forked from blender/blender
Fix visibility of instancer object #40
@ -301,9 +301,7 @@ void BlenderSceneDelegate::update_objects(Object *object)
|
||||
if (obj_data) {
|
||||
obj_data->update_parent();
|
||||
obj_data->update();
|
||||
return;
|
||||
}
|
||||
if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
|
||||
obj_data->update_visibility();
|
||||
return;
|
||||
}
|
||||
objects_[id] = ObjectData::create(this, object, id);
|
||||
@ -326,8 +324,13 @@ void BlenderSceneDelegate::update_instancers(Object *object)
|
||||
if (i_data) {
|
||||
if (object->transflag & OB_DUPLI) {
|
||||
i_data->update();
|
||||
i_data->update_visibility();
|
||||
}
|
||||
else {
|
||||
InstancerData *parent_i_data = instancer_data(instancer_prim_id(object->parent));
|
||||
if (object->parent && parent_i_data) {
|
||||
parent_i_data->update_visibility();
|
||||
}
|
||||
i_data->remove();
|
||||
instancers_.erase(id);
|
||||
}
|
||||
@ -336,9 +339,6 @@ void BlenderSceneDelegate::update_instancers(Object *object)
|
||||
if ((object->transflag & OB_DUPLI) == 0) {
|
||||
return;
|
||||
}
|
||||
if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
|
||||
return;
|
||||
}
|
||||
instancers_[id] = std::make_unique<InstancerData>(this, object, id);
|
||||
i_data = instancer_data(id);
|
||||
i_data->init();
|
||||
@ -376,8 +376,8 @@ void BlenderSceneDelegate::check_updates()
|
||||
DEGIDIterData data = {0};
|
||||
data.graph = depsgraph;
|
||||
data.only_updated = true;
|
||||
ITER_BEGIN (
|
||||
DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
|
||||
ITER_BEGIN (DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id)
|
||||
{
|
||||
|
||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
|
||||
2,
|
||||
@ -406,12 +406,15 @@ void BlenderSceneDelegate::check_updates()
|
||||
} break;
|
||||
|
||||
case ID_SCE: {
|
||||
if (id->recalc & ID_RECALC_BASE_FLAGS) {
|
||||
do_update_visibility = true;
|
||||
if (id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) {
|
||||
do_update_collection = true;
|
||||
}
|
||||
if (id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
|
||||
do_update_collection = true;
|
||||
}
|
||||
if (id->recalc & ID_RECALC_BASE_FLAGS) {
|
||||
do_update_visibility = true;
|
||||
}
|
||||
if (id->recalc & ID_RECALC_AUDIO_VOLUME) {
|
||||
if ((scene->world && !world_data_) || (!scene->world && world_data_)) {
|
||||
do_update_world = true;
|
||||
@ -440,8 +443,7 @@ void BlenderSceneDelegate::add_new_objects()
|
||||
{
|
||||
DEGObjectIterSettings settings = {0};
|
||||
settings.depsgraph = depsgraph;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
|
||||
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
|
||||
DEGObjectIterData data = {0};
|
||||
data.settings = &settings;
|
||||
data.graph = settings.depsgraph;
|
||||
@ -451,7 +453,8 @@ void BlenderSceneDelegate::add_new_objects()
|
||||
DEG_iterator_objects_end,
|
||||
&data,
|
||||
Object *,
|
||||
object) {
|
||||
object)
|
||||
{
|
||||
|
||||
update_objects(object);
|
||||
update_instancers(object);
|
||||
@ -476,7 +479,8 @@ void BlenderSceneDelegate::remove_unused_objects()
|
||||
DEG_iterator_objects_end,
|
||||
&data,
|
||||
Object *,
|
||||
object) {
|
||||
object)
|
||||
{
|
||||
if (ObjectData::is_supported(object)) {
|
||||
available_objects.insert(object_prim_id(object).GetName());
|
||||
}
|
||||
@ -485,25 +489,29 @@ void BlenderSceneDelegate::remove_unused_objects()
|
||||
ITER_END;
|
||||
|
||||
/* Remove unused instancers */
|
||||
for (auto it = instancers_.begin(); it != instancers_.end(); ++it) {
|
||||
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
