forked from blender/blender
Fix visibility of instancer object #43
@ -3,6 +3,7 @@
|
||||
|
||||
#include <bitset>
|
||||
|
||||
#include "BKE_object.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
@ -305,22 +306,26 @@ void BlenderSceneDelegate::update_objects(Object *object)
|
||||
if (!ObjectData::is_supported(object)) {
|
||||
return;
|
||||
}
|
||||
|
||||
pxr::SdfPath id = object_prim_id(object);
|
||||
ObjectData *obj_data = object_data(id);
|
||||
if (obj_data) {
|
||||
obj_data->update_parent();
|
||||
obj_data->update();
|
||||
obj_data->update_visibility();
|
||||
return;
|
||||
}
|
||||
if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
|
||||
|
||||
if (!ObjectData::is_visible(this, object)) {
|
||||
/* Do not export new object if it is invisible */
|
||||
return;
|
||||
}
|
||||
|
||||
objects_[id] = ObjectData::create(this, object, id);
|
||||
obj_data = object_data(id);
|
||||
obj_data->update_parent();
|
||||
obj_data->init();
|
||||
obj_data->insert();
|
||||
obj_data->update_visibility();
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::update_instancers(Object *object)
|
||||
@ -333,26 +338,30 @@ void BlenderSceneDelegate::update_instancers(Object *object)
|
||||
pxr::SdfPath id = instancer_prim_id(object);
|
||||
InstancerData *i_data = instancer_data(id);
|
||||
if (i_data) {
|
||||
if (object->transflag & OB_DUPLI) {
|
||||
i_data->update();
|
||||
}
|
||||
else {
|
||||
if ((object->transflag & OB_DUPLI) == 0) {
|
||||
/* Object isn't instancer anymore and should be removed */
|
||||
i_data->remove();
|
||||
instancers_.erase(id);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
i_data->update();
|
||||
return;
|
||||
}
|
||||
|
||||
if ((object->transflag & OB_DUPLI) == 0) {
|
||||
return;
|
||||
}
|
||||
if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
|
||||
|
||||
if (!InstancerData::is_visible(this, object)) {
|
||||
/* Do not export new instancer if it is invisible */
|
||||
return;
|
||||
}
|
||||
|
||||
instancers_[id] = std::make_unique<InstancerData>(this, object, id);
|
||||
i_data = instancer_data(id);
|
||||
i_data->init();
|
||||
i_data->insert();
|
||||
i_data->update_visibility();
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::update_world()
|
||||
@ -385,6 +394,8 @@ void BlenderSceneDelegate::check_updates()
|
||||
DEGIDIterData data = {0};
|
||||
data.graph = depsgraph;
|
||||
data.only_updated = true;
|
||||
eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
|
||||
|
||||
ITER_BEGIN (DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id)
|
||||
{
|
||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
|
||||
@ -396,6 +407,11 @@ void BlenderSceneDelegate::check_updates()
|
||||
switch (GS(id->name)) {
|
||||
case ID_OB: {
|
||||
Object *object = (Object *)id;
|
||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
|
||||
2,
|
||||
"Visibility: %s [%s]",
|
||||
object->id.name,
|
||||
std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
|
||||
update_objects(object);
|
||||
update_instancers(object);
|
||||
} break;
|
||||
@ -414,6 +430,10 @@ void BlenderSceneDelegate::check_updates()
|
||||
} break;
|
||||
|
||||
case ID_SCE: {
|
||||
if (id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) {
|
||||
do_update_collection = true;
|
||||
do_update_visibility = true;
|
||||
}
|
||||
if (id->recalc & ID_RECALC_BASE_FLAGS) {
|
||||
do_update_visibility = true;
|
||||
}
|
||||
@ -448,12 +468,13 @@ void BlenderSceneDelegate::add_new_objects()
|
||||
{
|
||||
DEGObjectIterSettings settings = {0};
|
||||
settings.depsgraph = depsgraph;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
|
||||
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
|
||||
DEGObjectIterData data = {0};
|
||||
data.settings = &settings;
|
||||
data.graph = settings.depsgraph;
|
||||
data.flag = settings.flags;
|
||||
eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
|
||||
|
||||
ITER_BEGIN (DEG_iterator_objects_begin,
|
||||
DEG_iterator_objects_next,
|
||||
DEG_iterator_objects_end,
|
||||
@ -461,7 +482,11 @@ void BlenderSceneDelegate::add_new_objects()
|
||||
Object *,
|
||||
object)
|
||||
{
|
||||
|
||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
|
||||
2,
|
||||
"Visibility: %s [%s]",
|
||||
object->id.name,
|
||||
std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
|
||||
update_objects(object);
|
||||
update_instancers(object);
|
||||
}
|
||||
@ -480,6 +505,7 @@ void BlenderSceneDelegate::remove_unused_objects()
|
||||
data.settings = &settings;
|
||||
data.graph = settings.depsgraph;
|
||||
data.flag = settings.flags;
|
||||
|
||||
ITER_BEGIN (DEG_iterator_objects_begin,
|
||||
