Implement instancing for light objects #35

Merged
Bogdan Nagirniak merged 18 commits from BLEN-395 into hydra-render 2023-05-04 15:12:27 +02:00
7 changed files with 35 additions and 6 deletions
Showing only changes of commit 4f4a7e4278 - Show all commits

View File

@ -307,6 +307,15 @@ void BlenderSceneDelegate::update_instancers(Object *object)
i_data->update_visibility();
}
void BlenderSceneDelegate::update_instancer_as_parent(Object *object)
{
pxr::SdfPath id = instancer_prim_id(object);
InstancerData *i_data = instancer_data(id);
if (i_data) {
i_data->update_as_parent();
}
}
void BlenderSceneDelegate::update_world()
{
World *world = scene->world;

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@ -74,6 +74,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
void update_objects(Object *object);
void update_instancers(Object *object);
void update_instancer_as_parent(Object *object);
void update_world();
void check_updates();
void add_new_objects();

View File

@ -51,9 +51,6 @@ void InstancerData::insert()
{
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, prim_id);
for (auto &it : instances_) {
it.second.obj_data->insert();
}
}
void InstancerData::remove()
@ -149,6 +146,7 @@ void InstancerData::check_update(Object *object)
}
ObjectData *obj_data = it->second.obj_data.get();
obj_data->update();
obj_data->transform = pxr::GfMatrix4d(1.0);
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
if (object->id.recalc & ID_RECALC_TRANSFORM) {
@ -189,6 +187,13 @@ void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
}
}
void InstancerData::update_as_parent()
{
set_instances();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
}
pxr::SdfPath InstancerData::object_prim_id(Object *object) const
{
/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */

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@ -38,6 +38,7 @@ class InstancerData : public ObjectData {
void check_update(Object *object);
void check_remove(std::set<std::string> &available_objects);
void available_materials(std::set<pxr::SdfPath> &paths) const;
void update_as_parent();
private:
pxr::SdfPath object_prim_id(Object *object) const;

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@ -65,8 +65,16 @@ void MeshData::remove()
void MeshData::update()
{
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
Object *object = (Object *)id;
if ((id->recalc & ID_RECALC_TRANSFORM) && parent_ != object->parent) {
/* parent was changed */
parent_ = object->parent;
if (parent_) {
scene_delegate_->update_instancer_as_parent(parent_);
}
}
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
init();
bits = pxr::HdChangeTracker::AllDirty;

View File

@ -13,7 +13,10 @@ namespace blender::render::hydra {
ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: IdData(scene_delegate, (ID *)object, prim_id), transform(pxr::GfMatrix4d(1.0)), visible(true)
: IdData(scene_delegate, (ID *)object, prim_id),
transform(pxr::GfMatrix4d(1.0)),
visible(true),
parent_(object->parent)
{
}

View File

@ -29,7 +29,9 @@ class ObjectData : public IdData {
bool visible;
protected:
void write_transform();
virtual void write_transform();
Object *parent_;
};
using ObjectDataMap =