Create possibility to provide render settings via BlenderSceneDelegate #41

Merged
Bogdan Nagirniak merged 10 commits from BLEN-349 into hydra-render 2023-05-19 20:19:17 +02:00
13 changed files with 98 additions and 100 deletions
Showing only changes of commit c00f087fa5 - Show all commits

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@ -43,6 +43,8 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
render_index_.reset(pxr::HdRenderIndex::New(render_delegate_.Get(), hd_drivers)); render_index_.reset(pxr::HdRenderIndex::New(render_delegate_.Get(), hd_drivers));
free_camera_delegate_ = std::make_unique<pxr::HdxFreeCameraSceneDelegate>( free_camera_delegate_ = std::make_unique<pxr::HdxFreeCameraSceneDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera")); render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"), this);
render_task_delegate_ = std::make_unique<RenderTaskDelegate>( render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask")); render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
if (render_delegate_name == "HdStormRendererPlugin") { if (render_delegate_name == "HdStormRendererPlugin") {
@ -56,7 +58,7 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
void Engine::set_sync_setting(const pxr::TfToken &key, const pxr::VtValue &val) void Engine::set_sync_setting(const pxr::TfToken &key, const pxr::VtValue &val)
{ {
settings[key] = val; scene_delegate_->set_setting(key, val);
} }
void Engine::set_render_setting(const pxr::TfToken &key, const pxr::VtValue &val) void Engine::set_render_setting(const pxr::TfToken &key, const pxr::VtValue &val)

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@ -25,8 +25,6 @@ extern struct CLG_LogRef *LOG_RENDER_HYDRA;
class Engine { class Engine {
public: public:
enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
Engine(RenderEngine *bl_engine, const std::string &render_delegate_name); Engine(RenderEngine *bl_engine, const std::string &render_delegate_name);
virtual ~Engine() = default; virtual ~Engine() = default;
@ -36,9 +34,7 @@ class Engine {
void set_sync_setting(const pxr::TfToken &key, const pxr::VtValue &val); void set_sync_setting(const pxr::TfToken &key, const pxr::VtValue &val);
void set_render_setting(const pxr::TfToken &key, const pxr::VtValue &val); void set_render_setting(const pxr::TfToken &key, const pxr::VtValue &val);
EngineType type;
std::string render_delegate_name; std::string render_delegate_name;
pxr::TfHashMap<pxr::TfToken, pxr::VtValue, pxr::TfToken::HashFunctor> settings;
protected: protected:
float renderer_percent_done(); float renderer_percent_done();

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@ -13,16 +13,8 @@
namespace blender::render::hydra { namespace blender::render::hydra {
FinalEngine::FinalEngine(RenderEngine *bl_engine, const std::string &render_delegate_name)
: Engine(bl_engine, render_delegate_name)
{
type = EngineType::FINAL;
}
void FinalEngine::sync(Depsgraph *depsgraph, bContext *context) void FinalEngine::sync(Depsgraph *depsgraph, bContext *context)
{ {
scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"), this);
scene_delegate_->populate(depsgraph, context); scene_delegate_->populate(depsgraph, context);
} }

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@ -9,7 +9,7 @@ namespace blender::render::hydra {
class FinalEngine : public Engine { class FinalEngine : public Engine {
public: public:
FinalEngine(RenderEngine *bl_engine, const std::string &render_delegate_name); using Engine::Engine;
virtual void sync(Depsgraph *depsgraph, bContext *context) override; virtual void sync(Depsgraph *depsgraph, bContext *context) override;
virtual void render(Depsgraph *b_depsgraph) override; virtual void render(Depsgraph *b_depsgraph) override;

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@ -13,12 +13,6 @@ const double LIFETIME = 180.0;
std::unique_ptr<PreviewEngine> PreviewEngine::instance_; std::unique_ptr<PreviewEngine> PreviewEngine::instance_;
PreviewEngine::PreviewEngine(RenderEngine *bl_engine, const std::string &render_delegate_name)
: FinalEngine(bl_engine, render_delegate_name)
{
type = EngineType::PREVIEW;
}
PreviewEngine *PreviewEngine::get_instance(RenderEngine *bl_engine, PreviewEngine *PreviewEngine::get_instance(RenderEngine *bl_engine,
const std::string &render_delegate_name) const std::string &render_delegate_name)
{ {
@ -44,10 +38,6 @@ void PreviewEngine::schedule_free()
void PreviewEngine::sync(Depsgraph *depsgraph, bContext *context) void PreviewEngine::sync(Depsgraph *depsgraph, bContext *context)
{ {
if (!scene_delegate_) {
scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"), this);
}
scene_delegate_->clear(); scene_delegate_->clear();
scene_delegate_->populate(depsgraph, context); scene_delegate_->populate(depsgraph, context);
} }

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@ -9,8 +9,7 @@ namespace blender::render::hydra {
class PreviewEngine : public FinalEngine { class PreviewEngine : public FinalEngine {
public: public:
PreviewEngine(RenderEngine *bl_engine, const std::string &render_delegate_name); using FinalEngine::FinalEngine;
static PreviewEngine *get_instance(RenderEngine *bl_engine, static PreviewEngine *get_instance(RenderEngine *bl_engine,
const std::string &render_delegate_name); const std::string &render_delegate_name);
static void schedule_free(); static void schedule_free();
@ -19,12 +18,13 @@ class PreviewEngine : public FinalEngine {
void render(Depsgraph *depsgraph) override; void render(Depsgraph *depsgraph) override;
Review

Why did you move it here?

