forked from blender/blender
Fix visibility of instancer object #43
@ -268,8 +268,15 @@ void InstancerData::update_double_sided(MaterialData *mat_data)
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bool InstancerData::is_instance_visible(Object *object)
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{
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int vis = BKE_object_visibility(object, DEG_get_mode(scene_delegate_->depsgraph));
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return vis & OB_VISIBLE_SELF;
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eEvaluationMode deg_mode = DEG_get_mode(scene_delegate_->depsgraph);
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int vis = BKE_object_visibility(object, deg_mode);
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bool ret = vis & OB_VISIBLE_SELF;
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if (deg_mode == DAG_EVAL_VIEWPORT) {
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if (!ret && (object->transflag & OB_DUPLI) == 0) {
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ret = true;
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}
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}
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return ret;
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}
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pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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@ -103,7 +103,6 @@ void ObjectData::update_parent()
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scene_delegate_->instancer_prim_id(ob));
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if (i_data) {
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i_data->update_as_parent();
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break;
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}
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}
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}
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