|
||||
auto it_inst = instancers_.begin();
|
||||
while (it_inst != instancers_.end()) {
|
||||
if (available_objects.find(it_inst->first.GetName()) != available_objects.end()) {
|
||||
/* Remove objects from instancers */
|
||||
it->second->check_remove(available_objects);
|
||||
continue;
|
||||
it_inst->second->check_remove(available_objects);
|
||||
++it_inst;
|
||||
}
|
||||
else {
|
||||
it_inst->second->remove();
|
||||
instancers_.erase(it_inst++);
|
||||
}
|
||||
it->second->remove();
|
||||
instancers_.erase(it);
|
||||
it = instancers_.begin();
|
||||
}
|
||||
|
||||
/* Remove unused objects */
|
||||
for (auto it = objects_.begin(); it != objects_.end(); ++it) {
|
||||
if (available_objects.find(it->first.GetName()) != available_objects.end()) {
|
||||
continue;
|
||||
auto it_obj = objects_.begin();
|
||||
while (it_obj != objects_.end()) {
|
||||
if (available_objects.find(it_obj->first.GetName()) != available_objects.end()) {
|
||||
++it_obj;
|
||||
}
|
||||
else {
|
||||
it_obj->second->remove();
|
||||
objects_.erase(it_obj++);
|
||||
}
|
||||
it->second->remove();
|
||||
objects_.erase(it);
|
||||
it = objects_.begin();
|
||||
}
|
||||
|
||||
/* Remove unused materials */
|
||||
@ -521,13 +529,15 @@ void BlenderSceneDelegate::remove_unused_objects()
|
||||
for (auto &it : instancers_) {
|
||||
it.second->available_materials(available_materials);
|
||||
}
|
||||
for (auto it = materials_.begin(); it != materials_.end(); ++it) {
|
||||
if (available_materials.find(it->first) != available_materials.end()) {
|
||||
continue;
|
||||
auto it_mat = materials_.begin();
|
||||
while (it_mat != materials_.end()) {
|
||||
if (available_materials.find(it_mat->first) != available_materials.end()) {
|
||||
++it_mat;
|
||||
}
|
||||
else {
|
||||
it_mat->second->remove();
|
||||
materials_.erase(it_mat++);
|
||||
}
|
||||
it->second->remove();
|
||||
materials_.erase(it);
|
||||
it = materials_.begin();
|
||||
}
|
||||
}
|
||||
|
||||
@ -554,7 +564,8 @@ void BlenderSceneDelegate::update_visibility()
|
||||
DEG_iterator_objects_end,
|
||||
&data,
|
||||
Object *,
|
||||
object) {
|
||||
object)
|
||||
{
|
||||
|
||||
if (!object_data(object_prim_id(object))) {
|
||||
update_objects(object);
|
||||
|
@ -23,6 +23,7 @@ extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE;
|
||||
|
||||
class BlenderSceneDelegate : public pxr::HdSceneDelegate {
|
||||
friend ObjectData; /* has access to instances */
|
||||
friend InstancerData; /* has access to instances */
|
||||
friend MeshData; /* has access to materials */
|
||||
friend MaterialData; /* has access to objects and instancers */
|
||||
|
||||
|
@ -4,6 +4,9 @@
|
||||
#include <pxr/base/gf/vec2f.h>
|
||||
#include <pxr/imaging/hd/light.h>
|
||||
|
||||
#include "BKE_object.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "blender_scene_delegate.h"
|
||||
#include "instancer.h"
|
||||
|
||||
@ -66,7 +69,8 @@ void InstancerData::update()
|
||||
Object *object = (Object *)id;
|
||||
if (id->recalc & ID_RECALC_GEOMETRY ||
|
||||
(object->data && ((ID *)object->data)->recalc & ID_RECALC_GEOMETRY) ||
|
||||
id->recalc & ID_RECALC_TRANSFORM) {
|
||||
id->recalc & ID_RECALC_TRANSFORM)
|
||||
{
|
||||
set_instances();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
@ -83,10 +87,66 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool InstancerData::is_duplicator_visible(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
{
|
||||
bool ret = true;
|
||||
|
||||
if (object->transflag & OB_DUPLI) {
|
||||
|
||||
int flag = DEG_get_mode(scene_delegate->depsgraph) == DAG_EVAL_VIEWPORT ?
