forked from blender/blender
Fix instances update when parent object is changed #33
@ -307,15 +307,6 @@ void BlenderSceneDelegate::update_instancers(Object *object)
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i_data->update_visibility();
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i_data->update_visibility();
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}
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}
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void BlenderSceneDelegate::update_instancer_as_parent(Object *object)
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{
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pxr::SdfPath id = instancer_prim_id(object);
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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i_data->update_as_parent();
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}
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}
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void BlenderSceneDelegate::update_world()
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void BlenderSceneDelegate::update_world()
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{
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{
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World *world = scene->world;
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World *world = scene->world;
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@ -21,7 +21,7 @@ namespace blender::render::hydra {
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extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE; /* BSD - Blender Scene Delegate */
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extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE; /* BSD - Blender Scene Delegate */
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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friend MeshData; /* has access to materials_*/
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friend MeshData; /* has access to materials and instances */
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public:
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public:
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enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
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enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
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@ -74,7 +74,6 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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void update_objects(Object *object);
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void update_objects(Object *object);
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void update_instancers(Object *object);
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void update_instancers(Object *object);
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void update_instancer_as_parent(Object *object);
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void update_world();
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void update_world();
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void check_updates();
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void check_updates();
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void add_new_objects();
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void add_new_objects();
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@ -66,11 +66,15 @@ void MeshData::remove()
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void MeshData::update()
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void MeshData::update()
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{
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{
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Object *object = (Object *)id;
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Object *object = (Object *)id;
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if ((id->recalc & ID_RECALC_TRANSFORM) && parent_ != object->parent) {
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if (parent_ != object->parent) {
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/* parent was changed */
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/* parent was changed */
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parent_ = object->parent;
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parent_ = object->parent;
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if (parent_) {
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if (parent_) {
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scene_delegate_->update_instancer_as_parent(parent_);
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pxr::SdfPath i_id = scene_delegate_->instancer_prim_id(parent_);
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InstancerData *i_data = scene_delegate_->instancer_data(i_id);
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if (i_data) {
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i_data->update_as_parent();
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}
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}
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}
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}
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}
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