Implement instancing for light objects #35

Merged
Bogdan Nagirniak merged 18 commits from BLEN-395 into hydra-render 2023-05-04 15:12:27 +02:00
14 changed files with 300 additions and 161 deletions

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@ -32,43 +32,42 @@ pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id
pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
InstancerData *i_data = instancer_data(id, true);
if (i_data) {
return i_data->get_transform(id);
}
ObjectData *obj_data = object_data(id);
if (obj_data) {
return obj_data->transform;
}
if (id == world_prim_id()) {
return world_data_->transform;
}
return pxr::GfMatrix4d();
}
pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s, %s", id.GetText(), key.GetText());
ObjectData *obj_data = object_data(id);
if (obj_data) {
return obj_data->get_data(key);
}
MaterialData *mat_data = material_data(id);
if (mat_data) {
return mat_data->get_data(key);
}
InstancerData *i_data = instancer_data(id);
if (i_data) {
return i_data->get_data(key);
}
return pxr::VtValue();
}
pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
pxr::TfToken const &key)
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s, %s", id.GetText(), key.GetText());
LightData *l_data = light_data(id);
if (l_data) {
return l_data->get_data(key);
@ -83,27 +82,26 @@ pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s, %d", id.GetText(), interpolation);
MeshData *m_data = mesh_data(id);
if (m_data) {
return m_data->primvar_descriptors(interpolation);
}
InstancerData *i_data = instancer_data(id);
if (i_data) {
return i_data->primvar_descriptors(interpolation);
}
return pxr::HdPrimvarDescriptorVector();
}
pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", rprim_id.GetText());
return mesh_data(rprim_id)->material_id();
}
pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
MaterialData *mat_data = material_data(id);
if (mat_data) {
return mat_data->get_material_resource();
@ -113,10 +111,14 @@ pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)
bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
if (id == world_prim_id()) {
return true;
}
InstancerData *i_data = instancer_data(id, true);
if (i_data) {
return i_data->visible;
}
return object_data(id)->visible;
}
@ -175,11 +177,9 @@ void BlenderSceneDelegate::clear()
for (auto &it : objects_) {
it.second->remove();
}
for (auto &it : instancers_) {
it.second->remove();
}
for (auto &it : materials_) {
it.second->remove();
}
@ -223,7 +223,7 @@ ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
if (it != objects_.end()) {
return it->second.get();
}
InstancerData *i_data = instancer_data(id.GetParentPath());
InstancerData *i_data = instancer_data(id, true);
if (i_data) {
return i_data->object_data(id);
}
@ -249,9 +249,23 @@ MaterialData *BlenderSceneDelegate::material_data(pxr::SdfPath const &id) const
return it->second.get();
}
InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id) const
InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id, bool child_id) const
{
auto it = instancers_.find(id);
pxr::SdfPath p_id;
if (child_id) {
int n = id.GetPathElementCount();
if (n == 3) {
p_id = id.GetParentPath();
}
else if (n == 4) {
p_id = id.GetParentPath().GetParentPath();
}
}
else {
p_id = id;
}
auto it = instancers_.find(p_id);
if (it != instancers_.end()) {
return it->second.get();
}
@ -266,6 +280,7 @@ void BlenderSceneDelegate::update_objects(Object *object)
pxr::SdfPath id = object_prim_id(object);
ObjectData *obj_data = object_data(id);
if (obj_data) {
obj_data->update_parent();
obj_data->update();
return;
}
@ -274,6 +289,9 @@ void BlenderSceneDelegate::update_objects(Object *object)
}
objects_[id] = ObjectData::create(this, object, id);
obj_data = object_data(id);
obj_data->update_parent();
obj_data->init();
obj_data->insert();
obj_data->update_visibility();
}
@ -302,8 +320,10 @@ void BlenderSceneDelegate::update_instancers(Object *object)
if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
return;
}
instancers_[id] = InstancerData::create(this, object, id);
instancers_[id] = std::make_unique<InstancerData>(this, object, id);
i_data = instancer_data(id);
i_data->init();
i_data->insert();
i_data->update_visibility();
}
@ -312,7 +332,9 @@ void BlenderSceneDelegate::update_world()
World *world = scene->world;
if (!world_data_) {
if (world) {
world_data_ = WorldData::create(this, world, world_prim_id());
world_data_ = std::make_unique<WorldData>(this, world, world_prim_id());
world_data_->init();
world_data_->insert();
}
}
else {

