forked from blender/blender
BLEN-343: Create PreviewEngine #8
@ -46,7 +46,7 @@ class HydraRenderEngine(bpy.types.RenderEngine):
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delegate_settings = self.get_delegate_settings(engine_type)
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_hydra.engine_sync(self.engine_ptr, depsgraph.as_pointer(), bpy.context.as_pointer(), delegate_settings)
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_hydra.engine_render(self.engine_ptr, depsgraph.as_pointer(), engine_type)
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_hydra.engine_render(self.engine_ptr, depsgraph.as_pointer())
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# viewport render
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def view_update(self, context, depsgraph):
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@ -12,7 +12,7 @@ namespace blender::render::hydra {
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class FinalEngine : public Engine {
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public:
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using Engine::Engine;
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void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) override;
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virtual void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) override;
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virtual void render(BL::Depsgraph &b_depsgraph) override;
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protected:
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@ -3,20 +3,18 @@
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#pragma once
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#include "engine.h"
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#include "finalEngine.h"
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namespace blender::render::hydra {
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class PreviewEngine : public Engine {
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class PreviewEngine : public FinalEngine {
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
Maybe inherit from FinalEngine? Maybe inherit from FinalEngine?
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public:
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using Engine::Engine;
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using FinalEngine::FinalEngine;
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void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) override;
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void render(BL::Depsgraph &b_depsgraph) override;
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protected:
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pxr::GfVec2i get_resolution(BL::RenderSettings b_render);
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void updateRenderResult(const std::string &layerName, int width, int height, std::vector<float> &pixels);
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void notifyStatus(float progress, const std::string &title, const std::string &info);
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protected:
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HdRenderSettingsMap renderSettings;
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@ -209,20 +209,12 @@ static PyObject *engine_sync_func(PyObject * /*self*/, PyObject *args)
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static PyObject *engine_render_func(PyObject * /*self*/, PyObject *args)
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{
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PyObject *pyengine, *pydepsgraph;
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char *engineType;
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if (!PyArg_ParseTuple(args, "OOs", &pyengine, &pydepsgraph, &engineType)) {
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if (!PyArg_ParseTuple(args, "OO", &pyengine, &pydepsgraph)) {
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Py_RETURN_NONE;
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}
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Engine *engine;
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if (string(engineType) == "PREVIEW") {
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engine = (PreviewEngine *)PyLong_AsVoidPtr(pyengine);
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}
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else {
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engine = (FinalEngine *)PyLong_AsVoidPtr(pyengine);
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}
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Engine *engine = (Engine *)PyLong_AsVoidPtr(pyengine);
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PointerRNA depsgraphptr;
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RNA_pointer_create(NULL, &RNA_Depsgraph, (ID *)PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
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@ -255,7 +247,7 @@ static PyObject *engine_view_draw_func(PyObject * /*self*/, PyObject *args)
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/* Allow Blender to execute other Python scripts. */
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Py_BEGIN_ALLOW_THREADS
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engine->viewDraw(b_depsgraph, b_context);
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engine->render(b_depsgraph, b_context);
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Py_END_ALLOW_THREADS
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Py_RETURN_NONE;
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@ -27,14 +27,6 @@ void BlenderSceneDelegate::set_material(MeshData &mesh_data)
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mesh_data.material_id = SdfPath::EmptyPath();
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return;
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}
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/**
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* Haven't found any description about this flag. It disables some materials
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* that don't exist for preview render
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*/
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if (!material->flag) {
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mesh_data.material_id = SdfPath::EmptyPath();
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return;
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}
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SdfPath id = MaterialData::prim_id(this, material);
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MaterialData *mat_data = material_data(id);
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if (!mat_data) {
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@ -253,7 +253,7 @@ void ViewportEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, Hd
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}
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}
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void ViewportEngine::viewDraw(BL::Depsgraph &b_depsgraph, BL::Context &b_context)
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void ViewportEngine::render(BL::Depsgraph &b_depsgraph, BL::Context &b_context)
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{
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ViewSettings viewSettings(b_context);
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if (viewSettings.width() * viewSettings.height() == 0) {
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@ -33,8 +33,8 @@ class ViewportEngine : public Engine {
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public:
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using Engine::Engine;
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void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) override;
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void viewDraw(BL::Depsgraph &b_depsgraph, BL::Context &b_context);
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void render(BL::Depsgraph &b_depsgraph) override;
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void render(BL::Depsgraph &b_depsgraph, BL::Context &b_context);
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private:
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void notifyStatus(const std::string &title, const std::string &info);
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