BLEN-343: Create PreviewEngine #8

Merged
Bogdan Nagirniak merged 5 commits from BLEN-343 into hydra-render 2023-03-03 14:55:28 +01:00
21 changed files with 67 additions and 35 deletions
Showing only changes of commit 33bb1cd155 - Show all commits

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@ -9,6 +9,7 @@
#include "glog/logging.h" #include "glog/logging.h"
#include "sceneDelegate/blenderSceneDelegate.h"
#include "engine.h" #include "engine.h"
using namespace pxr; using namespace pxr;

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@ -16,13 +16,20 @@
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"
#include "RNA_blender_cpp.h" #include "RNA_blender_cpp.h"
#include "sceneDelegate/blenderSceneDelegate.h"
#include "renderTaskDelegate.h" #include "renderTaskDelegate.h"
namespace blender::render::hydra { namespace blender::render::hydra {
class BlenderSceneDelegate;
class Engine { class Engine {
public: public:
enum class EngineType {
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Review

move to BlenderSceneDelegate class

move to BlenderSceneDelegate class
Viewport = 1,
Final,
Preview
};
Engine(BL::RenderEngine &b_engine, const std::string &delegateId); Engine(BL::RenderEngine &b_engine, const std::string &delegateId);
virtual ~Engine(); virtual ~Engine();

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@ -10,6 +10,7 @@
#include "glog/logging.h" #include "glog/logging.h"
#include "sceneDelegate/blenderSceneDelegate.h"
#include "finalEngine.h" #include "finalEngine.h"
#include "camera.h" #include "camera.h"
#include "utils.h" #include "utils.h"
@ -22,7 +23,7 @@ namespace blender::render::hydra {
void FinalEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, HdRenderSettingsMap &renderSettings) void FinalEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, HdRenderSettingsMap &renderSettings)
{ {
sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(), sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(),
SdfPath::AbsoluteRootPath().AppendElementString("scene")); SdfPath::AbsoluteRootPath().AppendElementString("scene"), EngineType::Final);
sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data); sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data);
for (auto const& setting : renderSettings) { for (auto const& setting : renderSettings) {

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@ -3,6 +3,7 @@
#include <pxr/usdImaging/usdAppUtils/camera.h> #include <pxr/usdImaging/usdAppUtils/camera.h>
#include "sceneDelegate/blenderSceneDelegate.h"
#include "previewEngine.h" #include "previewEngine.h"
#include "camera.h" #include "camera.h"
@ -16,7 +17,7 @@ void PreviewEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, HdR
is_synced = false; is_synced = false;
sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(), sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(),
SdfPath::AbsoluteRootPath().AppendElementString("scene")); SdfPath::AbsoluteRootPath().AppendElementString("scene"), EngineType::Preview);
sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data); sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data);
for (auto const& setting : renderSettings) { for (auto const& setting : renderSettings) {

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@ -12,11 +12,12 @@ using namespace pxr;
namespace blender::render::hydra { namespace blender::render::hydra {
BlenderSceneDelegate::BlenderSceneDelegate(HdRenderIndex* parentIndex, SdfPath const& delegateID) BlenderSceneDelegate::BlenderSceneDelegate(HdRenderIndex* parentIndex, SdfPath const& delegateID, Engine::EngineType engine_type)
: HdSceneDelegate(parentIndex, delegateID) : HdSceneDelegate(parentIndex, delegateID)
, depsgraph(nullptr) , depsgraph(nullptr)
, context(nullptr) , context(nullptr)
, view3d(nullptr) , view3d(nullptr)
, engine_type(engine_type)
{ {
} }
@ -309,6 +310,11 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
} }
} }
Engine::EngineType BlenderSceneDelegate::get_engine_type()
{
return engine_type;
}
HdMeshTopology BlenderSceneDelegate::GetMeshTopology(SdfPath const& id) HdMeshTopology BlenderSceneDelegate::GetMeshTopology(SdfPath const& id)
{ {
MeshData *m_data = mesh_data(id); MeshData *m_data = mesh_data(id);

