forked from blender/blender
Implement instancing for light objects #35
@ -307,6 +307,15 @@ void BlenderSceneDelegate::update_instancers(Object *object)
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i_data->update_visibility();
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}
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void BlenderSceneDelegate::update_instancer_as_parent(Object *object)
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{
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pxr::SdfPath id = instancer_prim_id(object);
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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i_data->update_as_parent();
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}
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}
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void BlenderSceneDelegate::update_world()
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{
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World *world = scene->world;
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@ -74,6 +74,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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void update_objects(Object *object);
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void update_instancers(Object *object);
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void update_instancer_as_parent(Object *object);
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void update_world();
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void check_updates();
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void add_new_objects();
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@ -51,9 +51,6 @@ void InstancerData::insert()
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{
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ID_LOG(2, "");
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scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, prim_id);
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for (auto &it : instances_) {
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it.second.obj_data->insert();
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}
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}
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void InstancerData::remove()
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@ -149,6 +146,7 @@ void InstancerData::check_update(Object *object)
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}
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ObjectData *obj_data = it->second.obj_data.get();
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obj_data->update();
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obj_data->transform = pxr::GfMatrix4d(1.0);
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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if (object->id.recalc & ID_RECALC_TRANSFORM) {
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@ -189,6 +187,13 @@ void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
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}
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}
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void InstancerData::update_as_parent()
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{
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set_instances();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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{
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/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
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@ -38,6 +38,7 @@ class InstancerData : public ObjectData {
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void check_update(Object *object);
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void check_remove(std::set<std::string> &available_objects);
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void available_materials(std::set<pxr::SdfPath> &paths) const;
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void update_as_parent();
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private:
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pxr::SdfPath object_prim_id(Object *object) const;
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@ -65,8 +65,16 @@ void MeshData::remove()
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void MeshData::update()
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{
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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Object *object = (Object *)id;
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if ((id->recalc & ID_RECALC_TRANSFORM) && parent_ != object->parent) {
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/* parent was changed */
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parent_ = object->parent;
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if (parent_) {
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scene_delegate_->update_instancer_as_parent(parent_);
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}
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}
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
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init();
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bits = pxr::HdChangeTracker::AllDirty;
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@ -13,7 +13,10 @@ namespace blender::render::hydra {
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ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id)
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: IdData(scene_delegate, (ID *)object, prim_id), transform(pxr::GfMatrix4d(1.0)), visible(true)
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: IdData(scene_delegate, (ID *)object, prim_id),
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transform(pxr::GfMatrix4d(1.0)),
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visible(true),
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parent_(object->parent)
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{
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}
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@ -29,7 +29,9 @@ class ObjectData : public IdData {
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bool visible;
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protected:
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void write_transform();
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virtual void write_transform();
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Object *parent_;
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};
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using ObjectDataMap =
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