Need to do the same light power as Cycles in Watts for Hydra RPR #34

Merged
Bogdan Nagirniak merged 12 commits from BLEN-386 into hydra-render 2023-05-05 08:42:35 +02:00

View File

@ -7,6 +7,7 @@
#include <pxr/imaging/hd/tokens.h>
#include <pxr/usd/usdLux/tokens.h>
#include "BLI_math_rotation.h"
#include "DNA_light_types.h"
#include "blender_scene_delegate.h"
@ -29,26 +30,30 @@ void LightData::init()
data_.clear();
float intensity = light->energy;
if (scene_delegate_->engine_type == BlenderSceneDelegate::EngineType::PREVIEW) {
intensity *= 0.001;
}
data_[pxr::HdLightTokens->intensity] = intensity;
data_[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
switch (light->type) {
case LA_LOCAL:
data_[pxr::HdLightTokens->radius] = light->area_size / 2;
if (light->radius <= FLT_EPSILON) {
/* extremely small object should be considered as point */
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
}
else {
data_[pxr::HdLightTokens->radius] = light->radius;
data_[pxr::HdLightTokens->normalize] = true;
}
intensity /= 40.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_SUN:
data_[pxr::HdLightTokens->angle] = light->sun_angle * 180.0 / M_PI;
data_[pxr::HdLightTokens->angle] = RAD2DEGF(light->sun_angle * 0.5f);
break;
case LA_SPOT:
data_[pxr::HdLightTokens->shapingConeAngle] = light->spotsize / 2;
data_[pxr::HdLightTokens->shapingConeSoftness] = light->spotblend;
data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = RAD2DEGF(light->spotsize * 0.5f);
data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
intensity /= 10.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA:
@ -56,18 +61,22 @@ void LightData::init()
case LA_AREA_SQUARE:
data_[pxr::HdLightTokens->width] = light->area_size;
data_[pxr::HdLightTokens->height] = light->area_size;
intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_RECT:
data_[pxr::HdLightTokens->width] = light->area_size;
data_[pxr::HdLightTokens->height] = light->area_sizey;
intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_DISK:
data_[pxr::HdLightTokens->radius] = light->area_size / 2;
data_[pxr::HdLightTokens->radius] = light->area_size / 2.0f;
intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_ELLIPSE:
data_[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4;
data_[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4.0f;
intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
break;
default:
@ -80,10 +89,10 @@ void LightData::init()
break;
}
prim_type_ = prim_type(light);
data_[pxr::HdLightTokens->intensity] = intensity;
data_[pxr::HdLightTokens->exposure] = 0.0f;
/* TODO: temporary value, it should be delivered through Python UI */
data_[pxr::HdLightTokens->exposure] = 1.0f;
prim_type_ = prim_type(light);
write_transform();
}