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@ -13,15 +13,17 @@
#include "light.h" #include "light.h"
#include "world.h" #include "world.h"
#include "instance.h" #include "instance.h"
#include "../engine.h"
namespace blender::render::hydra { namespace blender::render::hydra {
class BlenderSceneDelegate : public pxr::HdSceneDelegate { class BlenderSceneDelegate : public pxr::HdSceneDelegate {
public: public:
BlenderSceneDelegate(pxr::HdRenderIndex *renderIndex, pxr::SdfPath const &delegateId); BlenderSceneDelegate(pxr::HdRenderIndex *renderIndex, pxr::SdfPath const &delegateId, Engine::EngineType engine_type);
~BlenderSceneDelegate() override = default; ~BlenderSceneDelegate() override = default;
void populate(Depsgraph *depsgraph, bContext *context); void populate(Depsgraph *depsgraph, bContext *context);
Engine::EngineType get_engine_type();
// delegate methods // delegate methods
pxr::HdMeshTopology GetMeshTopology(pxr::SdfPath const &id) override; pxr::HdMeshTopology GetMeshTopology(pxr::SdfPath const &id) override;
@ -54,6 +56,8 @@ private:
MaterialDataMap materials; MaterialDataMap materials;
std::unique_ptr<WorldData> world_data; std::unique_ptr<WorldData> world_data;
InstanceDataMap instances; InstanceDataMap instances;
Engine::EngineType engine_type;
}; };
} // namespace blender::render::hydra } // namespace blender::render::hydra

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@ -3,13 +3,14 @@
#include "BKE_lib_id.h" #include "BKE_lib_id.h"
#include "blenderSceneDelegate.h"
#include "id.h" #include "id.h"
using namespace pxr; using namespace pxr;
namespace blender::render::hydra { namespace blender::render::hydra {
IdData::IdData(pxr::HdSceneDelegate *scene_delegate, ID *id) IdData::IdData(BlenderSceneDelegate *scene_delegate, ID *id)
: scene_delegate(scene_delegate) : scene_delegate(scene_delegate)
, id(id) , id(id)
{ {

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@ -11,9 +11,11 @@
namespace blender::render::hydra { namespace blender::render::hydra {
class BlenderSceneDelegate;
class IdData { class IdData {
public: public:
IdData(pxr::HdSceneDelegate *scene_delegate, ID *id); IdData(BlenderSceneDelegate *scene_delegate, ID *id);
virtual ~IdData() = default; virtual ~IdData() = default;
std::string name(); std::string name();
@ -32,7 +34,7 @@ class IdData {
virtual void mark_prim_dirty(DirtyBits dirty_bits) = 0; virtual void mark_prim_dirty(DirtyBits dirty_bits) = 0;
protected: protected:
pxr::HdSceneDelegate *scene_delegate; BlenderSceneDelegate *scene_delegate;
ID *id; ID *id;
}; };

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@ -1,13 +1,14 @@
/* SPDX-License-Identifier: Apache-2.0 /* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */ * Copyright 2011-2022 Blender Foundation */
#include "blenderSceneDelegate.h"
#include "instance.h" #include "instance.h"
using namespace pxr; using namespace pxr;
namespace blender::render::hydra { namespace blender::render::hydra {
InstanceData::InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli) InstanceData::InstanceData(BlenderSceneDelegate *scene_delegate, DupliObject *dupli)
: IdData(scene_delegate, (ID *)dupli->ob_data) : IdData(scene_delegate, (ID *)dupli->ob_data)
, dupli(dupli) , dupli(dupli)
{ {

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@ -11,7 +11,7 @@ namespace blender::render::hydra {
class InstanceData: public IdData { class InstanceData: public IdData {
public: public:
InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli); InstanceData(BlenderSceneDelegate *scene_delegate, DupliObject *dupli);
int random_id(); int random_id();

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@ -12,6 +12,7 @@
#include "BKE_light.h" #include "BKE_light.h"
#include "DNA_light_types.h" #include "DNA_light_types.h"
#include "blenderSceneDelegate.h"
#include "light.h" #include "light.h"
using namespace pxr; using namespace pxr;
@ -19,12 +20,15 @@ using namespace boost::algorithm;
namespace blender::render::hydra { namespace blender::render::hydra {
LightData::LightData(pxr::HdSceneDelegate *scene_delegate, Object *object) LightData::LightData(BlenderSceneDelegate *scene_delegate, Object *object)
: ObjectData(scene_delegate, object) : ObjectData(scene_delegate, object)
{ {
Light *light = (Light *)((Object *)id)->data; Light *light = (Light *)((Object *)id)->data;
data[HdLightTokens->intensity] = light->energy; data[HdLightTokens->intensity] = scene_delegate->get_engine_type() == Engine::EngineType::Preview
? light->energy / 1000
: light->energy;
data[HdLightTokens->color] = GfVec3f(light->r, light->g, light->b); data[HdLightTokens->color] = GfVec3f(light->r, light->g, light->b);
switch (light->type) { switch (light->type) {

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@ -13,7 +13,7 @@ namespace blender::render::hydra {
class LightData: public ObjectData { class LightData: public ObjectData {
public: public:
LightData(pxr::HdSceneDelegate *scene_delegate, Object *object); LightData(BlenderSceneDelegate *scene_delegate, Object *object);
pxr::VtValue get_data(pxr::TfToken const &key) override; pxr::VtValue get_data(pxr::TfToken const &key) override;
void insert_prim() override; void insert_prim() override;