DEG_iterator_objects_next,
|
||||
DEG_iterator_objects_end,
|
||||
@ -539,6 +565,7 @@ void BlenderSceneDelegate::remove_unused_objects()
|
||||
|
||||
void BlenderSceneDelegate::update_visibility()
|
||||
{
|
||||
/* Updating visibility of existing objects/instancers */
|
||||
for (auto &it : objects_) {
|
||||
it.second->update_visibility();
|
||||
}
|
||||
@ -546,15 +573,16 @@ void BlenderSceneDelegate::update_visibility()
|
||||
it.second->update_visibility();
|
||||
}
|
||||
|
||||
/* Add objects which were invisible before and not added yet */
|
||||
/* Add objects/instancers which were invisible before and not added yet */
|
||||
DEGObjectIterSettings settings = {0};
|
||||
settings.depsgraph = depsgraph;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
|
||||
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
|
||||
settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
|
||||
DEGObjectIterData data = {0};
|
||||
data.settings = &settings;
|
||||
data.graph = settings.depsgraph;
|
||||
data.flag = settings.flags;
|
||||
eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
|
||||
|
||||
ITER_BEGIN (DEG_iterator_objects_begin,
|
||||
DEG_iterator_objects_next,
|
||||
DEG_iterator_objects_end,
|
||||
@ -562,7 +590,11 @@ void BlenderSceneDelegate::update_visibility()
|
||||
Object *,
|
||||
object)
|
||||
{
|
||||
|
||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
|
||||
2,
|
||||
"Visibility: %s [%s]",
|
||||
object->id.name,
|
||||
std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
|
||||
if (!object_data(object_prim_id(object))) {
|
||||
update_objects(object);
|
||||
}
|
||||
|
@ -4,6 +4,9 @@
|
||||
#include <pxr/base/gf/vec2f.h>
|
||||
#include <pxr/imaging/hd/light.h>
|
||||
|
||||
#include "BKE_object.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "blender_scene_delegate.h"
|
||||
#include "instancer.h"
|
||||
|
||||
@ -33,6 +36,29 @@ bool InstancerData::is_supported(Object *object)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InstancerData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
{
|
||||
eEvaluationMode deg_mode = DEG_get_mode(scene_delegate->depsgraph);
|
||||
int vis = BKE_object_visibility(object, deg_mode);
|
||||
bool ret = vis & OB_VISIBLE_INSTANCES;
|
||||
if (deg_mode == DAG_EVAL_VIEWPORT) {
|
||||
ret &= BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
|
||||
}
|
||||
else {
|
||||
if (ret) {
|
||||
/* If some of parent object is instancer, then currenct object as instancer
|
||||
* is invisible in Final render */
|
||||
for (Object *ob = object->parent; ob != nullptr; ob = ob->parent) {
|
||||
if (ob->transflag & OB_DUPLI) {
|
||||
ret = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void InstancerData::init()
|
||||
{
|
||||
ID_LOG(2, "");
|
||||
@ -62,7 +88,6 @@ void InstancerData::remove()
|
||||
void InstancerData::update()
|
||||
{
|
||||
ID_LOG(2, "");
|
||||
|
||||
Object *object = (Object *)id;
|
||||
if (id->recalc & ID_RECALC_GEOMETRY ||
|
||||
(object->data && ((ID *)object->data)->recalc & ID_RECALC_GEOMETRY) ||
|
||||
@ -86,7 +111,10 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
|
||||
|
||||
bool InstancerData::update_visibility()
|
||||
{
|
||||
bool ret = ObjectData::update_visibility();
|
||||
bool prev_visible = visible;
|
||||
visible = is_visible(scene_delegate_, (Object *)id);
|
||||
bool ret = visible != prev_visible;
|
||||
|
||||
if (ret) {
|
||||
auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
|
||||
change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
@ -164,6 +192,14 @@ void InstancerData::check_update(Object *object)
|
||||
pxr::SdfPath path = object_prim_id(object);
|
||||
MeshInstance *m_inst = mesh_instance(path);
|
||||
if (m_inst) {
|
||||
if (!is_instance_visible(object)) {
|
||||
m_inst->data->remove();
|
||||
mesh_instances_.erase(path);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
return;
|
||||
}
|
||||
|
||||
m_inst->data->update();
|
||||
|
||||
if (m_inst->data->id->recalc & ID_RECALC_TRANSFORM) {
|
||||
@ -176,6 +212,13 @@ void InstancerData::check_update(Object *object)
|
||||
|
||||
LightInstance *l_inst = light_instance(path);
|
||||
if (l_inst) {
|
||||
if (!is_instance_visible(object)) {
|
||||
l_inst->transforms.clear();
|
||||
update_light_instance(*l_inst);
|
||||
light_instances_.erase(path);
|
||||
return;
|
||||
}
|
||||
|
||||
Object *obj = (Object *)l_inst->data->id;
|
||||
if (obj->id.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY) ||
|
||||
((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY)
|
||||
@ -184,6 +227,28 @@ void InstancerData::check_update(Object *object)