Why did you move it here?
Review

PreviewEngine should be created via PreviewEngine::create() therefore constructor moved to private section.

`PreviewEngine` should be created via `PreviewEngine::create()` therefore constructor moved to private section.
private: private:
/* Singleton class instance */
static double free_instance(uintptr_t uuid, void *user_data); static double free_instance(uintptr_t uuid, void *user_data);
static std::unique_ptr<PreviewEngine> instance_;
void update(RenderEngine *bl_engine, const std::string &render_delegate_name); void update(RenderEngine *bl_engine, const std::string &render_delegate_name);
void update_render_result(std::vector<float> &pixels); void update_render_result(std::vector<float> &pixels);
/* Singleton class instance */
static std::unique_ptr<PreviewEngine> instance_;
}; };
} // namespace blender::render::hydra } // namespace blender::render::hydra

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@ -216,7 +216,7 @@ static pxr::VtValue get_setting_val(PyObject *pyval)
val = PyFloat_AsDouble(pyval); val = PyFloat_AsDouble(pyval);
} }
else if (PyUnicode_Check(pyval)) { else if (PyUnicode_Check(pyval)) {
val = PyUnicode_AsUTF8(pyval); val = std::string(PyUnicode_AsUTF8(pyval));
} }
return val; return val;
} }

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@ -203,6 +203,13 @@ void BlenderSceneDelegate::clear()
view3d = nullptr; view3d = nullptr;
} }
void BlenderSceneDelegate::set_setting(const pxr::TfToken &key, const pxr::VtValue &val)
{
if (key.GetString() == "MaterialXFilenameKey") {
settings.mx_filename_key = pxr::TfToken(val.Get<std::string>());
}
}
pxr::SdfPath BlenderSceneDelegate::prim_id(ID *id, const char *prefix) const pxr::SdfPath BlenderSceneDelegate::prim_id(ID *id, const char *prefix) const
{ {
/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */ /* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */

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@ -29,6 +29,10 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
friend MaterialData; /* has access to objects and instancers */ friend MaterialData; /* has access to objects and instancers */
public: public:
struct Settings {
pxr::TfToken mx_filename_key;
};
BlenderSceneDelegate(pxr::HdRenderIndex *parent_index, BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
pxr::SdfPath const &delegate_id, pxr::SdfPath const &delegate_id,
Engine *engine); Engine *engine);
@ -54,12 +58,14 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
void populate(Depsgraph *depsgraph, bContext *context); void populate(Depsgraph *depsgraph, bContext *context);
void clear(); void clear();
void set_setting(const pxr::TfToken &key, const pxr::VtValue &val);
Depsgraph *depsgraph = nullptr; Depsgraph *depsgraph = nullptr;
bContext *context = nullptr; bContext *context = nullptr;
View3D *view3d = nullptr; View3D *view3d = nullptr;
Scene *scene = nullptr; Scene *scene = nullptr;
Engine *engine; Engine *engine;
Settings settings;
private: private:
pxr::SdfPath prim_id(ID *id, const char *prefix) const; pxr::SdfPath prim_id(ID *id, const char *prefix) const;

