, pixels.size() * sizeof(float));
MEM_freeN(data);
update_render_result(render_images, layer_name, res[0], res[1]);
update_render_result();
}
void *data = GPU_texture_read(texture, GPU_DATA_FLOAT, 0);
memcpy(pixels.data(), data, pixels.size() * sizeof(float));
MEM_freeN(data);
update_render_result(render_images, layer_name, res[0], res[1]);
update_render_result();
GPU_framebuffer_free(framebuffer);
GPU_texture_free(texture);

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@ -17,14 +17,16 @@ class FinalEngine : public Engine {
virtual void render(Depsgraph *b_depsgraph) override;
protected:
pxr::GfVec2i get_resolution(Scene *scene);
void update_render_result(std::map<std::string, std::vector<float>> &render_images,
const std::string &layer_name,
int width,
int height);
void update_render_result();
void notify_status(float progress, const std::string &title, const std::string &info);
void prepare_for_render(Depsgraph *depsgraph);
pxr::HdRenderSettingsMap render_settings_;
pxr::HdTaskSharedPtrVector tasks_;
std::string scene_name_;
std::string layer_name_;
std::map<std::string, std::vector<float>> render_images_;
pxr::GfVec2i resolution_;
};
class FinalEngineGL : public FinalEngine {

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@ -44,7 +44,8 @@ void PreviewEngine::sync(Depsgraph *depsgraph,
scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
render_index_.get(),
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
BlenderSceneDelegate::EngineType::PREVIEW);
BlenderSceneDelegate::EngineType::PREVIEW,
render_delegate_name_);
}
scene_delegate_->clear();
scene_delegate_->populate(depsgraph, context);
@ -56,33 +57,14 @@ void PreviewEngine::sync(Depsgraph *depsgraph,
void PreviewEngine::render(Depsgraph *depsgraph)
{
const Scene *scene = DEG_get_evaluated_scene(depsgraph);
const ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
prepare_for_render(depsgraph);
std::string layer_name = view_layer->name;
pxr::GfVec2i res(scene->r.xsch, scene->r.ysch);
pxr::GfCamera camera =
CameraData(scene->camera, res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(pxr::GfVec4f(0, 0, 1, 1));
free_camera_delegate_->SetCamera(camera);
render_task_delegate_->set_camera_and_viewport(free_camera_delegate_->GetCameraId(),
pxr::GfVec4d(0, 0, res[0], res[1]));
render_task_delegate_->set_renderer_aov(pxr::HdAovTokens->color);
pxr::HdTaskSharedPtrVector tasks;
if (simple_light_task_delegate_) {
tasks.push_back(simple_light_task_delegate_->get_task());
}
tasks.push_back(render_task_delegate_->get_task());
std::vector<float> pixels = std::vector<float>(res[0] * res[1] *
4); /* 4 - number of channels. */
std::vector<float> &pixels = render_images_["Combined"];
{
/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
engine_->Execute(render_index_.get(), &tasks);
engine_->Execute(render_index_.get(), &tasks_);
}
while (true) {
@ -95,11 +77,11 @@ void PreviewEngine::render(Depsgraph *depsgraph)
}
render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
update_render_result(layer_name, res[0], res[1], pixels);
update_render_result(pixels);
}
render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
update_render_result(layer_name, res[0], res[1], pixels);
update_render_result(pixels);
}
double PreviewEngine::free_instance(uintptr_t uuid, void *user_data)
@ -120,13 +102,10 @@ void PreviewEngine::update(RenderEngine *bl_engine, const std::string &render_de
/* TODO: recreate render_delegate when render_delegate_id is changed */
}
void PreviewEngine::update_render_result(const std::string &layer_name,
int width,
int height,
std::vector<float> &pixels)
void PreviewEngine::update_render_result(std::vector<float> &pixels)
{
RenderResult *result = RE_engine_begin_result(
bl_engine_, 0, 0, width, height, layer_name.c_str(), nullptr);
bl_engine_, 0, 0, resolution_[0], resolution_[1], layer_name_.c_str(), nullptr);
RenderLayer *layer = (RenderLayer *)result->layers.first;
RenderPass *pass = (RenderPass *)layer->passes.first;

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@ -26,10 +26,7 @@ class PreviewEngine : public FinalEngine {
static std::unique_ptr<PreviewEngine> instance_;
void update(RenderEngine *bl_engine, const std::string &render_delegate_id);
void update_render_result(const std::string &layer_name,
int width,
int height,
std::vector<float> &pixels);
void update_render_result(std::vector<float> &pixels);
};
} // namespace blender::render::hydra

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@ -15,8 +15,11 @@ CLG_LOGREF_DECLARE_GLOBAL(LOG_RENDER_HYDRA_SCENE, "render.hydra.scene");
BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
pxr::SdfPath const &delegate_id,
BlenderSceneDelegate::EngineType engine_type)
: HdSceneDelegate(parent_index, delegate_id), engine_type(engine_type)
BlenderSceneDelegate::EngineType engine_type,
std::string render_delegate_name)
: HdSceneDelegate(parent_index, delegate_id),
engine_type(engine_type),
render_delegate_name(render_delegate_name)
{
}

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@ -28,7 +28,8 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
pxr::SdfPath const &delegate_id,
BlenderSceneDelegate::EngineType engine_type);
BlenderSceneDelegate::EngineType engine_type,
std::string render_delegate_name);
~BlenderSceneDelegate() override = default;
/* Delegate methods */
@ -56,6 +57,8 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
View3D *view3d = nullptr;
Scene *scene = nullptr;
std::string render_delegate_name;
private:
pxr::SdfPath prim_id(ID *id, const char *prefix) const;
pxr::SdfPath object_prim_id(Object *object) const;

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@ -162,7 +162,7 @@ void WorldData::write_transform()
transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
/* TODO : do this check via RenderSettings*/
if (scene_delegate_->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
if (scene_delegate_->render_delegate_name == "HdRprPlugin") {
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
pxr::GfVec3d());
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),

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@ -225,7 +225,8 @@ void ViewportEngine::sync(Depsgraph *depsgraph,
scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
render_index_.get(),
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
BlenderSceneDelegate::EngineType::VIEWPORT);
BlenderSceneDelegate::EngineType::VIEWPORT,
render_delegate_name_);
}
scene_delegate_->populate(depsgraph, context);