forked from blender/blender
Export volumes from object modifier (quick effect) #62
@ -45,7 +45,7 @@ static std::string cache_image_file(Image *image,
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BKE_image_path_ext_from_imformat(&scene->r.im_format, &r_ext);
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opts.im_format = scene->r.im_format;
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}
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snprintf(file_name, sizeof(file_name), "img_%016llx%s", (uintptr_t)image, r_ext);
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file_path = get_cache_file(file_name);
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@ -3,7 +3,6 @@
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#include "BKE_object.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph_query.h"
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#include "blender_scene_delegate.h"
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@ -28,8 +27,7 @@ std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_deleg
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{
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std::unique_ptr<ObjectData> data;
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DagerD marked this conversation as resolved
Outdated
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if (VolumeData::is_volume_modifier(object))
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{
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if (VolumeData::is_volume_modifier(object)) {
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return std::make_unique<VolumeData>(scene_delegate, object, prim_id);
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}
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@ -8,23 +8,20 @@
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#include <pxr/usd/usdVol/tokens.h>
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#include <pxr/usdImaging/usdVolImaging/tokens.h>
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#include "DNA_scene_types.h"
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#include "BKE_material.h"
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#include "BLI_path_util.h"
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#include "BKE_modifier.h"
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#include "DNA_fluid_types.h"
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#include "BKE_volume.h"
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#include "BLI_index_range.hh"
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#include "BKE_object.h"
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#include "BLI_path_util.h"
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#include "DNA_fluid_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_volume_types.h"
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#include "BKE_mesh.hh"
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#include "blender_scene_delegate.h"
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#include "volume.h"
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PXR_NAMESPACE_OPEN_SCOPE
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TF_DEFINE_PRIVATE_TOKENS(grid_tokens_,
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(density)(flame)(shadow)(temperature)(velocity));
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TF_DEFINE_PRIVATE_TOKENS(grid_tokens_, (density)(flame)(shadow)(temperature)(velocity));
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PXR_NAMESPACE_CLOSE_SCOPE
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namespace blender::render::hydra {
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@ -42,10 +39,12 @@ VolumeData::VolumeData(BlenderSceneDelegate *scene_delegate,
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{
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}
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bool VolumeData::is_volume_modifier(Object *object) {
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bool VolumeData::is_volume_modifier(Object *object)
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{
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FluidModifierData *volume_modifier = (FluidModifierData *)BKE_modifiers_findby_type(
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object, eModifierType_Fluid);
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return volume_modifier && volume_modifier->type & MOD_FLUID_TYPE_DOMAIN && volume_modifier->domain->type == FLUID_DOMAIN_TYPE_GAS;
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return volume_modifier && volume_modifier->type & MOD_FLUID_TYPE_DOMAIN &&
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volume_modifier->domain->type == FLUID_DOMAIN_TYPE_GAS;
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}
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void VolumeData::init()
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@ -54,8 +53,7 @@ void VolumeData::init()
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if (is_volume_modifier((Object *)this->id)) {
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init_from_modifier();
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}
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else
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{
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else {
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init_from_volume();
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}
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write_transform();
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@ -195,7 +193,8 @@ std::string VolumeData::get_cached_file_path(std::string directory, int frame)
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return file_path;
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}
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void VolumeData::init_from_modifier() {
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void VolumeData::init_from_modifier()
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{
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Object *object = (Object *)this->id;
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FluidModifierData *volume_modifier = (FluidModifierData *)BKE_modifiers_findby_type(
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object, eModifierType_Fluid);
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@ -5,8 +5,6 @@
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include "BLI_set.hh"
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#include "object.h"
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namespace blender::render::hydra {
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@ -176,11 +176,8 @@ void WorldData::write_transform()
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{
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transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
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pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
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pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180), pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0), pxr::GfVec3d());
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}
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} // namespace blender::render::hydra
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Loading…
Reference in New Issue
Block a user
Propose to create
class VolumeModifierData::public VolumeData
and separate logic in these two classes