|
||||
OB_DUPLI_FLAG_VIEWPORT :
|
||||
OB_DUPLI_FLAG_RENDER;
|
||||
ret = object->duplicator_visibility_flag & flag;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool InstancerData::update_duplicator_visibility()
|
||||
{
|
||||
bool prev_visible = duplicator_visible;
|
||||
duplicator_visible = is_duplicator_visible(scene_delegate_, (Object *)id);
|
||||
bool ret = duplicator_visible != prev_visible;
|
||||
if (ret) {
|
||||
ID_LOG(2, "");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool InstancerData::update_instances_visibility()
|
||||
{
|
||||
bool prev_visible = instances_visible;
|
||||
instances_visible = BKE_object_visibility((Object *)id,
|
||||
DEG_get_mode(scene_delegate_->depsgraph)) &
|
||||
OB_VISIBLE_INSTANCES;
|
||||
bool ret = instances_visible != prev_visible;
|
||||
if (ret) {
|
||||
ID_LOG(2, "");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool InstancerData::update_visibility()
|
||||
{
|
||||
bool ret = ObjectData::update_visibility();
|
||||
if (ret) {
|
||||
bool dup_ret = update_duplicator_visibility();
|
||||
bool inst_ret = update_instances_visibility();
|
||||
|
||||
Object *ob = ((Object *)id)->parent;
|
||||
InstancerData *parent_i_data = scene_delegate_->instancer_data(
|
||||
scene_delegate_->instancer_prim_id(ob));
|
||||
|
||||
if (dup_ret || (ob && parent_i_data && parent_i_data->visible != duplicator_visible)) {
|
||||
auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
|
||||
if (ob && parent_i_data) {
|
||||
parent_i_data->visible = duplicator_visible;
|
||||
change_tracker.MarkInstancerDirty(parent_i_data->prim_id,
|
||||
pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
visible = instances_visible;
|
||||
change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
|
||||
if (ret || inst_ret) {
|
||||
auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
|
||||
change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
for (auto &it : mesh_instances_) {
|
||||
@ -103,7 +163,7 @@ bool InstancerData::update_visibility()
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
return ret || dup_ret || inst_ret;
|
||||
}
|
||||
|
||||
pxr::GfMatrix4d InstancerData::get_transform(pxr::SdfPath const &id) const
|
||||
@ -174,7 +234,8 @@ void InstancerData::check_update(Object *object)
|
||||
if (l_it != light_instances_.end()) {
|
||||
Object *obj = (Object *)l_it->second.data->id;
|
||||
if (obj->id.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY) ||
|
||||
((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY) {
|
||||
((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY)
|
||||
{
|
||||
set_instances();
|
||||
}
|
||||
return;
|
||||
|
@ -25,6 +25,7 @@ class InstancerData : public ObjectData {
|
||||
public:
|
||||
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
|
||||
static bool is_supported(Object *object);
|
||||
static bool is_duplicator_visible(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
void init() override;
|
||||
void insert() override;
|
||||
@ -32,7 +33,10 @@ class InstancerData : public ObjectData {
|
||||
void update() override;
|
||||
|
||||
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
||||
|
||||
bool update_visibility() override;
|
||||
bool update_duplicator_visibility();
|
||||
bool update_instances_visibility();
|
||||
|
||||
pxr::GfMatrix4d get_transform(pxr::SdfPath const &id) const;
|
||||
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
|
||||
@ -45,6 +49,9 @@ class InstancerData : public ObjectData {
|
||||
void update_as_parent();
|
||||
void update_double_sided(MaterialData *mat_data);
|
||||
|
||||
bool duplicator_visible = true;
|
||||
bool instances_visible = true;
|
||||
|
||||
private:
|
||||
pxr::SdfPath object_prim_id(Object *object) const;
|
||||
pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
|
||||
|
@ -27,7 +27,8 @@ void MeshData::init()
|
||||
|
||||
Object *object = (Object *)id;
|
||||
if (object->type == OB_MESH && object->mode == OB_MODE_OBJECT &&
|
||||
BLI_listbase_is_empty(&object->modifiers)) {
|
||||
BLI_listbase_is_empty(&object->modifiers))
|
||||
{
|
||||
write_mesh((Mesh *)object->data);
|
||||
}
|
||||
else {
|
||||
|
@ -2,6 +2,7 @@
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
|
||||
#include "BKE_object.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "blender_scene_delegate.h"
|
||||
#include "light.h"
|
||||
@ -59,14 +60,30 @@ bool ObjectData::is_supported(Object *object)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ObjectData::update_visibility()
|
||||
bool ObjectData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
{
|
||||
if (!scene_delegate_->view3d) {
|
||||
return false;
|
||||
bool ret = true;
|
||||
if (DEG_get_mode(scene_delegate->depsgraph) == DAG_EVAL_VIEWPORT) {
|
||||
ret = BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
|
||||
if (ret && object->transflag & OB_DUPLI) {
|
||||
ret = object->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (object->transflag & OB_DUPLI) {
|
||||
ret = object->duplicator_visibility_flag & OB_DUPLI_FLAG_RENDER;
|
||||
}
|
||||
if (object->parent && (object->parent->transflag & OB_DUPLI)) {
|
||||
ret = false;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool ObjectData::update_visibility()
|
||||
{
|
||||
bool prev_visible = visible;
|
||||
visible = BKE_object_is_visible_in_viewport(scene_delegate_->view3d, (Object *)id);
|
||||
visible = is_visible(scene_delegate_, (Object *)id);
|
||||
bool ret = visible != prev_visible;
|
||||
if (ret) {
|
||||
ID_LOG(2, "");
|
||||
|
@ -22,6 +22,7 @@ class ObjectData : public IdData {
|
||||
Object *object,
|
||||
pxr::SdfPath const &prim_id);
|
||||
static bool is_supported(Object *object);
|
||||
static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
virtual bool update_visibility();
|
||||
void update_parent();
|
||||
|
Loading…
Reference in New Issue
Block a user
Use
DEG_get_mode(scene_delegate_->depsgraph)
insteadEngineType