forked from blender/blender
Export volumes #58
@ -87,6 +87,8 @@ set(SRC
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scene_delegate/instancer.cc
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scene_delegate/instancer.cc
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scene_delegate/image.h
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scene_delegate/image.h
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scene_delegate/image.cc
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scene_delegate/image.cc
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scene_delegate/volume.h
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scene_delegate/volume.cc
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)
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)
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set(LIB
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set(LIB
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@ -39,7 +39,9 @@ void PreviewEngine::update_render_result(std::vector<float> &pixels)
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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RenderPass *pass = (RenderPass *)layer->passes.first;
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RenderPass *pass = (RenderPass *)layer->passes.first;
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memcpy(pass->buffer.data, pixels.data(), sizeof(float) * pass->rectx * pass->recty * pass->channels);
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memcpy(pass->buffer.data,
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pixels.data(),
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sizeof(float) * pass->rectx * pass->recty * pass->channels);
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RE_engine_end_result(bl_engine_, result, false, false, false);
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RE_engine_end_result(bl_engine_, result, false, false, false);
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}
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}
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@ -63,6 +63,10 @@ pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken cons
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if (c_data) {
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if (c_data) {
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return c_data->get_data(id, key);
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return c_data->get_data(id, key);
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}
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}
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VolumeData *v_data = volume_data(id);
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if (v_data) {
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return v_data->get_data(id, key);
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}
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ObjectData *obj_data = object_data(id);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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if (obj_data) {
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return obj_data->get_data(key);
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return obj_data->get_data(key);
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@ -122,6 +126,10 @@ pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
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if (c_data) {
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if (c_data) {
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return c_data->material_id();
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return c_data->material_id();
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}
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}
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VolumeData *v_data = volume_data(rprim_id);
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if (v_data) {
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return v_data->material_id();
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}
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return pxr::SdfPath();
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return pxr::SdfPath();
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}
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}
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@ -192,6 +200,14 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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return i_data->transform;
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return i_data->transform;
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}
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}
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pxr::HdVolumeFieldDescriptorVector BlenderSceneDelegate::GetVolumeFieldDescriptors(
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pxr::SdfPath const &volume_id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", volume_id.GetText());
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VolumeData *v_data = volume_data(volume_id);
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return v_data->field_descriptors();
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}
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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{
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{
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bool is_populated = depsgraph != nullptr;
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bool is_populated = depsgraph != nullptr;
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@ -272,7 +288,9 @@ pxr::SdfPath BlenderSceneDelegate::world_prim_id() const
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ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
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ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
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{
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{
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pxr::SdfPath p_id = (id.GetName().find("SM_") == 0) ? id.GetParentPath() : id;
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pxr::SdfPath p_id = (id.GetName().find("SM_") == 0 || id.GetName().find("VF_") == 0) ?
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id.GetParentPath() :
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id;
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auto obj_data = objects_.lookup_ptr(p_id);
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auto obj_data = objects_.lookup_ptr(p_id);
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if (obj_data) {
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if (obj_data) {
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return obj_data->get();
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return obj_data->get();
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@ -333,6 +351,11 @@ InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id, bool
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return nullptr;
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return nullptr;
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}
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}
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VolumeData *BlenderSceneDelegate::volume_data(pxr::SdfPath const &id) const
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{
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return dynamic_cast<VolumeData *>(object_data(id));
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}
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void BlenderSceneDelegate::update_objects(Object *object)
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void BlenderSceneDelegate::update_objects(Object *object)
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{
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{
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if (!ObjectData::is_supported(object)) {
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if (!ObjectData::is_supported(object)) {
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@ -583,6 +606,10 @@ void BlenderSceneDelegate::remove_unused_objects()
