forked from blender/blender
Implement instancing for light objects #35
@ -32,49 +32,42 @@ pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id
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pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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InstancerData *i_data = instancer_data(id, true);
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if (i_data) {
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return i_data->get_transform(id);
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}
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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return obj_data->transform;
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}
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if (id == world_prim_id()) {
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return world_data_->transform;
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}
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return pxr::GfMatrix4d();
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}
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pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s, %s", id.GetText(), key.GetText());
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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return obj_data->get_data(key);
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}
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MaterialData *mat_data = material_data(id);
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if (mat_data) {
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return mat_data->get_data(key);
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}
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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return i_data->get_data(key);
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}
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return pxr::VtValue();
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}
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pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
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pxr::TfToken const &key)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s, %s", id.GetText(), key.GetText());
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LightData *l_data = light_data(id);
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if (l_data) {
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return l_data->get_data(key);
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@ -89,27 +82,26 @@ pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
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pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s, %d", id.GetText(), interpolation);
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MeshData *m_data = mesh_data(id);
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if (m_data) {
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return m_data->primvar_descriptors(interpolation);
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}
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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return i_data->primvar_descriptors(interpolation);
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}
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return pxr::HdPrimvarDescriptorVector();
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}
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pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", rprim_id.GetText());
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return mesh_data(rprim_id)->material_id();
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}
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pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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MaterialData *mat_data = material_data(id);
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if (mat_data) {
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return mat_data->get_material_resource();
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@ -119,10 +111,10 @@ pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
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bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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if (id == world_prim_id()) {
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return true;
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}
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return object_data(id)->visible;
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}
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@ -181,11 +173,9 @@ void BlenderSceneDelegate::clear()
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for (auto &it : objects_) {
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it.second->remove();
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}
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for (auto &it : instancers_) {
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it.second->remove();
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}
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for (auto &it : materials_) {
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it.second->remove();
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}
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@ -212,7 +212,7 @@ void InstancerData::set_instances()
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for (auto &it : mesh_instances_) {
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it.second.indices.clear();
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}
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int index = 0;
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int mesh_index = 0, light_index = 0;
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Instance *inst;
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pxr::SdfPath p_id;
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Object *ob;
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@ -224,18 +224,20 @@ void InstancerData::set_instances()
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if (!is_supported(ob)) {
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continue;
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}
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p_id = object_prim_id(dupli->ob);
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p_id = object_prim_id(dupli->ob);
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if (ob->type == OB_LAMP) {
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auto it = mesh_instances_.find(p_id);
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if (it == mesh_instances_.end()) {
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inst = &mesh_instances_[p_id];
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auto it = light_instances_.find(p_id);
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if (it == light_instances_.end()) {
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inst = &light_instances_[p_id];
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inst->obj_data = std::make_unique<LightData>(scene_delegate_, ob, p_id);
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inst->obj_data->init();
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}
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else {
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inst = &it->second;
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}
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mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
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inst->indices.push_back(mesh_index);
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}
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else {
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auto it = mesh_instances_.find(p_id);
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@ -246,11 +248,11 @@ void InstancerData::set_instances()
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else {
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inst = &it->second;
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}
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}
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mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
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inst->indices.push_back(index);
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ID_LOG(2, "%s %d", inst->obj_data->id->name, index);
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++index;
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inst->indices.push_back(mesh_index);
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ID_LOG(2, "%s %d", inst->obj_data->id->name, mesh_index);
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++mesh_index;
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}
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}
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free_object_duplilist(lb);
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