Fix instances update when parent object is changed #33

Merged
Bogdan Nagirniak merged 3 commits from BLEN-394 into hydra-render 2023-05-03 21:18:52 +02:00
5 changed files with 28 additions and 7 deletions

View File

@ -21,7 +21,7 @@ namespace blender::render::hydra {
extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE; /* BSD - Blender Scene Delegate */
class BlenderSceneDelegate : public pxr::HdSceneDelegate {
friend MeshData; /* has access to materials_*/
friend MeshData; /* has access to materials and instances */
public:
enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };

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@ -51,9 +51,6 @@ void InstancerData::insert()
{
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, prim_id);
for (auto &it : instances_) {
it.second.obj_data->insert();
}
}
void InstancerData::remove()
@ -149,6 +146,7 @@ void InstancerData::check_update(Object *object)
}
ObjectData *obj_data = it->second.obj_data.get();
obj_data->update();
obj_data->transform = pxr::GfMatrix4d(1.0);
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
if (object->id.recalc & ID_RECALC_TRANSFORM) {
@ -189,6 +187,13 @@ void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
}
}
void InstancerData::update_as_parent()
{
set_instances();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
}
pxr::SdfPath InstancerData::object_prim_id(Object *object) const
{
/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */

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@ -38,6 +38,7 @@ class InstancerData : public ObjectData {
void check_update(Object *object);
void check_remove(std::set<std::string> &available_objects);
void available_materials(std::set<pxr::SdfPath> &paths) const;
void update_as_parent();
private:
pxr::SdfPath object_prim_id(Object *object) const;

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@ -17,7 +17,7 @@ namespace blender::render::hydra {
MeshData::MeshData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: ObjectData(scene_delegate, object, prim_id)
: ObjectData(scene_delegate, object, prim_id), parent_(object->parent)
{
}
@ -65,8 +65,22 @@ void MeshData::remove()
void MeshData::update()
{
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
Object *object = (Object *)id;
if (parent_ != object->parent) {
parent_ = object->parent;
/* Looking for corresponded instancer and update it as parent */
for (Object *ob = parent_; ob != nullptr; ob = ob->parent) {
pxr::SdfPath i_id = scene_delegate_->instancer_prim_id(ob);
InstancerData *i_data = scene_delegate_->instancer_data(i_id);
if (i_data) {
i_data->update_as_parent();
break;
}
}
}
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
init();
bits = pxr::HdChangeTracker::AllDirty;

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@ -29,7 +29,7 @@ class MeshData : public ObjectData {
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
pxr::SdfPath material_id() const;
protected:
private:
void write_mesh(Mesh *mesh);
void write_material();
void write_uv_maps(Mesh *mesh);
@ -43,6 +43,7 @@ class MeshData : public ObjectData {
pxr::VtMatrix4dArray instances_;
MaterialData *mat_data_ = nullptr;
Object *parent_;
};
} // namespace blender::render::hydra