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if (c_data) {
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if (c_data) {
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c_data->available_materials(available_materials);
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c_data->available_materials(available_materials);
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}
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}
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VolumeData *v_data = dynamic_cast<VolumeData *>(val.get());
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if (v_data) {
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v_data->available_materials(available_materials);
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}
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}
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}
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for (auto &val : instancers_.values()) {
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for (auto &val : instancers_.values()) {
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val->available_materials(available_materials);
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val->available_materials(available_materials);
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@ -17,6 +17,7 @@
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#include "light.h"
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#include "light.h"
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#include "mesh.h"
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#include "mesh.h"
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#include "object.h"
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#include "object.h"
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#include "volume.h"
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#include "world.h"
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#include "world.h"
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namespace blender::render::hydra {
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namespace blender::render::hydra {
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@ -28,6 +29,7 @@ class Engine;
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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friend ObjectData; /* has access to instances */
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friend ObjectData; /* has access to instances */
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friend CurvesData; /* has access to materials */
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friend CurvesData; /* has access to materials */
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friend VolumeData; /* has access to materials */
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friend MeshData; /* has access to materials */
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friend MeshData; /* has access to materials */
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friend MaterialData; /* has access to objects and instancers */
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friend MaterialData; /* has access to objects and instancers */
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@ -60,6 +62,8 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancer_id,
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancer_id,
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pxr::SdfPath const &prototype_id) override;
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pxr::SdfPath const &prototype_id) override;
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pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancer_id) override;
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pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancer_id) override;
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pxr::HdVolumeFieldDescriptorVector GetVolumeFieldDescriptors(
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pxr::SdfPath const &volume_id) override;
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void populate(Depsgraph *depsgraph, bContext *context);
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void populate(Depsgraph *depsgraph, bContext *context);
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void clear();
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void clear();
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@ -85,6 +89,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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LightData *light_data(pxr::SdfPath const &id) const;
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LightData *light_data(pxr::SdfPath const &id) const;
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MaterialData *material_data(pxr::SdfPath const &id) const;
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MaterialData *material_data(pxr::SdfPath const &id) const;
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InstancerData *instancer_data(pxr::SdfPath const &id, bool child_id = false) const;
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InstancerData *instancer_data(pxr::SdfPath const &id, bool child_id = false) const;
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VolumeData *volume_data(pxr::SdfPath const &id) const;
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void update_objects(Object *object);
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void update_objects(Object *object);
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void update_instancers(Object *object);
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void update_instancers(Object *object);
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@ -26,7 +26,7 @@ void CurvesData::init()
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Object *object = (Object *)id;
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Object *object = (Object *)id;
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write_curves((Curves *)object->data);
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write_curves((Curves *)object->data);
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write_transform();
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write_transform();
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write_material();
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write_materials();
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}
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}
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void CurvesData::insert()
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void CurvesData::insert()
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@ -38,7 +38,7 @@ void CurvesData::insert()
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void CurvesData::remove()
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void CurvesData::remove()
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{
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s", prim_id.GetText());
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
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scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
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scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
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}
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}
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@ -51,7 +51,7 @@ void CurvesData::update()
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bits = pxr::HdChangeTracker::AllDirty;
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bits = pxr::HdChangeTracker::AllDirty;
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}
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}
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if (id->recalc & ID_RECALC_SHADING) {
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if (id->recalc & ID_RECALC_SHADING) {
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write_material();
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write_materials();
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bits |= pxr::HdChangeTracker::DirtyMaterialId | pxr::HdChangeTracker::DirtyDoubleSided;