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@ -21,7 +21,8 @@ namespace blender::render::hydra {
extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE; /* BSD - Blender Scene Delegate */
class BlenderSceneDelegate : public pxr::HdSceneDelegate {
friend MeshData; /* has access to materials and instances */
friend ObjectData; /* has access to instances */
friend MeshData; /* has access to materials */
public:
enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
@ -70,7 +71,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
MeshData *mesh_data(pxr::SdfPath const &id) const;
LightData *light_data(pxr::SdfPath const &id) const;
MaterialData *material_data(pxr::SdfPath const &id) const;
InstancerData *instancer_data(pxr::SdfPath const &id) const;
InstancerData *instancer_data(pxr::SdfPath const &id, bool child_id = false) const;
void update_objects(Object *object);
void update_instancers(Object *object);

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@ -2,6 +2,7 @@
* Copyright 2011-2022 Blender Foundation */
#include <pxr/base/gf/vec2f.h>
#include <pxr/imaging/hd/light.h>
#include "blender_scene_delegate.h"
#include "instancer.h"
@ -15,16 +16,6 @@ InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate,
{
}
std::unique_ptr<InstancerData> InstancerData::create(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
{
auto data = std::make_unique<InstancerData>(scene_delegate, object, prim_id);
data->init();
data->insert();
return data;
}
bool InstancerData::is_supported(Object *object)
{
switch (object->type) {
@ -33,6 +24,7 @@ bool InstancerData::is_supported(Object *object)
case OB_FONT:
case OB_CURVES_LEGACY:
case OB_MBALL:
case OB_LAMP:
return true;
default:
@ -56,29 +48,27 @@ void InstancerData::insert()
void InstancerData::remove()
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s", prim_id.GetText());
for (auto &it : instances_) {
it.second.obj_data->remove();
for (auto &it : mesh_instances_) {
it.second.data->remove();
}
scene_delegate_->GetRenderIndex().RemoveInstancer(prim_id);
for (auto &it : light_instances_) {
it.second.transforms.clear();
update_light_instance(it.second);
}
}
void InstancerData::update()
{
ID_LOG(2, "");
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
Object *object = (Object *)id;
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
if (id->recalc & ID_RECALC_GEOMETRY || ((ID *)object->data)->recalc & ID_RECALC_GEOMETRY ||
id->recalc & ID_RECALC_TRANSFORM) {
set_instances();
bits |= pxr::HdChangeTracker::AllDirty;
}
else if (id->recalc & ID_RECALC_TRANSFORM) {
set_instances();
bits |= pxr::HdChangeTracker::DirtyTransform;
}
if (bits != pxr::HdChangeTracker::Clean) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id, bits);
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
}
}
@ -87,7 +77,7 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
ID_LOG(3, "%s", key.GetText());
pxr::VtValue ret;
if (key == pxr::HdInstancerTokens->instanceTransform) {
ret = transforms_;
ret = mesh_transforms_;
}
return ret;
}
@ -96,17 +86,36 @@ bool InstancerData::update_visibility()
{
bool ret = ObjectData::update_visibility();
if (ret) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::DirtyVisibility);
for (auto &it : instances_) {
it.second.obj_data->visible = visible;
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
it.second.obj_data->prim_id, pxr::HdChangeTracker::DirtyVisibility);
auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
for (auto &it : mesh_instances_) {
it.second.data->visible = visible;
change_tracker.MarkRprimDirty(it.second.data->prim_id,
pxr::HdChangeTracker::DirtyVisibility);
}
char name[16];
for (auto &it : light_instances_) {
for (int i = 0; i < it.second.count; ++i) {
snprintf(name, 16, "L_%08x", i);
change_tracker.MarkRprimDirty(it.second.data->prim_id.AppendElementString(name),
pxr::HdChangeTracker::DirtyVisibility);
}
}
}
return ret;
}
pxr::GfMatrix4d InstancerData::get_transform(pxr::SdfPath const &id) const
{
if (id.GetPathElementCount() == 4) {
const auto &inst = light_instances_.find(id.GetParentPath())->second;
