forked from blender/blender
Implement instancing for light objects #35
@ -172,21 +172,30 @@ pxr::SdfPathVector InstancerData::prototypes() const
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void InstancerData::check_update(Object *object)
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{
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pxr::SdfPath path = object_prim_id(object);
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auto it = mesh_instances_.find(path);
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if (it == mesh_instances_.end()) {
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return;
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}
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ObjectData *obj_data = it->second.data.get();
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obj_data->update();
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auto m_it = mesh_instances_.find(path);
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if (m_it != mesh_instances_.end()) {
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m_it->second.data->update();
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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if (object->id.recalc & ID_RECALC_TRANSFORM) {
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if (m_it->second.data->id->recalc & ID_RECALC_TRANSFORM) {
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set_instances();
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bits |= pxr::HdChangeTracker::DirtyTransform;
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id, bits);
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}
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return;
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}
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auto l_it = light_instances_.find(path);
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if (l_it != light_instances_.end()) {
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Object *obj = (Object *)l_it->second.data->id;
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if (obj->id.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY) ||
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((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY) {
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set_instances();
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}
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return;
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}
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}
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void InstancerData::check_remove(std::set<std::string> &available_objects)
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@ -206,6 +215,17 @@ void InstancerData::check_remove(std::set<std::string> &available_objects)
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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for (auto it = light_instances_.begin(); it != light_instances_.end(); ++it) {
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if (available_objects.find(it->first.GetName()) != available_objects.end()) {
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continue;
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}
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it->second.transforms.clear();
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update_light_instance(it->second);
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light_instances_.erase(it);
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it = light_instances_.begin();
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}
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}
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void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
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@ -233,6 +253,20 @@ pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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return prim_id.AppendElementString(str);
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}
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pxr::SdfPath InstancerData::light_prim_id(LightInstance const &inst, int index) const
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{
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char name[16];
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snprintf(name, 16, "L_%08x", index);
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return inst.data->prim_id.AppendElementString(name);
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}
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int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
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{
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int index;
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sscanf_s(id.GetName().c_str(), "L_%x", &index);
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return index;
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}
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void InstancerData::set_instances()
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{
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mesh_transforms_.clear();
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@ -339,7 +373,8 @@ void InstancerData::update_light_instance(LightInstance &inst)
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else {
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/* Update light instances*/
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pxr::HdDirtyBits bits = pxr::HdLight::DirtyTransform;
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if (id->recalc & ID_RECALC_GEOMETRY) {
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Object *obj = (Object *)inst.data->id;
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if (obj->id.recalc & ID_RECALC_GEOMETRY || ((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY) {
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l_data.init();
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bits = pxr::HdLight::AllDirty;
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}
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@ -359,18 +394,4 @@ void InstancerData::update_light_instance(LightInstance &inst)
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}
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}
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pxr::SdfPath InstancerData::light_prim_id(LightInstance const &inst, int index) const
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{
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char name[16];
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snprintf(name, 16, "L_%08x", index);
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return inst.data->prim_id.AppendElementString(name);
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}
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int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
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{
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int index;
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sscanf_s(id.GetName().c_str(), "L_%x", &index);
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return index;
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}
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} // namespace blender::render::hydra
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@ -50,10 +50,10 @@ class InstancerData : public ObjectData {
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private:
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pxr::SdfPath object_prim_id(Object *object) const;
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void set_instances();
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void update_light_instance(LightInstance &inst);
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pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
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int light_prim_id_index(pxr::SdfPath const &id) const;
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void set_instances();
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void update_light_instance(LightInstance &inst);
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pxr::TfHashMap<pxr::SdfPath, MeshInstance, pxr::SdfPath::Hash> mesh_instances_;
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pxr::TfHashMap<pxr::SdfPath, LightInstance, pxr::SdfPath::Hash> light_instances_;
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@ -113,7 +113,7 @@ void LightData::update()
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}
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pxr::HdDirtyBits bits = pxr::HdLight::Clean;
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if (id->recalc & ID_RECALC_GEOMETRY) {
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if (id->recalc & ID_RECALC_GEOMETRY || light->id.recalc & ID_RECALC_GEOMETRY) {
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init();
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bits = pxr::HdLight::AllDirty;
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}
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@ -121,8 +121,10 @@ void LightData::update()
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write_transform();
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bits = pxr::HdLight::DirtyTransform;
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
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}
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}
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pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
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{
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