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@ -11,18 +11,19 @@
#include "BKE_material.h" #include "BKE_material.h"
#include "BKE_lib_id.h" #include "BKE_lib_id.h"
#include "blenderSceneDelegate.h"
#include "material.h" #include "material.h"
using namespace pxr; using namespace pxr;
namespace blender::render::hydra { namespace blender::render::hydra {
std::unique_ptr<MaterialData> MaterialData::init(pxr::HdSceneDelegate *scene_delegate, Material *material) std::unique_ptr<MaterialData> MaterialData::init(BlenderSceneDelegate *scene_delegate, Material *material)
{ {
return std::make_unique<MaterialData>(scene_delegate, material); return std::make_unique<MaterialData>(scene_delegate, material);
} }
pxr::SdfPath MaterialData::prim_id(pxr::HdSceneDelegate *scene_delegate, Material *material) pxr::SdfPath MaterialData::prim_id(BlenderSceneDelegate *scene_delegate, Material *material)
{ {
/* Making id of material in form like M_<pointer in 16 hex digits format>. /* Making id of material in form like M_<pointer in 16 hex digits format>.
* Example: M_000002074e812088 */ * Example: M_000002074e812088 */
@ -31,7 +32,7 @@ pxr::SdfPath MaterialData::prim_id(pxr::HdSceneDelegate *scene_delegate, Materia
return scene_delegate->GetDelegateID().AppendElementString(str); return scene_delegate->GetDelegateID().AppendElementString(str);
} }
MaterialData::MaterialData(pxr::HdSceneDelegate *scene_delegate, Material *material) MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate, Material *material)
: IdData(scene_delegate, (ID *)material) : IdData(scene_delegate, (ID *)material)
{ {
} }

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@ -15,10 +15,10 @@ namespace blender::render::hydra {
class MaterialData: IdData { class MaterialData: IdData {
public: public:
static std::unique_ptr<MaterialData> init(pxr::HdSceneDelegate *scene_delegate, Material *material); static std::unique_ptr<MaterialData> init(BlenderSceneDelegate *scene_delegate, Material *material);
static pxr::SdfPath prim_id(pxr::HdSceneDelegate *scene_delegate, Material *material); static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Material *material);
MaterialData(pxr::HdSceneDelegate *scene_delegate, Material *material); MaterialData(BlenderSceneDelegate *scene_delegate, Material *material);
pxr::VtValue get_data(pxr::TfToken const &key) override; pxr::VtValue get_data(pxr::TfToken const &key) override;
void insert_prim() override; void insert_prim() override;

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@ -11,14 +11,14 @@
#include "BKE_object.h" #include "BKE_object.h"
#include "BKE_material.h" #include "BKE_material.h"
#include "blenderSceneDelegate.h"
#include "mesh.h" #include "mesh.h"
using namespace pxr; using namespace pxr;
namespace blender::render::hydra { namespace blender::render::hydra {
MeshData::MeshData(pxr::HdSceneDelegate *scene_delegate, Object *object) MeshData::MeshData(BlenderSceneDelegate *scene_delegate, Object *object)
: ObjectData(scene_delegate, object) : ObjectData(scene_delegate, object)
{ {
if (object->type == OB_MESH && object->mode == OB_MODE_OBJECT && if (object->type == OB_MESH && object->mode == OB_MODE_OBJECT &&

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@ -12,7 +12,7 @@ namespace blender::render::hydra {
class MeshData: public ObjectData { class MeshData: public ObjectData {
public: public:
MeshData(pxr::HdSceneDelegate *scene_delegate, Object *object); MeshData(BlenderSceneDelegate *scene_delegate, Object *object);
pxr::VtValue get_data(pxr::TfToken const &key) override; pxr::VtValue get_data(pxr::TfToken const &key) override;