return inst.transforms[light_prim_id_index(id)];
}
/* Mesh instance transform must be identity */
return pxr::GfMatrix4d(1.0);
}
pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(
pxr::HdInterpolation interpolation) const
{
@ -120,18 +129,26 @@ pxr::HdPrimvarDescriptorVector InstancerData::primvar_descriptors(
pxr::VtIntArray InstancerData::indices(pxr::SdfPath const &id) const
{
return instances_.find(id)->second.indices;
return mesh_instances_.find(id)->second.indices;
}
ObjectData *InstancerData::object_data(pxr::SdfPath const &id) const
{
return instances_.find(id)->second.obj_data.get();
auto m_it = mesh_instances_.find(id);
if (m_it != mesh_instances_.end()) {
return m_it->second.data.get();
}
auto l_it = light_instances_.find(id.GetParentPath());
if (l_it != light_instances_.end()) {
return l_it->second.data.get();
}
return nullptr;
}
pxr::SdfPathVector InstancerData::prototypes() const
{
pxr::SdfPathVector paths;
for (auto &it : instances_) {
for (auto &it : mesh_instances_) {
paths.push_back(it.first);
}
return paths;
@ -140,34 +157,39 @@ pxr::SdfPathVector InstancerData::prototypes() const
void InstancerData::check_update(Object *object)
{
pxr::SdfPath path = object_prim_id(object);
auto it = instances_.find(path);
if (it == instances_.end()) {
auto m_it = mesh_instances_.find(path);
if (m_it != mesh_instances_.end()) {
m_it->second.data->update();
if (m_it->second.data->id->recalc & ID_RECALC_TRANSFORM) {
set_instances();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
}
return;
}
ObjectData *obj_data = it->second.obj_data.get();
obj_data->update();
obj_data->transform = pxr::GfMatrix4d(1.0);
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
if (object->id.recalc & ID_RECALC_TRANSFORM) {
auto l_it = light_instances_.find(path);
if (l_it != light_instances_.end()) {
Object *obj = (Object *)l_it->second.data->id;
if (obj->id.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY) ||
((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY) {
set_instances();
bits |= pxr::HdChangeTracker::DirtyTransform;
}
if (bits != pxr::HdChangeTracker::Clean) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(prim_id, bits);
return;
}
}
void InstancerData::check_remove(std::set<std::string> &available_objects)
{
bool ret = false;
for (auto it = instances_.begin(); it != instances_.end(); ++it) {
for (auto it = mesh_instances_.begin(); it != mesh_instances_.end(); ++it) {
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
continue;
}
it->second.obj_data->remove();
instances_.erase(it);
it = instances_.begin();
it->second.data->remove();
mesh_instances_.erase(it);
it = mesh_instances_.begin();
ret = true;
}
if (ret) {
@ -175,12 +197,23 @@ void InstancerData::check_remove(std::set<std::string> &available_objects)
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
prim_id, pxr::HdChangeTracker::AllDirty);
}
for (auto it = light_instances_.begin(); it != light_instances_.end(); ++it) {
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
continue;
}
it->second.transforms.clear();
update_light_instance(it->second);
light_instances_.erase(it);
it = light_instances_.begin();
}
}
void InstancerData::available_materials(std::set<pxr::SdfPath> &paths) const
{
for (auto &it : instances_) {
pxr::SdfPath mat_id = ((MeshData *)it.second.obj_data.get())->material_id();
for (auto &it : mesh_instances_) {
pxr::SdfPath mat_id = ((MeshData *)it.second.data.get())->material_id();
if (!mat_id.IsEmpty()) {
paths.insert(mat_id);
}
@ -202,49 +235,144 @@ pxr::SdfPath InstancerData::object_prim_id(Object *object) const
return prim_id.AppendElementString(str);
}
pxr::SdfPath InstancerData::light_prim_id(LightInstance const &inst, int index) const
{
char name[16];
snprintf(name, 16, "L_%08x", index);
return inst.data->prim_id.AppendElementString(name);
}
int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
{
int index;
sscanf_s(id.GetName().c_str(), "L_%x", &index);
return index;
}
void InstancerData::set_instances()
{
transforms_.clear();
for (auto &it : instances_) {
mesh_transforms_.clear();
for (auto &it : mesh_instances_) {