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bits |= pxr::HdChangeTracker::DirtyMaterialId | pxr::HdChangeTracker::DirtyDoubleSided;
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}
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}
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if (id->recalc & ID_RECALC_TRANSFORM) {
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if (id->recalc & ID_RECALC_TRANSFORM) {
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@ -179,7 +179,7 @@ void CurvesData::write_uv_maps(Curves *curves)
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}
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}
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}
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}
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void CurvesData::write_material()
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void CurvesData::write_materials()
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{
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{
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Object *object = (Object *)id;
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Object *object = (Object *)id;
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Material *mat = nullptr;
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Material *mat = nullptr;
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@ -35,7 +35,7 @@ class CurvesData : public ObjectData {
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private:
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private:
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void write_curves(Curves *curves);
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void write_curves(Curves *curves);
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void write_uv_maps(Curves *curves);
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void write_uv_maps(Curves *curves);
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void write_material();
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void write_materials();
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pxr::VtIntArray curve_vertex_counts_;
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pxr::VtIntArray curve_vertex_counts_;
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pxr::VtVec3fArray vertices_;
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pxr::VtVec3fArray vertices_;
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@ -9,6 +9,7 @@
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#include "light.h"
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#include "light.h"
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#include "mesh.h"
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#include "mesh.h"
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#include "object.h"
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#include "object.h"
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#include "volume.h"
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namespace blender::render::hydra {
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namespace blender::render::hydra {
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@ -39,7 +40,9 @@ std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_deleg
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case OB_LAMP:
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case OB_LAMP:
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data = std::make_unique<LightData>(scene_delegate, object, prim_id);
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data = std::make_unique<LightData>(scene_delegate, object, prim_id);
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break;
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break;
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case OB_VOLUME:
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data = std::make_unique<VolumeData>(scene_delegate, object, prim_id);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -56,6 +59,7 @@ bool ObjectData::is_supported(Object *object)
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case OB_CURVES_LEGACY:
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case OB_CURVES_LEGACY:
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case OB_MBALL:
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case OB_MBALL:
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case OB_LAMP:
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case OB_LAMP:
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case OB_VOLUME:
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return true;
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return true;
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default:
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default:
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179
source/blender/render/hydra/scene_delegate/volume.cc
Normal file
179
source/blender/render/hydra/scene_delegate/volume.cc
Normal file
@ -0,0 +1,179 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include <pxr/imaging/hd/bprim.h>
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#include <pxr/imaging/hd/tokens.h>
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#include <pxr/imaging/hd/volumeFieldSchema.h>
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#include <pxr/usd/usdHydra/tokens.h>
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#include <pxr/usd/usdVol/tokens.h>
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#include <pxr/usdImaging/usdVolImaging/tokens.h>
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#include "BKE_material.h"
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#include "BKE_volume.h"
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#include "BLI_index_range.hh"
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#include "DNA_volume_types.h"
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#include "blender_scene_delegate.h"
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#include "volume.h"
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namespace blender::render::hydra {
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VolumeData::VolumeData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id)
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: ObjectData(scene_delegate, object, prim_id)
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{
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}
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void VolumeData::init()
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{
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ID_LOG(1, "");
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Volume *volume = (Volume *)((Object *)this->id)->data;
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Main *main = CTX_data_main(scene_delegate_->context);
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if (!BKE_volume_load(volume, main)) {
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return;
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}
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filepath_ = BKE_volume_grids_frame_filepath(volume);
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if (volume->runtime.grids) {
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const int num_grids = BKE_volume_num_grids(volume);
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if (num_grids) {
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for (const int i : IndexRange(num_grids)) {
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const VolumeGrid *grid = BKE_volume_grid_get_for_read(volume, i);
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const std::string grid_name = BKE_volume_grid_name(grid);
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field_descriptors_.emplace_back(pxr::TfToken(grid_name),
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pxr::UsdVolImagingTokens->openvdbAsset,
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prim_id.AppendElementString("VF_" + grid_name));
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}
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}
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}
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write_transform();
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write_materials();
