forked from blender/blender
Fix instances update when parent object is changed #33
@ -21,7 +21,7 @@ namespace blender::render::hydra {
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extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE; /* BSD - Blender Scene Delegate */
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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friend MeshData; /* has access to materials_*/
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friend MeshData; /* has access to materials and instances */
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public:
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enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
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@ -51,9 +51,6 @@ void InstancerData::insert()
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{
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ID_LOG(2, "");
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scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, prim_id);
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for (auto &it : instances_) {
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it.second.obj_data->insert();
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}
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}
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void InstancerData::remove()
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@ -149,6 +146,7 @@ void InstancerData::check_update(Object *object)
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}
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ObjectData *obj_data = it->second.obj_data.get();
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obj_data->update();
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obj_data->transform = pxr::GfMatrix4d(1.0);
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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if (object->id.recalc & ID_RECALC_TRANSFORM) {
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@ -189,6 +187,13 @@ void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
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}
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}
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void InstancerData::update_as_parent()
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{
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set_instances();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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{
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/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
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@ -38,6 +38,7 @@ class InstancerData : public ObjectData {
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void check_update(Object *object);
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void check_remove(std::set<std::string> &available_objects);
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void available_materials(std::set<pxr::SdfPath> &paths) const;
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void update_as_parent();
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private:
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pxr::SdfPath object_prim_id(Object *object) const;
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@ -17,7 +17,7 @@ namespace blender::render::hydra {
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MeshData::MeshData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id)
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: ObjectData(scene_delegate, object, prim_id)
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: ObjectData(scene_delegate, object, prim_id), parent_(object->parent)
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{
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}
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@ -65,8 +65,22 @@ void MeshData::remove()
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void MeshData::update()
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{
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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Object *object = (Object *)id;
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if (parent_ != object->parent) {
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parent_ = object->parent;
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/* Looking for corresponded instancer and update it as parent */
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for (Object *ob = parent_; ob != nullptr; ob = ob->parent) {
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pxr::SdfPath i_id = scene_delegate_->instancer_prim_id(ob);
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InstancerData *i_data = scene_delegate_->instancer_data(i_id);
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if (i_data) {
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i_data->update_as_parent();
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break;
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}
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}
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}
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
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init();
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bits = pxr::HdChangeTracker::AllDirty;
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@ -29,7 +29,7 @@ class MeshData : public ObjectData {
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
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pxr::SdfPath material_id() const;
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protected:
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private:
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void write_mesh(Mesh *mesh);
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void write_material();
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void write_uv_maps(Mesh *mesh);
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@ -43,6 +43,7 @@ class MeshData : public ObjectData {
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pxr::VtMatrix4dArray instances_;
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MaterialData *mat_data_ = nullptr;
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Object *parent_;
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};
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} // namespace blender::render::hydra
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