it.second.indices.clear();
}
int index = 0;
Instance *inst;
pxr::SdfPath p_id;
for (auto &it : light_instances_) {
it.second.transforms.clear();
}
ListBase *lb = object_duplilist(
scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
p_id = object_prim_id(dupli->ob);
auto it = instances_.find(p_id);
if (it == instances_.end()) {
inst = &instances_[p_id];
if (!is_supported(dupli->ob)) {
Object *ob = dupli->ob;
if (!is_supported(ob)) {
continue;
}
inst->obj_data = ObjectData::create(scene_delegate_, dupli->ob, p_id);
/* Instance's transform should be identity */
inst->obj_data->transform = pxr::GfMatrix4d(1.0);
pxr::SdfPath p_id = object_prim_id(ob);
if (ob->type == OB_LAMP) {
LightInstance *inst;
auto it = light_instances_.find(p_id);
if (it == light_instances_.end()) {
inst = &light_instances_[p_id];
inst->data = std::make_unique<LightData>(scene_delegate_, ob, p_id);
inst->data->init();
}
else {
inst = &it->second;
}
transforms_.push_back(gf_matrix_from_transform(dupli->mat));
inst->indices.push_back(index);
ID_LOG(2, "%s %d", inst->obj_data->id->name, index);
++index;
ID_LOG(2, "Light %s %d", inst->data->id->name, inst->transforms.size());
inst->transforms.push_back(gf_matrix_from_transform(dupli->mat));
}
else {
MeshInstance *inst;
auto it = mesh_instances_.find(p_id);
if (it == mesh_instances_.end()) {
inst = &mesh_instances_[p_id];
inst->data = std::make_unique<MeshData>(scene_delegate_, ob, p_id);
inst->data->init();
inst->data->insert();
}
else {
inst = &it->second;
}
ID_LOG(2, "Mesh %s %d", inst->data->id->name, mesh_transforms_.size());
inst->indices.push_back(mesh_transforms_.size());
mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
}
}
free_object_duplilist(lb);
/* Remove intances without indices */
for (auto it = instances_.begin(); it != instances_.end(); ++it) {
/* Remove mesh intances without indices */
for (auto it = mesh_instances_.begin(); it != mesh_instances_.end(); ++it) {
if (!it->second.indices.empty()) {
continue;
}
it->second.obj_data->remove();
instances_.erase(it);
it = instances_.begin();
it->second.data->remove();
mesh_instances_.erase(it);
it = mesh_instances_.begin();
}
/* Update light intances and remove instances without transforms */
for (auto it = light_instances_.begin(); it != light_instances_.end(); ++it) {
update_light_instance(it->second);
if (it->second.transforms.empty()) {
light_instances_.erase(it);
it = light_instances_.begin();
}
}
}
void InstancerData::update_light_instance(LightInstance &inst)
{
auto &render_index = scene_delegate_->GetRenderIndex();
LightData &l_data = *inst.data;
int i;
pxr::SdfPath p;
/* Remove old light instances */
while (inst.count > inst.transforms.size()) {
--inst.count;
p = light_prim_id(inst, inst.count);
render_index.RemoveSprim(l_data.prim_type_, p);
ID_LOG(2, "Remove %s", p.GetText());
}
/* Update current light instances */
if (inst.data->prim_type((Light *)((Object *)l_data.id)->data) != l_data.prim_type_) {
/* Recreate instances when prim_type was changed */
for (i = 0; i < inst.count; ++i) {
p = light_prim_id(inst, i);
render_index.RemoveSprim(l_data.prim_type_, p);
ID_LOG(2, "Remove %s", p.GetText());
}
inst.data->init();
for (i = 0; i < inst.count; ++i) {
p = light_prim_id(inst, i);
render_index.InsertSprim(l_data.prim_type_, scene_delegate_, p);
ID_LOG(2, "Insert %s (%s)", p.GetText(), l_data.id->name);
}
}
else {
/* Update light instances*/
pxr::HdDirtyBits bits = pxr::HdLight::DirtyTransform;
Object *obj = (Object *)inst.data->id;
if (obj->id.recalc & ID_RECALC_GEOMETRY || ((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY) {
l_data.init();
bits = pxr::HdLight::AllDirty;
}
for (i = 0; i < inst.count; ++i) {
p = light_prim_id(inst, i);
render_index.GetChangeTracker().MarkSprimDirty(p, bits);
ID_LOG(2, "Update %s (%s)", p.GetText(), l_data.id->name);
}
}
/* Add new light instances */
while (inst.count < inst.transforms.size()) {
p = light_prim_id(inst, inst.count);
render_index.InsertSprim(l_data.prim_type_, scene_delegate_, p);
ID_LOG(2, "Insert %s (%s)", p.GetText(), l_data.id->name);
++inst.count;
}
}