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@ -14,6 +14,7 @@
#include "RNA_blender_cpp.h" #include "RNA_blender_cpp.h"
#include "bpy_rna.h" #include "bpy_rna.h"
#include "../engine.h"
#include "blender_scene_delegate.h" #include "blender_scene_delegate.h"
#include "material.h" #include "material.h"
#include "mtlx_hydra_adapter.h" #include "mtlx_hydra_adapter.h"
@ -31,8 +32,65 @@ void MaterialData::init()
{ {
ID_LOG(2, ""); ID_LOG(2, "");
double_sided = (((Material *)id)->blend_flag & MA_BL_CULL_BACKFACE) == 0; double_sided = (((Material *)id)->blend_flag & MA_BL_CULL_BACKFACE) == 0;
material_network_map_ = pxr::VtValue();
export_mtlx();
if (!scene_delegate_->settings.mx_filename_key.IsEmpty()) {
write_material_network_map();
}
}
void MaterialData::insert()
{
ID_LOG(2, "");
scene_delegate_->GetRenderIndex().InsertSprim(
pxr::HdPrimTypeTokens->material, scene_delegate_, prim_id);
}
void MaterialData::remove()
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s", prim_id.GetText());
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, prim_id);
}
void MaterialData::update()
{
ID_LOG(2, "");
bool prev_double_sided = double_sided;
init();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
pxr::HdMaterial::AllDirty);
if (prev_double_sided != double_sided) {
for (auto &it : scene_delegate_->objects_) {
MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
if (m_data) {
m_data->update_double_sided(this);
}
}
for (auto &it : scene_delegate_->instancers_) {
it.second->update_double_sided(this);
}
}
}
pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
{
pxr::VtValue ret;
if (key.GetString() == "MaterialXFilename") {
if (!mtlx_path_.GetResolvedPath().empty()) {
ret = mtlx_path_;
}
ID_LOG(3, "%s", key.GetText());
}
return ret;
}
pxr::VtValue MaterialData::get_material_resource() const
{
return material_network_map_;
}
void MaterialData::export_mtlx()
{
/* Call of python function hydra.export_mtlx() */ /* Call of python function hydra.export_mtlx() */
PyGILState_STATE gstate; PyGILState_STATE gstate;
@ -87,71 +145,25 @@ void MaterialData::init()
mtlx_path_ = pxr::SdfAssetPath(path, path); mtlx_path_ = pxr::SdfAssetPath(path, path);
ID_LOG(2, "mtlx=%s", mtlx_path_.GetResolvedPath().c_str()); ID_LOG(2, "mtlx=%s", mtlx_path_.GetResolvedPath().c_str());
}
/* Calculate material network map */ void MaterialData::write_material_network_map()
if (!path.empty()) { {
pxr::HdRenderDelegate *render_delegate = scene_delegate_->GetRenderIndex().GetRenderDelegate(); ID_LOG(2, "");
pxr::TfTokenVector shader_source_types = render_delegate->GetShaderSourceTypes(); if (mtlx_path_.GetResolvedPath().empty()) {
pxr::TfTokenVector render_contexts = render_delegate->GetMaterialRenderContexts();
pxr::HdMaterialNetworkMap network_map;
hdmtlx_convert_to_materialnetworkmap(path, shader_source_types, render_contexts, &network_map);
material_network_map_ = network_map;
}
else {
material_network_map_ = pxr::VtValue(); material_network_map_ = pxr::VtValue();
return;
} }
}
void MaterialData::insert() pxr::HdRenderDelegate *render_delegate = scene_delegate_->GetRenderIndex().GetRenderDelegate();
{ pxr::TfTokenVector shader_source_types = render_delegate->GetShaderSourceTypes();
ID_LOG(2, ""); pxr::TfTokenVector render_contexts = render_delegate->GetMaterialRenderContexts();
scene_delegate_->GetRenderIndex().InsertSprim(
pxr::HdPrimTypeTokens->material, scene_delegate_, prim_id);
}
void MaterialData::remove() pxr::HdMaterialNetworkMap network_map;
{ hdmtlx_convert_to_materialnetworkmap(
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s", prim_id.GetText()); mtlx_path_.GetResolvedPath(), shader_source_types, render_contexts, &network_map);
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, prim_id);
}
void MaterialData::update() material_network_map_ = network_map;
{
ID_LOG(2, "");
bool prev_double_sided = double_sided;
init();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
pxr::HdMaterial::AllDirty);
if (prev_double_sided != double_sided) {
for (auto &it : scene_delegate_->objects_) {
MeshData *m_data = dynamic_cast<MeshData *>(it.second.get());
if (m_data) {
m_data->update_double_sided(this);
}
}
for (auto &it : scene_delegate_->instancers_) {
it.second->update_double_sided(this);
}
}
}
pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
{
pxr::VtValue ret;
if (key.GetString() == "MaterialXFilename") {
if (!mtlx_path_.GetResolvedPath().empty()) {
ret = mtlx_path_;
}
ID_LOG(3, "%s", key.GetText());
}
return ret;
}
pxr::VtValue MaterialData::get_material_resource() const
{
return material_network_map_;
} }
} // namespace blender::render::hydra } // namespace blender::render::hydra

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@ -30,6 +30,9 @@ class MaterialData : public IdData {
bool double_sided = true; bool double_sided = true;
private: private:
void export_mtlx();
void write_material_network_map();
pxr::SdfAssetPath mtlx_path_; pxr::SdfAssetPath mtlx_path_;
pxr::VtValue material_network_map_; pxr::VtValue material_network_map_;
}; };

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@ -217,18 +217,8 @@ void DrawTexture::free()
texture_ = nullptr; texture_ = nullptr;
} }
ViewportEngine::ViewportEngine(RenderEngine *bl_engine, const std::string &render_delegate_name)
: Engine(bl_engine, render_delegate_name)
{
type = EngineType::VIEWPORT;
}
void ViewportEngine::sync(Depsgraph *depsgraph, bContext *context) void ViewportEngine::sync(Depsgraph *depsgraph, bContext *context)
{ {
if (!scene_delegate_) {
scene_delegate_ = std::make_unique<BlenderSceneDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"), this);
}
scene_delegate_->populate(depsgraph, context); scene_delegate_->populate(depsgraph, context);
} }

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@ -32,7 +32,7 @@ class DrawTexture {
class ViewportEngine : public Engine { class ViewportEngine : public Engine {
public: public:
ViewportEngine(RenderEngine *bl_engine, const std::string &render_delegate_name); using Engine::Engine;
void sync(Depsgraph *depsgraph, bContext *context) override; void sync(Depsgraph *depsgraph, bContext *context) override;
void render(Depsgraph *depsgraph) override; void render(Depsgraph *depsgraph) override;