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@ -3,6 +3,7 @@
#include "BKE_object.h" #include "BKE_object.h"
#include "blenderSceneDelegate.h"
#include "object.h" #include "object.h"
#include "mesh.h" #include "mesh.h"
#include "light.h" #include "light.h"
@ -30,7 +31,7 @@ bool ObjectData::supported(Object *object)
return false; return false;
} }
std::unique_ptr<ObjectData> ObjectData::init(pxr::HdSceneDelegate *scene_delegate, Object *object) std::unique_ptr<ObjectData> ObjectData::init(BlenderSceneDelegate *scene_delegate, Object *object)
{ {
switch (object->type) { switch (object->type) {
case OB_MESH: case OB_MESH:
@ -50,7 +51,7 @@ std::unique_ptr<ObjectData> ObjectData::init(pxr::HdSceneDelegate *scene_delegat
return nullptr; return nullptr;
} }
pxr::SdfPath ObjectData::prim_id(pxr::HdSceneDelegate *scene_delegate, Object *object) pxr::SdfPath ObjectData::prim_id(BlenderSceneDelegate *scene_delegate, Object *object)
{ {
/* Making id of object in form like O_<pointer in 16 hex digits format>. Example: /* Making id of object in form like O_<pointer in 16 hex digits format>. Example:
* O_000002073e369608 */ * O_000002073e369608 */
@ -59,7 +60,7 @@ pxr::SdfPath ObjectData::prim_id(pxr::HdSceneDelegate *scene_delegate, Object *o
return scene_delegate->GetDelegateID().AppendElementString(str); return scene_delegate->GetDelegateID().AppendElementString(str);
} }
ObjectData::ObjectData(pxr::HdSceneDelegate *scene_delegate, Object *object) ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate, Object *object)
: IdData(scene_delegate, (ID *)object) : IdData(scene_delegate, (ID *)object)
, visible(true) , visible(true)
{ {

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@ -17,10 +17,10 @@ namespace blender::render::hydra {
class ObjectData: public IdData { class ObjectData: public IdData {
public: public:
static bool supported(Object *object); static bool supported(Object *object);
static std::unique_ptr<ObjectData> init(pxr::HdSceneDelegate *scene_delegate, Object *object); static std::unique_ptr<ObjectData> init(BlenderSceneDelegate *scene_delegate, Object *object);
static pxr::SdfPath prim_id(pxr::HdSceneDelegate *scene_delegate, Object *object); static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Object *object);
ObjectData(pxr::HdSceneDelegate *scene_delegate, Object *object); ObjectData(BlenderSceneDelegate *scene_delegate, Object *object);
int type(); int type();
pxr::GfMatrix4d transform(); pxr::GfMatrix4d transform();

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@ -22,6 +22,7 @@
#include "glog/logging.h" #include "glog/logging.h"
#include "blenderSceneDelegate.h"
#include "world.h" #include "world.h"
#include "../utils.h" #include "../utils.h"
@ -31,18 +32,18 @@ using namespace pxr;
namespace blender::render::hydra { namespace blender::render::hydra {
std::unique_ptr<WorldData> WorldData::init(pxr::HdSceneDelegate *scene_delegate, std::unique_ptr<WorldData> WorldData::init(BlenderSceneDelegate *scene_delegate,
World *world, bContext *context) World *world, bContext *context)
{ {
return std::make_unique<WorldData>(scene_delegate, world, context); return std::make_unique<WorldData>(scene_delegate, world, context);
} }
SdfPath WorldData::prim_id(HdSceneDelegate *scene_delegate) SdfPath WorldData::prim_id(BlenderSceneDelegate *scene_delegate)
{ {
return scene_delegate->GetDelegateID().AppendElementString("World"); return scene_delegate->GetDelegateID().AppendElementString("World");
} }
WorldData::WorldData(pxr::HdSceneDelegate *scene_delegate, World *world, bContext *context) WorldData::WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context)
: IdData(scene_delegate, (ID *)world) : IdData(scene_delegate, (ID *)world)
{ {
data[UsdLuxTokens->orientToStageUpAxis] = true; data[UsdLuxTokens->orientToStageUpAxis] = true;

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@ -20,10 +20,10 @@ namespace blender::render::hydra {
class WorldData: public IdData { class WorldData: public IdData {
public: public:
static std::unique_ptr<WorldData> init(pxr::HdSceneDelegate *scene_delegate, World *world, bContext *context); static std::unique_ptr<WorldData> init(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
static pxr::SdfPath prim_id(pxr::HdSceneDelegate *scene_delegate); static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate);
WorldData(pxr::HdSceneDelegate *scene_delegate, World *world, bContext *context); WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
pxr::GfMatrix4d transform(); pxr::GfMatrix4d transform();

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@ -12,6 +12,7 @@
#include "glog/logging.h" #include "glog/logging.h"
#include "sceneDelegate/blenderSceneDelegate.h"
#include "viewportEngine.h" #include "viewportEngine.h"
#include "camera.h" #include "camera.h"
#include "utils.h" #include "utils.h"
@ -244,7 +245,7 @@ void ViewportEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, Hd
{ {
if (!sceneDelegate) { if (!sceneDelegate) {
sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(), sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(),
SdfPath::AbsoluteRootPath().AppendElementString("scene")); SdfPath::AbsoluteRootPath().AppendElementString("scene"), EngineType::Viewport);
} }
sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data); sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data);