View File

@ -5,22 +5,25 @@
#include "BKE_duplilist.h"
#include "light.h"
#include "mesh.h"
namespace blender::render::hydra {
class InstancerData : public ObjectData {
struct Instance {
std::unique_ptr<ObjectData> obj_data;
struct MeshInstance {
std::unique_ptr<MeshData> data;
pxr::VtIntArray indices;
};
struct LightInstance {
std::unique_ptr<LightData> data;
pxr::VtMatrix4dArray transforms;
int count = 0;
};
public:
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
static std::unique_ptr<InstancerData> create(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id);
static bool is_supported(Object *object);
void init() override;
@ -31,6 +34,7 @@ class InstancerData : public ObjectData {
pxr::VtValue get_data(pxr::TfToken const &key) const override;
bool update_visibility() override;
pxr::GfMatrix4d get_transform(pxr::SdfPath const &id) const;
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
pxr::VtIntArray indices(pxr::SdfPath const &id) const;
ObjectData *object_data(pxr::SdfPath const &id) const;
@ -42,10 +46,14 @@ class InstancerData : public ObjectData {
private:
pxr::SdfPath object_prim_id(Object *object) const;
pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
int light_prim_id_index(pxr::SdfPath const &id) const;
void set_instances();
void update_light_instance(LightInstance &inst);
pxr::TfHashMap<pxr::SdfPath, Instance, pxr::SdfPath::Hash> instances_;
pxr::VtMatrix4dArray transforms_;
pxr::TfHashMap<pxr::SdfPath, MeshInstance, pxr::SdfPath::Hash> mesh_instances_;
pxr::TfHashMap<pxr::SdfPath, LightInstance, pxr::SdfPath::Hash> light_instances_;
pxr::VtMatrix4dArray mesh_transforms_;
};
using InstancerDataMap =

View File

@ -104,7 +104,8 @@ void LightData::update()
{
ID_LOG(2, "");
Light *light = (Light *)((Object *)id)->data;
Object *object = (Object *)id;
Light *light = (Light *)object->data;
if (prim_type(light) != prim_type_) {
remove();
init();
@ -113,7 +114,7 @@ void LightData::update()
}
pxr::HdDirtyBits bits = pxr::HdLight::Clean;
if (id->recalc & ID_RECALC_GEOMETRY) {
if (id->recalc & ID_RECALC_GEOMETRY || light->id.recalc & ID_RECALC_GEOMETRY) {
init();
bits = pxr::HdLight::AllDirty;
}
@ -121,8 +122,10 @@ void LightData::update()
write_transform();
bits = pxr::HdLight::DirtyTransform;
}
if (bits != pxr::HdChangeTracker::Clean) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
}
}
pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
{

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@ -13,7 +13,11 @@
namespace blender::render::hydra {
class InstancerData;
class LightData : public ObjectData {
friend InstancerData;
public:
LightData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);

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@ -27,16 +27,6 @@ MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate,
{
}
std::unique_ptr<MaterialData> MaterialData::create(BlenderSceneDelegate *scene_delegate,
Material *material,
pxr::SdfPath const &prim_id)
{
auto data = std::make_unique<MaterialData>(scene_delegate, material, prim_id);
data->init();
data->insert();
return data;
}
void MaterialData::init()
{
ID_LOG(2, "");

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@ -19,10 +19,6 @@ class MaterialData : public IdData {
Material *material,
pxr::SdfPath const &prim_id);
static std::unique_ptr<MaterialData> create(BlenderSceneDelegate *scene_delegate,
Material *material,
pxr::SdfPath const &prim_id);
void init() override;
void insert() override;
void remove() override;