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/* Checking if object wasn't added to instances before */
|
||||
if (is_supported(object) && is_instance_visible(object)) {
|
||||
bool do_write_instances = false;
|
||||
ListBase *lb = object_duplilist(
|
||||
scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
|
||||
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
|
||||
if (dupli->ob == object) {
|
||||
do_write_instances = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
free_object_duplilist(lb);
|
||||
|
||||
if (do_write_instances) {
|
||||
write_instances();
|
||||
if (!mesh_instances_.empty()) {
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InstancerData::check_remove(std::set<std::string> &available_objects)
|
||||
@ -237,6 +302,22 @@ void InstancerData::update_double_sided(MaterialData *mat_data)
|
||||
}
|
||||
}
|
||||
|
||||
bool InstancerData::is_instance_visible(Object *object)
|
||||
{
|
||||
eEvaluationMode deg_mode = DEG_get_mode(scene_delegate_->depsgraph);
|
||||
int vis = BKE_object_visibility(object, deg_mode);
|
||||
bool ret = vis & OB_VISIBLE_SELF;
|
||||
if (deg_mode == DAG_EVAL_VIEWPORT) {
|
||||
if (!ret && ((object->transflag & OB_DUPLI) == 0 ||
|
||||
(object->transflag & OB_DUPLI &&
|
||||
object->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT)))
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
pxr::SdfPath InstancerData::object_prim_id(Object *object) const
|
||||
{
|
||||
/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
|
||||
@ -273,7 +354,7 @@ void InstancerData::write_instances()
|
||||
scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
|
||||
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
|
||||
Object *ob = dupli->ob;
|
||||
if (!is_supported(ob)) {
|
||||
if (!is_supported(ob) || !is_instance_visible(ob)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -25,6 +25,7 @@ class InstancerData : public ObjectData {
|
||||
public:
|
||||
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
|
||||
static bool is_supported(Object *object);
|
||||
static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
void init() override;
|
||||
void insert() override;
|
||||
@ -46,6 +47,7 @@ class InstancerData : public ObjectData {
|
||||
void update_double_sided(MaterialData *mat_data);
|
||||
|
||||
private:
|
||||
bool is_instance_visible(Object *object);
|
||||
pxr::SdfPath object_prim_id(Object *object) const;
|
||||
pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
|
||||
int light_prim_id_index(pxr::SdfPath const &id) const;
|
||||
|
@ -2,6 +2,7 @@
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
|
||||
#include "BKE_object.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "blender_scene_delegate.h"
|
||||
#include "light.h"
|
||||
@ -59,21 +60,36 @@ bool ObjectData::is_supported(Object *object)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ObjectData::update_visibility()
|
||||
bool ObjectData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
{
|
||||
if (!scene_delegate_->view3d) {
|
||||
return false;
|
||||
eEvaluationMode deg_mode = DEG_get_mode(scene_delegate->depsgraph);
|
||||
int vis = BKE_object_visibility(object, deg_mode);
|
||||
bool ret = vis & OB_VISIBLE_SELF;
|
||||
if (deg_mode == DAG_EVAL_VIEWPORT) {
|
||||
ret &= BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
|
||||
}
|
||||
|
||||
bool prev_visible = visible;
|
||||
visible = BKE_object_is_visible_in_viewport(scene_delegate_->view3d, (Object *)id);
|
||||
bool ret = visible != prev_visible;
|
||||
else {
|
||||
if (ret) {
|
||||
ID_LOG(2, "");
|
||||
/* If some of parent object is instancer, then currenct object
|
||||
* is invisible in Final render */
|
||||
for (Object *ob = object->parent; ob != nullptr; ob = ob->parent) {
|
||||
if (ob->transflag & OB_DUPLI) {
|
||||
ret = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool ObjectData::update_visibility()
|
||||
{
|
||||
bool prev_visible = visible;
|
||||
visible = is_visible(scene_delegate_, (Object *)id);
|
||||
return visible != prev_visible;
|
||||
}
|
||||
|
||||
void ObjectData::update_parent()
|
||||
{
|
||||
Object *object = (Object *)id;
|
||||
@ -87,7 +103,6 @@ void ObjectData::update_parent()
|
||||
scene_delegate_->instancer_prim_id(ob));
|
||||
if (i_data) {
|
||||
i_data->update_as_parent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ class ObjectData : public IdData {
|
||||
Object *object,
|
||||
pxr::SdfPath const &prim_id);
|
||||
static bool is_supported(Object *object);
|
||||
static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
virtual bool update_visibility();
|
||||
void update_parent();
|
||||
|
Loading…
Reference in New Issue
Block a user