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BKE_volume_unload(volume);
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}
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void VolumeData::insert()
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{
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scene_delegate_->GetRenderIndex().InsertRprim(
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pxr::HdPrimTypeTokens->volume, scene_delegate_, prim_id);
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ID_LOG(1, "");
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for (auto &desc : field_descriptors_) {
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scene_delegate_->GetRenderIndex().InsertBprim(
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desc.fieldPrimType, scene_delegate_, desc.fieldId);
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ID_LOG(1, "Volume field %s", desc.fieldId.GetText());
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}
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}
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void VolumeData::remove()
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{
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for (auto &desc : field_descriptors_) {
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", desc.fieldId.GetText());
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Bogdan Nagirniak
commented
log level 1 for remove log level 1 for remove
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|
scene_delegate_->GetRenderIndex().RemoveBprim(desc.fieldPrimType, desc.fieldId);
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}
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
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scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
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}
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|
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void VolumeData::update()
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{
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Object *object = (Object *)id;
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pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
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if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
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init();
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bits = pxr::HdChangeTracker::AllDirty;
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}
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if (id->recalc & ID_RECALC_SHADING) {
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write_materials();
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bits |= pxr::HdChangeTracker::DirtyMaterialId | pxr::HdChangeTracker::DirtyDoubleSided;
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}
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if (id->recalc & ID_RECALC_TRANSFORM) {
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write_transform();
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bits |= pxr::HdChangeTracker::DirtyTransform;
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}
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||||||
|
|
||||||
|
if (bits == pxr::HdChangeTracker::Clean) {
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|
return;
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||||||
|
}
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||||||
|
|
||||||
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(prim_id, bits);
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||||||
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ID_LOG(1, "");
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||||||
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}
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||||||
|
|
||||||
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pxr::VtValue VolumeData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
|
||||||
|
{
|
||||||
|
if (key == pxr::HdVolumeFieldSchemaTokens->filePath) {
|
||||||
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return pxr::VtValue(pxr::SdfAssetPath(filepath_, filepath_));
|
||||||
|
}
|
||||||
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if (key == pxr::HdVolumeFieldSchemaTokens->fieldName) {
|
||||||
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std::string name = id.GetName();
|
||||||
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return pxr::VtValue(pxr::TfToken(name.substr(name.find("VF_") + 3)));
|
||||||
|
}
|
||||||
|
if (key == pxr::HdVolumeFieldSchemaTokens->fieldIndex) {
|
||||||
|
return pxr::VtValue(0);
|
||||||
|
}
|
||||||
|
if (key == pxr::UsdHydraTokens->textureMemory) {
|
||||||
|
return pxr::VtValue(0.0f);
|
||||||
|
}
|
||||||
|
return pxr::VtValue();
|
||||||
|
}
|
||||||
|
|
||||||
Bogdan Nagirniak
commented
rename to rename to `field_descriptors`
|
|||||||
|
bool VolumeData::update_visibility()
|
||||||
|
{
|
||||||
|
bool ret = ObjectData::update_visibility();
|
||||||
|
if (ret) {
|
||||||
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||||
|
prim_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||||
|
ID_LOG(1, "");
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
pxr::HdVolumeFieldDescriptorVector VolumeData::field_descriptors() const
|
||||||
|
{
|
||||||
|
return field_descriptors_;
|
||||||
|
}
|
||||||
|
|
||||||
|
pxr::SdfPath VolumeData::material_id() const
|
||||||
|
{
|
||||||
|
if (!mat_data_) {
|
||||||
|
return pxr::SdfPath();
|
||||||
|
}
|
||||||
|
return mat_data_->prim_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VolumeData::available_materials(Set<pxr::SdfPath> &paths) const
|
||||||
|
{
|
||||||
|
if (mat_data_ && !mat_data_->prim_id.IsEmpty()) {
|
||||||
|
paths.add(mat_data_->prim_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VolumeData::write_materials()
|
||||||
|
{
|
||||||
|
Object *object = (Object *)id;
|
||||||
|
Material *mat = nullptr;
|
||||||
|
/* TODO: Using only first material. Add support for multimaterial. */
|
||||||
|
if (BKE_object_material_count_eval(object) > 0) {
|
||||||
|
mat = BKE_object_material_get_eval(object, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!mat) {
|
||||||
|
mat_data_ = nullptr;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
|
||||||
|
mat_data_ = scene_delegate_->material_data(p_id);
|
||||||
|
if (!mat_data_) {
|
||||||
|
scene_delegate_->materials_.add_new(
|
||||||
|
p_id, std::make_unique<MaterialData>(scene_delegate_, mat, p_id));
|
||||||
|
mat_data_ = scene_delegate_->material_data(p_id);
|
||||||
|
mat_data_->init();
|
||||||
|
mat_data_->insert();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace blender::render::hydra
|
37
source/blender/render/hydra/scene_delegate/volume.h
Normal file
37
source/blender/render/hydra/scene_delegate/volume.h
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
/* SPDX-License-Identifier: Apache-2.0
|
||||||
|
* Copyright 2011-2022 Blender Foundation */
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <pxr/imaging/hd/sceneDelegate.h>
|
||||||
|
|
||||||
|
#include "object.h"
|
||||||
|
|
||||||
|
namespace blender::render::hydra {
|
||||||
|
|
||||||
|
class VolumeData : public ObjectData {
|
||||||
|
|
||||||
|
public:
|
||||||
|
VolumeData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
|
||||||
|
|
||||||
|
void init() override;
|
||||||
|
void insert() override;
|
||||||
|
void remove() override;
|
||||||
|
void update() override;
|
||||||
|
|
||||||
|
pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const;
|
||||||
|
bool update_visibility() override;
|
||||||
|
|
||||||
|
pxr::HdVolumeFieldDescriptorVector field_descriptors() const;
|
||||||
|
pxr::SdfPath material_id() const;
|
||||||
|
void available_materials(Set<pxr::SdfPath> &paths) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void write_materials();
|
||||||
|
|
||||||
|
std::string filepath_;
|
||||||
|
pxr::HdVolumeFieldDescriptorVector field_descriptors_;
|
||||||
|
MaterialData *mat_data_ = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace blender::render::hydra
|
Loading…
Reference in New Issue
Block a user
Yes, move volume_field_descriptors to private field
VolumeData::field_descriptors_