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@ -17,7 +17,7 @@ namespace blender::render::hydra {
MeshData::MeshData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: ObjectData(scene_delegate, object, prim_id), parent_(object->parent)
: ObjectData(scene_delegate, object, prim_id)
{
}
@ -66,20 +66,6 @@ void MeshData::remove()
void MeshData::update()
{
Object *object = (Object *)id;
if (parent_ != object->parent) {
parent_ = object->parent;
/* Looking for corresponded instancer and update it as parent */
for (Object *ob = parent_; ob != nullptr; ob = ob->parent) {
pxr::SdfPath i_id = scene_delegate_->instancer_prim_id(ob);
InstancerData *i_data = scene_delegate_->instancer_data(i_id);
if (i_data) {
i_data->update_as_parent();
break;
}
}
}
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
init();
@ -126,9 +112,6 @@ pxr::VtValue MeshData::get_data(pxr::TfToken const &key) const
else if (key == pxr::HdPrimvarRoleTokens->textureCoordinate) {
ret = uvs_;
}
else if (key == pxr::HdInstancerTokens->instanceTransform) {
ret = instances_;
}
return ret;
}
@ -235,8 +218,10 @@ void MeshData::write_material()
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
mat_data_ = scene_delegate_->material_data(p_id);
if (!mat_data_) {
scene_delegate_->materials_[p_id] = MaterialData::create(scene_delegate_, mat, p_id);
scene_delegate_->materials_[p_id] = std::make_unique<MaterialData>(scene_delegate_, mat, p_id);
mat_data_ = scene_delegate_->material_data(p_id);
mat_data_->init();
mat_data_->insert();
}
}

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@ -40,10 +40,8 @@ class MeshData : public ObjectData {
pxr::VtVec3fArray vertices_;
pxr::VtVec2fArray uvs_;
pxr::VtVec3fArray normals_;
pxr::VtMatrix4dArray instances_;
MaterialData *mat_data_ = nullptr;
Object *parent_;
};
} // namespace blender::render::hydra

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@ -13,7 +13,7 @@ namespace blender::render::hydra {
ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate,
Object *object,
pxr::SdfPath const &prim_id)
: IdData(scene_delegate, (ID *)object, prim_id), transform(pxr::GfMatrix4d(1.0)), visible(true)
: IdData(scene_delegate, (ID *)object, prim_id), transform(pxr::GfMatrix4d(1.0))
{
}
@ -39,10 +39,6 @@ std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_deleg
default:
break;
}
if (data) {
data->init();
data->insert();
}
return data;
}
@ -78,6 +74,25 @@ bool ObjectData::update_visibility()
return ret;
}
void ObjectData::update_parent()
{
Object *object = (Object *)id;
if (parent_ != object->parent) {
ID_LOG(2, "");
parent_ = object->parent;
/* Looking for corresponded instancer and update it as parent */
for (Object *ob = parent_; ob != nullptr; ob = ob->parent) {
InstancerData *i_data = scene_delegate_->instancer_data(
scene_delegate_->instancer_prim_id(ob));
if (i_data) {
i_data->update_as_parent();
break;
}
}
}
}
void ObjectData::write_transform()
{
transform = gf_matrix_from_transform(((Object *)id)->object_to_world);

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@ -24,12 +24,15 @@ class ObjectData : public IdData {
static bool is_supported(Object *object);
virtual bool update_visibility();
void update_parent();
pxr::GfMatrix4d transform;
bool visible;
bool visible = true;
protected:
void write_transform();
Object *parent_ = nullptr;
};
using ObjectDataMap =

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@ -34,16 +34,6 @@ WorldData::WorldData(BlenderSceneDelegate *scene_delegate,
{
}
std::unique_ptr<WorldData> WorldData::create(BlenderSceneDelegate *scene_delegate,
World *world,
pxr::SdfPath const &prim_id)
{
auto data = std::make_unique<WorldData>(scene_delegate, world, prim_id);
data->init();
data->insert();
return data;
}
void WorldData::init()
{
ID_LOG(2, "");

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@ -22,10 +22,6 @@ class WorldData : public IdData {
public:
WorldData(BlenderSceneDelegate *scene_delegate, World *world, pxr::SdfPath const &prim_id);
static std::unique_ptr<WorldData> create(BlenderSceneDelegate *scene_delegate,
World *world,
pxr::SdfPath const &prim_id);
void init() override;
void insert() override;
void remove() override;